Bug Fixes & Balancing Update
[p]Hey Bosses,
Based on your feedback, we’ve fixed several issues and made some balance adjustments. We’re working non-stop to deliver the best possible experience![/p]
Based on your feedback, we’ve fixed several issues and made some balance adjustments. We’re working non-stop to deliver the best possible experience![/p]
- [p]Hot dog stands can now sell 5 items at once. You can set the sales amount yourself — but don’t overdo it, the cops are watching you closely now![/p]
- [p]Speaking of which, the police will now track your crimes more closely. Don’t forget to visit the station from time to time and “grease the chief’s palm.”[/p]
- [p]Drink prices have been increased. You’ll now earn more money from your club.[/p]
- [p]Car theft timer increased by +3 seconds (except for the Lambo, of course 😉).[/p]
- [p]Additional notifications have been added.[/p]
- [p]Hospital treatment costs reduced.[/p]
- [p]A critical bug that broke the game during attacks has been fixed.[/p]
- [p]You’ll no longer get fined when NPC cars kill pedestrians. (Still, avoid parking on sidewalks — we’ve got a few things left to fix there!)[/p]
- [p]Loyalty display bug for shops under your protection has been fixed. Visiting them occasionally will now show real-time loyalty changes.[/p]
- [p]Adjustments made to the stolen car selling system — warnings, unsellable cars, and locked doors have all been fixed.[/p]
- [p]Increased the health of your family gangsters.[/p]
- [p]Weapon damage has been increased and rebalanced.[/p]
- [p]Sound levels have been fine-tuned.[/p]
- [p]And many other small bug fixes and improvements.[/p]