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Dev Log: The Art of Modulus, Part 1 | Origins of the Visual Style

[p]Creating a factory game that’s not only functional but beautiful is no small challenge.Welcome to our new Art of Modulus mini-series! In this first piece, we sat down with Art Director Antoine Lendrevie and Tech Artist Thomas Preudhomme to talk about how the game’s visual identity first came together. From the earliest prototypes to the unexpected Solarpunk inspiration behind the atmosphere, here’s how Modulus found its “zen.”
[/p][h2]ONE WORD EACH TO DESCRIBE THE VISUAL IDENTITY OF MODULUS.[/h2][p]
Antoine:
So to me, even if one word is a bit difficult, I would go for zen[/p][p]Thomas: Yeah. It's a good one, I think it would probably be chilled or relaxed for me.
[/p][h2]ORIGINS OF THE VISUAL STYLE[/h2][p]HOW DID THE VISUAL IDENTITY OF MODULUS FIRST COME TOGETHER?[/p][p]Antoine: It took a while in preproduction and a lot of iterations, before getting that, zen and, relaxed and even kind of Solarpunk aesthetic that we now have.[/p][p]When I joined the project, a prototype already existed, with a team exploring art styles. The initial concepts focused on modularity and geometry, drawing heavily from voxel art and isometric 2D references. I recall seeing concepts reminiscent of Monument Valley, characterized by vibrant colors, which are crucial to the game, and an already serene atmosphere. The puzzle aspect of the prototype was initially much more prominent tooThe visual identity was largely leaning towards this style, but my expertise in voxel art shifted the game's direction. As we'll discuss, the game's core concept also naturally pushed us towards voxel art.[/p][p][/p][p]WERE THERE ANY UNEXPECTED INSPIRATIONS OR REFERENCE POINTS?[/p][p]Antoine: I don’t use many references because I try to keep things unique, but one big influence for the Solarpunk vibe was an ad called Dear Alice for Chobani Greek Yogurt.
 It’s a gorgeous animated short and probably one of the best examples of Solarpunk out there. It became a landmark reference for the style. I think it's a counterbalance to Cyberpunk, that we've seen quite a lot in the last ten years, and some people want kind of a similar vibe, but on the good side instead of the bad side.  I think people need that at the moment.[/p][p][/p][p]WHAT CHALLENGES CAME WITH TRYING TO MAKE A FACTORY GAME THAT’S ACTUALLY BEAUTIFUL?[/p][p]Antoine: The game design involves intricate constraints. For example, when creating a building, I don't just "make a blue building." Instead, the game designer provides specific modules, dictated by gameplay requirements. These early-stage modules must offer a challenge, but not excessively so.[/p][p]Their color and size are crucial because they need to fit into the assembler level one, which has an 8x8 module capacity. Therefore, these modules must adhere to those precise size and color specifications. Additionally, the number of modules, 12 of type one, 20 of type two, and 30 of type three, for example, are all calculated based on production line ratios.
Given this blueprint, my goal is to create the most aesthetically pleasing building possible within these significant constraints. While this limits creative freedom, it also presents an exciting challenge to achieve visual appeal despite the restrictions.[/p][p]Thomas: The most challenging aspect of prototyping Modulus was always the unknown. We were creating modules and buildings, operating on the assumption that we would ultimately assemble something pretty.[/p][p]However, that wasn't a given. For a long time, there was significant anxiety about what would happen if we couldn't create something appealing from these components. Then you arrived, and it all came together.

That’s where it all began: a foundation of voxel modules, geometric clarity, and a Solarpunk “zen” aesthetic. Next time, we’ll zoom in on voxel art itself and explore why this blocky approach became the cornerstone of Modulus’ design.
[/p][p]If you want to see the art in action, you can play the free demo right now. And don't forget to wishlist Modulus on Steam so you don't miss our Early Access launch on October 22nd this year.[/p][p]You can catch a more detailed video version of this interview below.[/p][p][/p][previewyoutube][/previewyoutube][p] Thanks for reading.[/p]
  • [p]Team Happy Volcano[/p]
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Join Our Discord-Exclusive Playtest Group!

[p]We’re expanding the Modulus Playtest, now with even more ways to get involved!
[/p][p][/p][p]This next wave of playtesting is exclusive to our Discord community, where we can work more closely with dedicated players and gather focused feedback on our Early Access content.
[/p][p] Because it gives us a chance to connect directly with the factory builders shaping the future of Modulus.
We love our Steam Playtesters, but the Steam Playtest system doesn’t give us control over who joins, so we can’t ensure individual applicants can participate. This way, we can work with you to gather feedback from the most interested players.
[/p][p]In the Discord-exclusive playtest, you'll:
✅ Get early access to in-development features
✅ Help us test major systems like research, ranks, and datashards
✅ Share your feedback via Feature Upvote, which all players (even non-testers) can comment and vote on
[/p][p] Because we don’t just want feedback, we want useful, thoughtful input that helps us prioritise development and refine gameplay for launch.
[/p][p]If you’re active in our community, love digging into mechanics, and want a say in what we build next, we want to hear from you.

[/p][p]📌 Apply via our Discord here: https://discord.gg/modulus (then head to the post in #announcements) [/p][p] 📣Check out what current testers have already suggested on our Feature Upvote board here: https://modulus-feedback-and-suggestions.featureupvote.com[/p][p][/p][p]Help us build Modulus, one feature at a time.[/p]
  • [p]Team Happy Volcano[/p]

Modulus is in the Secret Sauce Showcase | Today at 11AM PT/ 8PM CEST!

[p]Modulus is part of the first-ever Secret Sauce Showcase, a brand-new event celebrating the most creative and chaotic games in development right now, and we’re showing off TWO exclusive pieces:[/p][p]🎬 A new trailer
📽️ An exclusive dev diary

[/p][p]Expect 40+ new reveals, 10 dev diaries, and even a surprise appearance from Ludwig (yes, that Ludwig).
This is one of our biggest showcase slots yet, and the perfect time to see what’s coming to Modulus.
[/p][h3]📺 Where to Watch:[/h3][p]🟣 YouTube: Watch LIVE on the Offbrand Games, IGN, or Gamespot channels.

Or tune in to see Ludwig react live
🟡 Ludwig’s channel: [dynamiclink][/dynamiclink]
🟢 Official Steam Event Page: https://store.steampowered.com/curator/45028385/sale/SecretSauceGameShowcase

[/p][p]Whether you’re deep in the demo or waiting for Early Access (October 22), this is the one to watch.
Join the celebration, wishlist Modulus, and let us know what you think of the new content!
[/p][p]🕚 Goes live TODAY at 11AM PT / 2PM ET / 7PM BST

Thanks, as always, for your support Module Makers.

- Team Happy Volcano!
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🎥 Announcing the Happy Volcano Creator Program!

[p]Join us as we launch a brand-new way to get involved!

Whether you’re a seasoned streamer, a YouTuber with a knack for deep dives, a TikToker who loves sharing builds, or even a written reviewer with a sharp eye for systems, this program is for you.[/p][p]The Happy Volcano Creator Program spans Modulus, You Suck at Parking, The Almost Gone, and beyond. It’s our way of celebrating creativity, building lasting partnerships, and offering creators early access, exclusive looks, and meaningful support.[/p][p]🎁 Perks include:[/p]
  • [p]Early sneak peeks at upcoming content [/p]
  • [p]Access to exclusive dev Q&As and game nights [/p]
  • [p]Merch drops, giveaways, and shoutouts [/p]
  • [p]A collaborative space to grow with fellow creators [/p]
  • [p]And more!

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[p]We’re looking for passionate, positive folks who love sharing games with their communities and are excited to be part of what’s next.

[/p][p]👉 For more info check out our explainer doc here: https://bit.ly/HVCreatorProgram[/p][p][/p][p][/p][p]📮 Apply here:[/p][p][/p][p]👉 https://forms.gle/W9pCvm9XGsnc2r2y8 [/p][p][/p][p]Let’s build something amazing together.
— Team Happy Volcano[/p][p]
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Automation Fest Begins | Store Page Stream Now Live! | PLUS Bonus Live Stream

[p]Automation Fest is officially live, and to celebrate, we’ve just launched a brand-new stream on the Modulus Steam page, featuring a full demo playthrough from streamer Bitz!
[/p][p]🟣 Watch as he builds elegant production lines, discovers Efficiency View, and shows off some of the biggest upgrades we’ve added to Modulus so far. It’s the perfect intro if you’re new, or some solid factory inspiration if you’re already optimizing like a pro.[/p][p]⚠️ Note: The stream loop goes live today at 10AM Pacific / 1PM Eastern / 6PM BST with a sneak peek at what’s new in the updated demo.[/p][p]
But that’s not all…[/p][p][/p][p]🎥 TONIGHT at 6PM BST, Bitz will be going LIVE on his channels for a special Automation Fest stream, with our Game Director David and Head of Comms Jarvs joining to walk through never-before-seen features from the upcoming Early Access version.

That's right we're giving Bitz an exclusive peek behind the curtain at what we've been building for you all!
[/p][p]👉 Don’t miss this exclusive look at what’s coming October 22nd.
📺 Head over to Bitz's channels and hit those follow/sub buttons so you don't miss a thing!

Bitz on YouTube[/p][p]Bitz on Twitch[/p]