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Time Treker News

V0.1.240717 Update | Experience Optimizations & Bug Fixes.

[h3][Experience Optimization][/h3]
  • Shot farther! Increased the initial range of the Flying Sickle.
  • Added "Can't kill bosses in seconds" to the description of the Bolt Gun Installation Amplifier Plugin.
  • Increased relic recovery value
  • Added "Active Evacuation" function in battle.
  • Increased the amount of "Technology Points" obtained from Data Centers.
  • Reduced requirements for certain achievements.
  • Improved the effect of "Props Effect Enhancement".
  • Added a switch to pause the game in the background.
  • Added switch for damage display
  • Added a switch to automatically eject from the Warehouse after upgrading.
  • Increased the initial bullet size for machine guns and catapults.
  • Adjusted the color of the countdown text.
  • Optimized the display area of the timeline ending screen.


[h3][bug fix][/h3]
  • Fixed some issues that could cause crashes and improved game stability.
  • Fixed a bug where the multilanguage follow system switching did not work.
  • Fixed an issue with overlapping joystick buttons.
  • Fixed the issue where the number of technology points in the research center was different from the number of technology points in the base.
  • Fixed Data Center "Timekeeper" achievement not being achieved.
  • Fixed the issue where the Data Center "Supply Recovery" achievement could not be completed.
  • Fixed Weapon Upgrade preview values decreasing.
  • Fixed the issue where the support pod props effect time counts indefinitely.
  • Fixed an issue where the "Life Recovery" plugin's percentage of blood absorption does not work.
  • Fixed a bug in the display of the legacy "Linkage Core".
  • Fixed "Eliminate Leader" mission judgment issue in multi-boss scenarios.
  • Fixed R&D Center "Emergency Protection" triggering too early.
  • Fixed the issue of missing rewards when the build level is interrupted.
  • Fixed an issue where "Technology Points" were missed when all data center items were collected.
  • Fixed an issue where counterattack damage was not triggered.



Please feel free to join the Discord and leave us feedback, Thanks!

Time Treker X God of Weapons



Dear operators,

There is a special mission... We received a message from a faraway timeline, which described a tower named "Zhor". We need to locate the tower, then reveal the mistery behind it... Enjoy tons of enemies and non-stop action!

God of Weapons and Time Treker come together in this bullet-heaven action rogue-like bundle! Grab two games at a special discount!

[h3]God of Weapons[/h3]

Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory.

https://store.steampowered.com/bundle/43255/God_of_Time/

Please feel free to join the Discord and leave us feedback, Thanks!

What are your thoughts on the weapons in the game so far?

[This event is due. Thank you for participating!]

Hello, operators!

I'm from R&D and I want to know what you think of the weapons we offered. Please check this questionaire. I believe we can make huge improvements on weapons based on your feedback! Thanks in advance!

Also, you can follow our Discord for more information.

Update Roadmap!

[h3]Dear Commanders, the future update plan has been updated for your information![/h3]



Please feel free to join the Discord and leave us feedback, Thanks!

V0.1.240711 Update | Experience Optimization & Bug Fixes

On the first day of EARLY ACCESS, we have dealt with and optimized all the problems that you have commented on ~ we are very sorry for causing a bad gaming experience for you! If you have any questions, please feel free to contact us, thank you!

[h2]【Experience Optimization】[/h2]
  • Reduced the probability of normal battle levels in Chapter 1 "Construction", and removed normal battle levels in Chapter 2 and 3 "Construction".
  • Shortened the time requirement for most levels and lowered the mission requirements.
  • Optimized the leveling line after level 150, making it easier to level up later.
  • Increased Influence reward, all the last 3 blocks will increase tech points.
  • Increased the drop rate of Crystals in the early stages to get Crystals faster.
  • Increased the number of initial "Banners".
  • Adjusted the display level of the "Ban List".


[h2]【Bug Fix】[/h2]
  • Fixed upgrade without options issue.
  • Fixed disable meter not working and missing.
  • Fixed DEMO archive achievements not inheriting to EA version.




Please feel free to join the Discord (On Action Games Group) and leave us feedback, Thanks!