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A Brief History of Albedo: Eyes from Outer Space by Developer, Fabrizio Zagaglia (Part 6)

Hi guyz, Z4G0 here; from the Albedo darkness, working on the new level (I won’t tell which one)!
This is a snapshot directly taken from Unity… I think that these screens have some poetry. Nerd poetry!
Anyway, take this:
Hover above for a preview!

It’s enjoyably difficult for me to consider finishing an environment in the game. EVERYTHING can ever be better. Details are never finished.
For example, take a look to this ‘evolution’ screen, referring to the third room of the game.
From the top left, you can see the very first version, about 1 and half years old. Mas o menos.


I liked it!
Then, a friend of mine told me ‘Nice. What the hell are these apples growing on the wall?’. They were NOT apples! They were eyeballs!!!
But, evidently, they didn’t seems like that.
So, I threw my friend out of the window (the western one) and I worked on the environment again.
Then: you can see that apples clearly became eyeballs.
My friend came back and saw it “Nice. What a cozy environment, with this warm light and these stairs so easy to reach!”. I threw him out the window (the southern one) and so I went back to work again!
After three or four flights of my friend through the window, the environment was similar to the one you can see now in the game.
An environment: You create it, you fill it full of assets needed for the game logic, you insert details, till you (think that you) finish the environment and you (almost) like it… then, one or two weeks later, you see it another time, and you see how poor it is, how many details you still can add. You discover another shader you can use, you set another spotlight which changes the whole appearence of the screen…
You never finish! Till you understand that you are extremely in delay with next environments! 24h a day aren’t enough, believe me or not. Life is tough!
…but when the going gets tough, the tough get going!
Anyway, thank you for reading me and supporting me playing my game!

This is Radio Z4G0 from the Albedo cave working on your favorite game!

HF! :)

A Brief History of Albedo: Eyes from Outer Space by Developer, Fabrizio Zagaglia (Part 5)

Cosmetics for Monsters




OK guys, here we are, present day with my dev diary. Someone of you are already playing the game while I’m working on new levels. But I can’t tell you too much about that, better to avoid spoilers!!!
So, I think that I will show you the evolution of the creature you will meet in the beginning of your adventure. It is a really lovely creature: one-big-eyed, an angry mouth in the middle, two funny claws which can be used to cut your feet, a couple of dinosaur’s legs with some pretty nails. And, obviously, a funny tail in the back. Ermm… well, not exactly a tail. A tentacle.
Ivan calls it Oculus Peculiaris Sauris Tentacolus.
I call it FUFFI.
In this picture, you can see the evolution of the sweet beast, from LONGY 1 (more than ten years ago, when I was a very young Z4G0… Z3G0) :D I produced it with a Cinema 4D , rendered it to be used in the LONGY 1’s 2D environment.
Please pay attention to the (absent) antialiasing, and the dark pixel on the border! I was a really young dev…
Anyway, after that, when I began moving to 3D, I used (mas o menos) the same model in 3D real time. Well, the crude 3D real time is not so beautiful, if you don’t pay attention to a lot of cosmetics. So, I did cosmetics for monsters.
Not enough. You know, when a monster goes to the beautician, it is never satisfied, it will always say “my tail is too short”, or “my jaws are too opaque”, “I want more mortal claws” and so on. The normal complaints that you hear when you go to the beautician.
So, I worked heavily on the different parts, also on their animations, to keep the creature cheerfully lively. Lots of cosmetics!
So, keep in mind when, in the game, when you get the desire to hit its poor big-eyed-head. It is only a little, sweet, funny pet with some tentacle and claws, at least!
Remember this when it goes to eat you!
OK… back to work for your favorite game! :D

Albedo: Eyes from Outer Space - Releases into Early Access.

A quick note to say Albedo: Eyes from Outer Space has just launched into Early Access.

In conjunction with the release we have launched a new trailer. I hope everyone enjoys the 'Pulp Fiction' style of music........

Merge Games