Metalworks, Workzones, and Flow Issues
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Status Update
Our current priority is stability for v19a. We’re addressing a large number of bugs before pushing further gameplay changes or new content. We’re also reviewing broader progression and feedback loops tied to gameplay systems, with exploration happening in parallel.
Metalworks / Work Zone Investigation
Current Issue
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Marked Work Zones
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Work Zone Abuse
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If you want to follow this more closely, we’ll be starting to share raw notes and ongoing discussion in our Discord.
discord.gg/vellocet
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Status Update
Our current priority is stability for v19a. We’re addressing a large number of bugs before pushing further gameplay changes or new content. We’re also reviewing broader progression and feedback loops tied to gameplay systems, with exploration happening in parallel.
Metalworks / Work Zone Investigation
Current Issue
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- [p]Resource flow (metal) can be easily disrupted by Cortex[/p]
- [p]Players are forced into repeated conflict while working[/p]
- [p]Interactions currently lack counterplay[/p]
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- [p]Progression slows down[/p]
- [p]Gameplay feels frustrating rather than intentional[/p]
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- [p]Players avoid metalworks entirely[/p]
- [p]New or uncoordinated players struggle to engage with systems[/p]
- [p]Creates imbalance in job usage and weakens overall cooperation[/p]
Marked Work Zones
- [p]Visually indicated with yellow caution tape (yellow lines in image)[/p]
- [p]Intended to protect resource flow in key areas[/p]
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- [p]Reduces disruption in core work areas[/p]
- [p]Allows players to engage with systems more consistently[/p]
- [p]Creates clearer structure around where conflict happens[/p]
Work Zone Abuse
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- [p]Players retreating into zones during combat[/p]
- [p]Baiting others into restricted areas[/p]
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- [p]Removing too much interaction reduces tension[/p]
- [p]Systems may feel artificial instead of emergent[/p]
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- [p]Potential confusion around where and how rules apply[/p]
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- [p]Test small-scale implementations after v19a[/p]
- [p]Evaluate impact on gameplay flow[/p]
- [p]Continue gathering feedback[/p]
If you want to follow this more closely, we’ll be starting to share raw notes and ongoing discussion in our Discord.
discord.gg/vellocet
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