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ANEURISM IV News

Version 12: The Moonshiner Update

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New Content
  • Added a new job: the distillery.
  • Added alcohol.
  • Added cult hideout.
  • Added two new tunnels connecting the greenhouses to the club.
  • Added a supplier to metalworks so citizens with good karma can obtain a pipe.
  • Added new muzzle flashes.
  • Added bullet casing effects.
  • Added warplanes during wartime.
  • Added more soundscapes.
  • Added kevlar vest.
  • Added skintape.
  • Added 9x39 ammo.
  • Added rot bomb.
  • Added two new music tracks.
  • Added a burning indicator.
  • Added more neuroconsoles.


Improvements
  • Improved interaction responsiveness and reliability.
  • Improved grabbale behaviour.
  • Major network optimizations and improvements.
  • Adjusted melee positioning for pipe.
  • Improved grabbing of warhead components.
  • Updated prole, scumbag, and corpsman models.
  • Added more posters.
  • Added signs to the wartime factory.
  • Items dropped from the inventory now face the player.


Gameplay Changes & Balance
  • Antagonists respawn underground.
  • Increased default loot generation.
  • Warhead cores have a small chance of being defective.
  • Pushing others is now consindered as an assult.
  • Fuel refineries can now take rot shrooms, cancer pods, suspicious meat, and organs.
  • Nerfed suspicious meat.
  • Added a chest at the metalworks.
  • Made all illegal drugs cause addiction and cure withdrawal.
  • Made all illegal drugs unusable by the Cortex.
  • Witnessing death drains sanity.
  • Added cigarettes to loot nodes.
  • Events will no longer interrupt eachother, but instead trigger sebsequently.
  • Cigarette soup causes addiction and cures withdrawal.
  • Moved one of the vault doors before the bazaar.
  • Added temporary coal nodes to the underground.


Bug Fixes
  • Fixed failed Skull Sterling purchases no longer count as a transaction.
  • Fixed a rare bug related to invalid player names.
  • Fixed quickly refreshing the server list breaking subsequent queries.
  • Fixed many incorrect localizations.
  • Fixed LMG animation.
  • Fixed pot surfing.
  • Fixed uncompletable "War Effort" task.
  • Fixed item retention when changing fates.
  • Fixed hurt sounds not being replicated to other players.
  • Fixed invisible rot nodes.
  • Fixed telescreen audio looping.
  • Fixed laundromat door causing players to go out of bounds.
  • Fixed missing terminals in shops.
  • Fixed clipping in nightclub.
  • Fixed interaction menus and popups remaining on-screen after disconnecting.
  • Fixed player name generation.


Quality of Life Improvements
  • Joining passworded servers will prompt you to enter a password.
  • Toned down Darkness screen effect inensity.
  • Reworked various postproccessing effects.
  • Reduced console spam.


System & Server Improvements
  • Replaced "restartTime" with "maintenanceTime" with default value "null", and made it informative only.
  • Restart time uses UTC time.
  • Added the ability to set and remove a server's password in-game.