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Modulus News

Modulus Demo Update

[h3]Hello Module Makers![/h3]

[h3]We have heard you loud and clear, and we have made a small update to the demo in time for the holidays.[/h3]

Gameplay Update
  • Datashards cap has been increased to 700.

Thank you so much for your continued support and feedback! We have been using a Feature Upvote Board to collect feedback during playtesting, and we would love it if you would add to it with any demo feedback or suggestions you have.

Don’t forget to add Modulus to your wishlist!

https://store.steampowered.com/app/2779120/Modulus/

[p]Join our community:[/p][p]Discord BlueSky TikTok YouTube Reddit Feature Upvote

Team Happy Volcano[/p][p]

Modulus Monthly | End of the Year Edition

[h3]Hello Module Makers![/h3][h3]As the year winds down, we wanted to take a moment to look back at everything we’ve shared over the past couple of months in our Discord server. We’ve revealed new features, art upgrades, accessibility improvements, and plenty of behind-the-scenes peeks.[/h3][h3]It’s been a busy, exciting end to 2025, and your support has meant the world to us.
Let’s dive in![/h3][p][/p][h2]Smarter Drones, Smoother Factories[/h2][p]We kicked off November with a big quality-of-life upgrade to Harvester Pad drones!
Drones now display exactly how long they take to service a building, and warn you when they’re falling behind.[/p][previewyoutube][/previewyoutube][p]Here’s what’s new:[/p]
  • [p]Clear service timers [/p]
  • [p]Red indicator if they can’t keep up [/p]
  • [p]Hover tooltips explaining bottlenecks [/p]
  • [p]No more spammy alerts,  just clean, useful info [/p]
[p]Small touches, big impact: your factories now run more predictably, more efficiently, and with fewer surprises.[/p][p][/p][h2]Japanese-Inspired Lanterns[/h2][p]Our Art Director Antoine gave us something beautiful to share:
a new lantern cosmetic, inspired by traditional Japanese craft and designed to turn your islands into peaceful, glowing spaces.[/p][previewyoutube][/previewyoutube][p]These lanterns bring extra warmth and coziness to nighttime builds, and yes, they look gorgeous at night…[/p][p][/p][h2]Day/ Night Cycle Added[/h2][p]We teased it before, but now we get to share with you the oh so pretty day/night cycle Antoine created together with Tech Artist Thomas. I don’t need to do a lot of describing here, I’ll let hte video speak for itself:[/p][previewyoutube][/previewyoutube][p]How lush does that look, right? And yes you can choose to turn it off if you want. We are giving you the ability to set the time of day or leaving it cycling, so you can curate your factory vibes to your liking. [/p][p][/p][h2]Dark Mode Arrived![/h2][p]One of the most requested accessibility features finally made its debut: Dark Mode.[/p][p]Whether you’re building late at night, keeping eye strain low, or simply prefer a darker, sleeker look, this mode gives Modulus an entirely new mood. [/p][previewyoutube][/previewyoutube][p]Personally, I think it’s giving Iceland.[/p][p]Thank you to everyone who asked for it, nudged us, and kept it on our radar. Your feedback directly shaped this feature.[/p][p][/p][h2]Freighters: From First Prototype to Major Glow-Up[/h2][p]We also shared the evolution of one of our most exciting upcoming systems: Freighters.[/p][p]They started as simple early-development placeholders…[/p][previewyoutube][/previewyoutube][p] …and now, after weeks of iteration, animation, and polish, they’ve transformed into something truly special:[/p][previewyoutube][/previewyoutube][p]That perfect sunset moment was captured by our Game Director, David.[/p][p]With:[/p]
  • [p]Beautiful new models [/p]
  • [p]A total visual overhaul [/p]
  • [p]Smooth custom animations [/p]
[p]Freighters will help move large quantities of resources between distant islands without massive conveyor chains, a huge leap forward for late-game logistics.[/p][p]We can’t wait for you to try them in the future.[/p][p][/p][h2]A Massive Thank You for 2025 [/h2][p]Modulus has grown so much this year; new systems, updated visuals, deeper gameplay, and a community that continues to inspire us daily. Every wishlist, every comment, every screenshot, every bit of feedback…

It all helps shape the game into something we’re incredibly proud of. Thank you for sticking with us, cheering for us, and building alongside us. We truly can’t wait for you to see what’s coming next.[/p][p][/p][h2]And Now… Your 2025 Modulus Wrapped[/h2][p][dynamiclink][/dynamiclink]
(Steam doesn't let us insert shorts so check out the Wrapped video on the link above)[/p][p]Enjoy the highlights, and here’s to an amazing 2026 together. With that we will be signing off for the holidays. Whilst we take a break, rest assured the Discord community will still be open for you to geek out with fellow factory fans. You can join the community below:

Discord BlueSky TikTok YouTube Reddit Feature Upvote[/p][p]See you on the factory floor in 2026,
- Team Happy Volcano[/p]

Nominate Modulus for the DEBUG Awards

[p]Hello Module Makers![/p][p]Nominations for the DEBUG Awards are now open, and Modulus is eligible for the Most Anticipated category.
[/p][p]Thanks to your support, Modulus has surpassed 115,000 wishlists here on Steam, an incredible milestone for our small team at Happy Volcano, which we've only reached because of you guys!

Your excitement for our calm, creative take on factory automation means the world to us.
[/p][p]If Modulus is a game you're looking forward to, we would truly appreciate your nomination.

👉 Nominate Modulus here: https://www.teamdebug.com/awards#submit[/p][p][/p][p]Thank you for building with us, sharing with us, and helping Modulus grow every day.
You’re the reason this project keeps moving forward.[/p][p]— Team Happy Volcano[/p]

Modulus Joins Taskbar Treasure Week

[p]Hello Module Makers![/p][p]We’re excited to share that Modulus is part of Taskbar Treasure Week; a curated celebration of the coziest indie games around, from desktop pets to gentle idle loops.[/p][p]If you love games that help you unwind, settle in, and create at your own pace… you are absolutely in the right place.
[/p][h3]Why Modulus Fits Right In[/h3][p]Modulus is all about relaxing creativity.
No timers. No enemies. No pressure.
Just you, your modules, and the quiet satisfaction of watching an elegant factory take shape.[/p][p]
[/p][p]Design, automate, and refine at your own rhythm, whether you're deep into creating the perfect production loop or simply designing a pixel art masterpiece. It’s factory-building with a steady heartbeat.[/p][h3]
Celebrate Cozy Indie Games[/h3][p]Taskbar Treasure Week features tons of wholesome indie gems, new demos, and charming little experiences to brighten your day.
We’re proud to be alongside so many wonderful titles! Do go take a look and enjoy some new cozy favourites!
[/p][p]👉 Visit the event here:
[/p][p]https://store.steampowered.com/curator/45193622/sale/TaskbarTreasureWeek[/p][p][/p][p]Thanks for being part of this warm, creative corner of the indie world.

Don’t forget to wishlist Modulus, and give it a follow whilst you're there. Every follow the game gets, helps Steam recognise that people are excited for Modulus!

Also if you are a creator and want to join our Creator Program you can sign up today! For more information click here. Or to jump right in and sign up click here. [/p][p]Join our community:[/p][p]Discord BlueSky TikTok YouTube Reddit Feature Upvote

See you on the factory floor![/p][p]— Team Happy Volcano[/p]

The Modulus Demo Just Leveled Up

[h3]Hello Module Makers![/h3][h3]Tonight’s a big moment for us,  our brand-new Modulus trailer just premiered in the PC Game Show, and we couldn’t be more stoked to have been featured again. Huge thanks to the PCGS team for inviting us back and giving Modulus another spotlight. Check out the new trailer below!
 [/h3][previewyoutube][/previewyoutube][h3]And now for the part many of you have been waiting for…[/h3][h3]
[/h3]
A Massive Demo Update is Now Live!
[p]For the first time since April, the Modulus demo has been completely refreshed with new systems, new content, new visuals, and a smoother early-game experience. This update brings the demo in line with the game’s current direction and gives you a much clearer look at what Modulus is becoming ahead of next year’s full release.[/p][p]Because so much has changed, older demo saves will not work with this version, but we promise the new experience is worth the fresh start. PLUS saves from the updated demo will transfer across to the full game when launched. [/p][p]Let’s dive in![/p][h2]New Features[/h2]
  • [p]New Onboarding Flow for a much smoother early-game experience, thanks to your feedback [/p]
  • [p]New Island Layout, you now need to use skylines to connect your islands. [/p]
  • [p]All-New Tech Tree, unlock new buildings, operators, Efficiency View, counter, etc.[/p]
[p][/p]
  • [p]Module Challenges to test your creativity [/p]
[p][/p]
  • [p]Progression UI Overhaul [/p]
  • [p]New Buildings [/p]
  • [p]New Cosmetics [/p]
  • [p]Dark Mode, you wanted it and we delivered [/p]
[p][/p]
  • [p]Delivery Targets [/p]
  • [p]Rank & XP System [/p]
  • [p]Factory Pause / Build Mode [/p]
  • [p]Datashards & Expansion Permits, datashards are needed for unlocking nodes in the new tech tree.[/p]
  • [p]New & Improved Audio System with cleaner, calmer factory vibes [/p]
[p][/p][h2]Gameplay & Mechanics Updates[/h2]
  • [p]Furnace now requires 4 Polyrocks instead of 8[/p]
  • [p]Added new Operators, including Skylines
    [/p]
[h2]UI / UX Improvements[/h2]
  • [p]Major UI and visual overhaul[/p]
  • [p]Improved Toolbar[/p]
  • [p]Module Viewer window can now be maximized[/p]
[p][/p]
  • [p]Added Camera Sensitivity settings[/p]
  • [p]Updated Manual[/p]
  • [p]New & updated localization
    [/p]
[p][/p][h2]Saving & System Improvements[/h2]
  • [p]Improved manual saving and autosaving[/p]
  • [p]Performance optimizations across the board
    [/p]
[h2] Removed (For Now)[/h2]
  • [p]Creative Mode
    Just to stress: Creative Mode is coming back for full release. It’s temporarily removed from the demo while we rebuild it into something much bigger and better.
    [/p]
[h2]Other Improvements[/h2]
  • [p]General polish across multiple systems[/p]
  • [p]Additional stability & performance improvements

    (You can check the Patch Notes for a full list of fixes and known issues as well) [/p]
[p][/p][p]This update represents months of work across design, audio, UI, systems, and onboarding. If you tried the demo back in April, we’d love for you to jump in again and see what’s new. And if you’re here for the first time, welcome! There’s never been a better moment to try Modulus.[/p][p]Thank you for all your feedback, your creativity, and your excitement. [/p][p]On the topic of feedback we have been using a Feature Upvote Board to collect feedback during playtesting and we would love it if you would add to it with any demo feedback or suggestions you have. [/p][p][/p][p]Don’t forget to wishlist Modulus, and give it a follow whilst you're there. Every follow the game gets, helps Steam recognise that people are excited for Modulus!

Also if you are a creator and want to join our Creator Program you can sign up today! For more information click here. Or to jump right in and sign up click here. [/p][p] [/p][p]Join our community:[/p][p]Discord BlueSky TikTok YouTube Reddit Feature Upvote



See you on the factory floor, and enjoy the upgraded experience![/p][p]Team Happy Volcano[/p][p]
[/p]