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Modulus News

Demo Update Patch Notes

[h3]Just a quick note on the demo update you may have noticed go live today.

Here's what's changed:
[/h3]
  • [p]Minimap added[/p]
  • [p]Undo/redo added[/p]
  • [p]Day/night cycle added[/p]
  • [p]New intro sequence[/p]
  • [p]Updated Tutorial[/p]
  • [p]Updated Manual[/p]
  • [p]Improved performance[/p]
  • [p]A ton of QoL/polish changes and general bugfixes (thanks for the bug reports Module Makers)[/p]
  • [p]Added max zoom adjustment settings[/p]
  • [p]Added camera move / drag / hold sensitivity settings[/p]
[p][/p][p]Thank you, as always, for your support. Every time you play the demo it helps Modulus get seen by more players and for that we are incredibly grateful for that.[/p][p]đź‘€ Keep an eye on the announcements here for more exciting news later in the week. đź‘€[/p][p][/p][p]Catch you on the factory floor.[/p][p]Team Happy Volcano[/p]

Thank You for an Incredible First Week of the Playtest

[h3]Hey Modulue Makers.[/h3][h3]We just wanted to take a moment to say a huge thank you to everyone who has jumped into the Modulus playtest so far.[/h3][p]Whether you’ve been sharing feedback in Discord, streaming your playthroughs, posting screenshots, making videos, sharing the trailesr with your communities, or simply spending time building your factories, it’s been genuinely amazing for the whole team to watch. [/p][p][/p][previewyoutube][/previewyoutube][p]Seeing new players discover Modulus for the first time has been such a joy. And at the same time, it’s been incredibly heartwarming to see those of you who played the original demo return and experience how much the game has grown. Watching you explore, experiment, and get creative has given us so many special moments this past week.[/p][p]Your feedback, enthusiasm, and support really do make a difference. [/p][carousel][/carousel][p]Screenshots from our Discord playtesters.[/p][p][/p][p]If you haven’t joined yet, there’s still time! The playtest is open until the 16th, and you can get access by heading to our Discord and checking the announcements channel for details on how to join.

Join our community:

Discord BlueSky TikTok YouTube Reddit Feature Upvote
[/p][p]Thank you for being part of this journey with us. See you on the factory floor.
— Team Happy Volcano[/p]

A Private Modulus Playtest Begins This Week

[p]Hey Modulue Makers,[/p][p]We’re preparing a private playtest of Modulus, running from February 5th - 16th, and we’d love your help.
[/p][p][/p][p]This test will include the full game experience (excluding Creative Mode) and is focused on gathering feedback as we continue polishing Modulus in the run-up to launch.
[/p][p]There’s no NDA for this playtest! In fact we actively encourage players to share screenshots, clips, and builds, and to tell us what works, what doesn’t, and what could be better.
[/p][p] [/p][p]Access will be coordinated through our Discord.
Join here: https://discord.gg/modulus[/p][p] Full instructions will be posted in the #announcements channel on Thursday.[/p][p]If you enjoy thoughtful, creative factory games and want to help shape Modulus, we’d love to have you involved.[/p][p]— Team Happy Volcano[/p][p]
[/p]

Modulus Monthly | January 2026

[h3]Hey Module Makers![/h3][h3]Welcome to the first Modulus Monthly of 2026!!!!
January may have been a quieter month on the surface, but behind the scenes we’ve been polishing systems, improving flow, and laying important groundwork for what’s coming next.[/h3][h3]Let’s take a look at what we’ve been working on! 
[/h3][h3]Freighters: Smarter, Smoother, Cuter[/h3][previewyoutube][/previewyoutube][p]You’ve seen Freighters before, but they’ve had a big upgrade this month.[/p][p]Freighters now feature:[/p]
  • [p]New animations that give them more personality

    [/p]
  • [p]Improved pathing, so they avoid clipping into each other

    [/p]
  • [p]Queueing at Freight Hubs, meaning no more traffic chaos

    [/p]
[p]They’re also… surprisingly polite. Sometimes too polite.[/p][p] [/p][p]Yes, we did briefly have a situation where everyone was waiting for someone else to go first. We fixed it, but we couldn’t resist sharing it with you.
[/p][h3]Modulus, Any Time of Day[/h3][p]To kick off the year, our Game Director shared a simple reminder:
Modulus looks good at any hour.[/p][p]The day/night cycle continues to add atmosphere and variation to your factories, whether you’re building under bright daylight or watching your machines glow at night.[/p][p][/p][h3]Quality of Life: Belt Dragging[/h3][p]Next we have a small but mighty improvement, courtesy of Oliver on the dev team.[/p][p]You can now:[/p]
  • [p]Drag belts directly through operator inputs and outputs [/p][p][/p]
[p]It’s a subtle change, but one that immediately makes building feel smoother and more intuitive, and yes, the whole team got very excited about it.[/p][p][/p][previewyoutube][/previewyoutube][p] Huge thanks to Ollie for this one 💪[/p][p][/p][h3]A New Perspective on Your Factory[/h3][p]We’ve also added a new zoom setting that allows for much higher camera perspectives.[/p][p]This gives you:[/p]
  • [p]A clearer overview of large factories[/p]
  • [p]Better readability when scaling up[/p]
  • [p]And some very satisfying wide shots of your islands in motion[/p]
[p]As our Game Director, David, put it: “I’m loving our new zoom setting, it allows much higher perspectives.”
We couldn’t agree more.[/p][p][/p][p][/p][h3]Meet Atlas[/h3][p]We’ve also been spending time weaving the narrative into Modulus, and that starts with Atlas.[/p][p]Atlas is your liaison to The Colony, the beings responsible for your creation. Designed by our Art Director Antoine, Atlas stands apart from the bots you produce in your factory, both visually and thematically.[/p][p]He’ll be:[/p]
  • [p]Your guide

    [/p]
  • [p]Your point of contact with The Colony

    [/p]
  • [p]And your biggest cheerleader as your factory grows

    [/p]
[p]We already love him, and we’re excited for you to meet him properly.[/p][p][/p][h3]Looking Ahead[/h3][p]January was all about refinement: smoother logistics, clearer building flow, stronger atmosphere, and deeper personality. These improvements may seem small individually, but together they make Modulus feel better, calmer, and more cohesive to play.[/p][p]As always, thank you for your feedback, your screenshots, your bug reports, and your enthusiasm, it genuinely shapes how the game evolves.

Don’t forget to wishlist and follow the game, try the updated demo if you haven’t already, and keep sending in your feedback, we genuinely love hearing from you. [/p][p]Join our community:
Discord BlueSky TikTok YouTube Reddit Feature Upvote[/p][p][/p][p]Oh and by the way we are streaming Modulus every Friday now too 7pm GMT / 8pm CET: [/p][p]
YouTube Twitch TikTok[/p][p]
See you on the factory floor, [/p][p]— Team Happy Volcano [/p]

Factory Friday Begins Tonight | Live Modulus Dev Stream!

[p]Hello Module Makers![/p][p]We’re going live tonight with the very first episode of Factory Friday, a new stream series where we share a behind-the-scenes look at Modulus as it’s being developed.
[/p][p]Join Jarvs Tasker as she plays the Modulus dev build live, talks through design decisions, experiments with factory layouts, and chats directly with the community in real time.

It’s a relaxed, interactive stream and a great chance to see how Modulus comes together behind the scenes, feedback, questions, and factory ideas very much welcome!

[/p][p]đź•’ Live tonight 7pm GMT / 8pm CET[/p][p]Watch here:
đź”´ YouTube: [/p][p][dynamiclink][/dynamiclink][/p][p]
🟣 Twitch: [/p][p][dynamiclink][/dynamiclink][/p][p]
⚫ TikTok: [/p][p]https://www.tiktok.com/@modulusgame[/p][p][/p][p]Whether you want to lurk, ask questions, or help steer the factory’s fate, we’d love to have you there.[/p][p]See you on the factory floor!
— Team Happy Volcano 🌋[/p]