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Time Treker News

Powerful alliance! Wizard from "Timewalker: Dark World" arrive at the wormhole!



Greetings, commanders! Today, the “Big engineer” of the Weapons Department would like to announce that after countless days and nights of careful polishing, our HQ ship is about to be equipped with a brand new power system, and will be heading to the next timeline at full speed--【Endless Mode】



This timeline mission is treacherous, HQ specially invited mages from Timewalker: Dark World to come and support us!


【New Legacies】
Time-Walker Mage: This mysterious ally claims to be a “mage” from the world of Timewalker, which appears to have technological capabilities too powerful to comprehend.


Time-Walker Mage is able to float beside the cadre and fire at enemies, aiding the cadre in successfully completing the bug eradication mission.



Timewalker: Dark World is a roguelike auto battler game. Players can pick up more than 80 skills during battles and freely combine skill combinations with Timewalker classes to optimize battle formations.
They can also unlock new classes and talents through battle accumulation and explore the depths of the dark world.
In the following, the weapons, heroes, and more of Time Treker and Timewalker: Dark World will open the door to interoperability and support the battlefronts respectively!

We've also got a little something for commanders, and will be drawing five lucky winners of a Timewalker: Dark World KEY in the comments section under this announcement!

【Activity time】
Now through November 20th
【Prizes in this period】 Timewalker: Dark World One Game KEY
【Number of Winners】
5

*After the event is over, we will send a private message to the lucky winners on STEAM and distribute the rewards within 7 working days, so stay tuned~!

In addition to this, our “Big Engineer” has prepared a series of exciting new content for all the cadres, which will be released on the day of the official release~!

Three days later, the doors to the official release will open for you. Please prepare yourselves for a more challenging battle!

Thank you for your patience and support.
We hope that the official version of Jedi Emissary will bring you a more exciting and thrilling gaming experience!
If you encounter any problems in the process of extermination, welcome to join our DISCORD!

V0.8.240919 Updated, The DLC Supporter Pack has been released!

Since the release of the EA version in July, many commanders have joined our “extermination brigade” and successfully completed one extermination plan after another arranged by the organization. Without you guys, this blue star would have been devoured by the insects!

While on the mission, people don't forget to hit us up in the Steam comments section and various other channels to help us recruit more commanders to join the organization!
Your support and word-of-mouth publicity is very important to our two-person minuscule team. Thanks again for your love and support!

Now, “The big engineer” is sending out the final sprint for the upcoming full released, in addition to the [Endless Mode] that everyone is looking forward to, what kind of [Black Tech Weapons] and [Legacy of the Void] will he bring to you?

I know you all can't wait either! Look, I've stolen some of his designs and put them in the 【Supporter Pack】to be publicized in this issue, so that you can have a good time first, and we'll present more content in the upcoming full released without any reservation, please stay tuned!

The [Supporter Pack] will be updated via automatic to games that have currently purchased the Time Treker Early Access.

[h2]【Supporter Pack】[/h2]
As a thank you for your support, within two weeks of the Full Released players who have purchased Time Treker (including those who have now purchased the EA version) will be able to access the contents of this [Supporter Pack] for free!

The Supporter Pack includes:
Hero: 【Shani】
Weapons:【Boomerang Crossbow】+【Booby Trap】
Void Legacies:【Pistol of Baba Yaga】+【Synchronous Linker】



【Shani】
Skill: Summon a swarm of insects to launch a charge, dealing multiple damage to the enemies.



Weapon【Boomerang Crossbow】

Weapon base properties:
Damage per second: 5
Attack Power: 10
Attack Speed: 0.24
Damage Frequency: 5 (times/second)
Bullet Volume: 1.2
Duration: 0.5 (seconds)

Weapon【Booby Trap】

Weapon base properties:
Damage per second: 24
Attack Power: 60
Attack Speed: 0.4
Explosion Range: 0.5
Explosion Countdown: 4 (seconds)
Impact Power: 3

Void Relics: Pistol of Baba Yaga

Effect: Fires 3 times every 5 seconds to the nearest enemy for a base damage of 60. +1 damage per 300 enemies killed.

Void Relics: Synchronous Linker

Effect: Creates lasers between floating cannons at a base damage of 40/sec; increases damage by an additional 20% for every 2 increase in cruising distance.



Once again, I'd like to express my gratitude to all the officers for their support along the way.

And we also wwelcome to join the DISCORD of Time Treker to give us suggestions, feedback, and urges; all kinds of welfare activities are waiting for you!

V0.8.240924 Update | Experience Optimisation & Bug Fixes

[Optimisation]
  • Reduced the experience requirement for level 200 once again
  • Slightly increased enemy and boss life values.
  • Narrowed the range of judgement for ‘Fatal Strike Ring’.


[Bug Fixes]

  • Fixed the bug that the BAN objects could still be refreshed.
  • Fixed bug where death animation would play twice after defeating the bosses
  • Fixed a bug where flashbangs wouldn't attack the enemy below them if they were auto-attacking
  • Fixed some bugs that could cause error reporting




Please feel free to join the Discord and leave us feedback, Thanks!

V0.8.240914 Update | Battle Experience Optimisation + Bug Fixes

[h3]Experience Optimisation[/h3]
  • Enhanced the attack method of the ‘Electric Field Controller’ weapon, and modified the attack effects of the ‘Fractor’ and ‘Alienator’ weapons.


[h3]Bug Fixes[/h3]
  • Fixed Research Centre not being able to continue after upgrading.
  • Fixed a bug where the ‘Defeat Leader’ mission could not be completed after defeating the leader.
  • Fixed an issue where the Laser Gun ‘Alienator’ splits on hit.
  • Fixed an issue where the Research Centre's upgraded ability values were displayed incorrectly.



Please feel free to join the Discord and leave us feedback, Thanks!

V0.8.2Upadte | New technologies arrive!

Commanders, long time no see. I am an engineer affiliated with the headquarters' arsenal. During this time, I have been working tirelessly and have developed a new technology - the "Potential Upgrade"!

Unlike the traditional way where only survival, combat, dexterity, and concentration can be enhanced by adding points, the "Potential Upgrade" customizes a unique plan for each commander to better showcase their specialties. Based on this, commanders can upgrade various modules in the plan to strengthen your mechas!

【"Veteran" McNulty】




【"Rebel" Meve】




【"Genius" Alexa】



【More Attribute Enhancements】
【Aggressive Neurotoxin】、【Rebellion Neurotoxin】、【Reflex Neurotoxin】、【Active Neurotoxin】
These Neurotoxins can enhance the ability of the commanders, but be aware of its side effects~!

【New Legacy】
【Orbiting Satellite】 【Black Dice】 【Vortex Edge】 【Longshot Ring】
Provide different buffs to yourself and debuffs to enemies.

【New Hero Coming Soon】
Bug girl with unique skills... Just waiting for the next update!

In this timeline operation, we have fixed the following issues:
*Fixed the problem of incorrect damage frequency of "Graviton Cannon" and "Electrostastic Controller" (the previous damage calculation method was incorrect).
* Fixed the problem of incomplete display of boss illustrations.
* Fixed the problem of display on the research center interface.
* Fixed the problem of ineffective refresh discounts in "Construction Levels".
*Fixed the problem of uncounted "Survival Expert" cumulative achievement.
* Fixed the problem that completing "Last Stand" multiple times in the same level but only recording the achievement once.

Content experience optimization:
*Added a "speed-up function" in the game.
*Optimized the problem of lag when there are too many enemies.
*Added the recycling function of inheritance and enhanced attributes.
*Added the one-click upgrade function in the warehouse.
*Added the display switch for the announcer lady and character text bubbles.
*Optimized the balance of weapons.
*Increased the number of enemies (especially in early levels).
*Increased the damage caused by late-stage enemies to characters.



If you encounter any problems in the process of killing insects, feel free to join our DISCORD.