Version 17b
Changelog
[h2]Additions[/h2]- [p]\[EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags[/p]
- [p]Added waypoints to Neurostabilizers[/p]
- [p]Sepsis now deals damage proportionate to max health[/p]
- [p]Darkness can only come every 30 minutes[/p]
- [p]Signals can only rot if all Neurostabilizers are down[/p]
- [p]Neurostabilizers now require 2x more to repair[/p]
- [p]\[EXPERIMENTAL] Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%[/p]
- [p]\[EXPERIMENTAL] Wartime reduced to 10 minutes[/p]
- [p]Rotting a signal now requires 50% of max players to be online[/p]
- [p]Fixed Foodstand price fluctuations[/p]
- [p]Fixed bombs damaging players through walls[/p]
- [p]Fixed Sepsis Parcel turning into Stimulant Parcel[/p]