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The Boss Gangsters : Nightlife News

NEW PATCH ! Capo & Fancy

[p]Hello Bosses,[/p][p]It’s been only 14 days since The Boss Gangsters: Nightlife entered Early Access, and your support and feedback have been incredibly motivating for us. We have already released several quick patches focusing on bug fixes, and now it’s time for new mechanics. We’re excited to bring fresh features with this update. Your suggestions shape the direction of our game, and we absolutely love that![/p][p][/p][h2]Patch Notes[/h2]
  • [p]Luigi, our very first Capo, has been added to the game! (New gameplay mechanics related to Capos will arrive in the upcoming updates.)[/p]
  • [p]You can now decorate walls, floors, and curtains inside your club![/p]
  • [p]Training balance and progression for Gangsters, Capos and Security have been improved.[/p]
  • [p]Stat gains from training are now more noticeable.[/p]
  • [p]Training prices and UI issues related to training have been fixed.[/p]
  • [p]Your main character’s attributes are now more impactful. (We have new ideas for character progression coming in future updates.)[/p]
  • [p]Employee pathfinding issues have been fixed, especially the freezing problem when waiters take orders.[/p]
  • [p]Car theft has been made easier; however, failing to steal a car will now decrease your police relationship more significantly.[/p]
  • [p]Luigi’s voice lines have been added.[/p]
  • [p]Translation issues have been fixed. There are still areas to improve, but it gets better every day.[/p]
  • [p]A bug in the finance UI has been fixed.[/p]
  • [p]Hot dog stand mechanics have been updated. The bug that occurred when buying the 3rd and 4th stand has been resolved.[/p]
  • [p]The issue where police relations were not updating on days with no hot dog products has been fixed.[/p]
  • [p]Shops that can be extorted and the extortion system have been rebalanced. (More details will come in the next update.)[/p]
  • [p]Customer bill amounts have been increased.[/p]
  • [p]Weapon balancing has been improved. Security and gangsters with high Power and Fight stats will now deal noticeably more damage with melee weapons.[/p]
  • [p]Health values of your Gangsters, Security and your Boss have been increased.[/p]
  • [p]The strength of attacks on your club has been reduced.[/p]
  • [p]Mini-map zoom in / zoom out feature has been added.[/p][p][/p]
[p]We’re excited to see your amazing club designs on our Community tab and Discord page. Don’t forget to share your stylish clubs in the Screenshot channels![/p][p]Take care until the next update, Bosses. We’re always waiting for your suggestions![/p][p][/p][p][/p]

Update & Bug Fix

Hello Bosses,
We are back with another update. We continue to develop our game The Boss Gangsters : Nightlife full steam ahead based on your requests and suggestions. Love to all the Bosses who have supported us at this stage!

Update Notes

Pedestrians no longer die by walking into you while you are stopped in your car.

Fixed the issue that prevented giving bribes at the police station.

Speedometer UI has been redesigned.

About 20 mechanics that could cause errors in the game have been reworked.

Gangsters' weapon magazines will now be replenished at the start of every fight.

Hot dog sales can now be set to quantities of 0, 5, 10, 15, or 20.

Fixed a bug that appeared on screen during mass selection with CTRL.

Driving performance of Street Racer and Eaglebird Cabrio cars has been balanced.

Gangsters’ health has been increased, but those in your current save will remain the same—you’ll need to acquire new gangsters.

Despite all our efforts, we were not able to fix the errors in saves created with older versions in this update. Unfortunately, for the best experience you will need to start a new game. We collected save files from players who started in previous versions and are doing our best to resolve the issue. See you in the next update!

The Boss Gangsters : Nightlife Gameplay

[p]The Boss Gangsters : Nightlife Gameplay

Enjoy[/p]

Bug Fixes & Balancing Update

[p]Hey Bosses,
Based on your feedback, we’ve fixed several issues and made some balance adjustments. We’re working non-stop to deliver the best possible experience![/p]
  • [p]Hot dog stands can now sell 5 items at once. You can set the sales amount yourself — but don’t overdo it, the cops are watching you closely now![/p]
  • [p]Speaking of which, the police will now track your crimes more closely. Don’t forget to visit the station from time to time and “grease the chief’s palm.”[/p]
  • [p]Drink prices have been increased. You’ll now earn more money from your club.[/p]
  • [p]Car theft timer increased by +3 seconds (except for the Lambo, of course 😉).[/p]
  • [p]Additional notifications have been added.[/p]
  • [p]Hospital treatment costs reduced.[/p]
  • [p]A critical bug that broke the game during attacks has been fixed.[/p]
  • [p]You’ll no longer get fined when NPC cars kill pedestrians. (Still, avoid parking on sidewalks — we’ve got a few things left to fix there!)[/p]
  • [p]Loyalty display bug for shops under your protection has been fixed. Visiting them occasionally will now show real-time loyalty changes.[/p]
  • [p]Adjustments made to the stolen car selling system — warnings, unsellable cars, and locked doors have all been fixed.[/p]
  • [p]Increased the health of your family gangsters.[/p]
  • [p]Weapon damage has been increased and rebalanced.[/p]
  • [p]Sound levels have been fine-tuned.[/p]
  • [p]And many other small bug fixes and improvements.[/p]
[p]Your feedback means a lot to us, Bosses! Keep sharing your thoughts until the next update! 💜[/p]

Small Update & Bug Fix

Fixed movement issue of waiters

Fixed error in VIP requests

Fixed UI bug occurring when collecting bills

Reduced the death rate of family members during battles

Fixed issue where players sometimes couldn’t enter the club during raids

Fixed UI display error showing wrong values after resolution change

Added drink names to customer complaints when they can’t find a specific drink