[h3]Hey Module Makers![/h3][h3]Welcome to the first
Modulus Monthly of 2026!!!!
January may have been a quieter month on the surface, but behind the scenes we’ve been polishing systems, improving flow, and laying important groundwork for what’s coming next.[/h3][h3]Let’s take a look at what we’ve been working on!Â
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Freighters: Smarter, Smoother, Cuter[/h3][previewyoutube][/previewyoutube][p]You’ve seen Freighters before, but they’ve had a
big upgrade this month.[/p][p]Freighters now feature:[/p]
- [p]New animations that give them more personality
[/p] - [p]Improved pathing, so they avoid clipping into each other
[/p] - [p]Queueing at Freight Hubs, meaning no more traffic chaos
[/p]
[p]They’re also… surprisingly polite. Sometimes
too polite.[/p][p]
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[/p][p]Yes, we did briefly have a situation where
everyone was waiting for someone else to go first. We fixed it, but we couldn’t resist sharing it with you.
[/p][h3]
Modulus, Any Time of Day[/h3][p]To kick off the year, our Game Director shared a simple reminder:
Modulus looks good at any hour.[/p][p]The day/night cycle continues to add atmosphere and variation to your factories, whether you’re building under bright daylight or watching your machines glow at night.[/p][p]
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Quality of Life: Belt Dragging[/h3][p]Next we have a
small but mighty improvement, courtesy of Oliver on the dev team.[/p][p]You can now:[/p]
- [p]Drag belts directly through operator inputs and outputs [/p][p][/p]
[p]It’s a subtle change, but one that immediately makes building feel smoother and more intuitive, and yes, the whole team got very excited about it.[/p][p][/p][previewyoutube][/previewyoutube][p] Huge thanks to Ollie for this one 💪[/p][p][/p][h3]
A New Perspective on Your Factory[/h3][p]We’ve also added a
new zoom setting that allows for much higher camera perspectives.[/p][p]This gives you:[/p]
- [p]A clearer overview of large factories[/p]
- [p]Better readability when scaling up[/p]
- [p]And some very satisfying wide shots of your islands in motion[/p]
[p]As our Game Director, David, put it:
“I’m loving our new zoom setting, it allows much higher perspectives.”We couldn’t agree more.[/p][p]
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[/p][p][/p][h3]
Meet Atlas[/h3][p]We’ve also been spending time weaving the narrative into Modulus, and that starts with
Atlas.[/p][p]Atlas is your liaison to
The Colony, the beings responsible for your creation. Designed by our Art Director Antoine, Atlas stands apart from the bots you produce in your factory, both visually and thematically.[/p][p]He’ll be:[/p]
- [p]Your guide
[/p] - [p]Your point of contact with The Colony
[/p] - [p]And your biggest cheerleader as your factory grows
[/p]
[p]We already love him, and we’re excited for you to meet him properly.[/p][p]
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Looking Ahead[/h3][p]January was all about refinement: smoother logistics, clearer building flow, stronger atmosphere, and deeper personality. These improvements may seem small individually, but together they make Modulus feel better, calmer, and more cohesive to play.[/p][p]As always, thank you for your feedback, your screenshots, your bug reports, and your enthusiasm, it genuinely shapes how the game evolves.
Don’t forget to wishlist and follow the game, try
the updated demo if you haven’t already, and keep sending in your feedback, we genuinely love hearing from you. [/p][p]Join our community:
Discord BlueSky TikTok YouTube Reddit Feature Upvote[/p][p][/p][p]Oh and by the way we are streaming Modulus every Friday now too 7pm GMT / 8pm CET: [/p][p]
YouTube Twitch TikTok[/p][p]
See you on the factory floor, [/p][p]
— Team Happy Volcano [/p]