1. ANEURISM IV
  2. News
  3. Version 17b

Version 17b

Changelog
[h2]Additions[/h2]
  • [p]\[EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags[/p]
  • [p]Added waypoints to Neurostabilizers[/p]
[h2]Improvements[/h2]
  • [p]Sepsis now deals damage proportionate to max health[/p]
  • [p]Darkness can only come every 30 minutes[/p]
  • [p]Signals can only rot if all Neurostabilizers are down[/p]
  • [p]Neurostabilizers now require 2x more to repair[/p]
  • [p]\[EXPERIMENTAL] Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%[/p]
  • [p]\[EXPERIMENTAL] Wartime reduced to 10 minutes[/p]
  • [p]Rotting a signal now requires 50% of max players to be online[/p]
[h2]Fixes[/h2]
  • [p]Fixed Foodstand price fluctuations[/p]
  • [p]Fixed bombs damaging players through walls[/p]
  • [p]Fixed Sepsis Parcel turning into Stimulant Parcel[/p]