1. Modulus
  2. News

Modulus News

Modulus will be at the PC Gaming Show!



[h3]Module makers, we’ve got a brand-new trailer fresh off the factory floor, and it’ll be debuting at the PC Gaming Show!

Alongside the new trailer, we also have a huge update/announcement coming alongside the trailer! Make sure to tune in to follow the game on Steam to get the full details sooner than you think!
[/h3]

The PC Gaming Show airs on December 4th at 12 PM PST (3 PM ET, 8 PM GMT).
You can watch it live on the PC Gamer YouTube channel or the PC Gamer Twitch channel, X and Facebook channels as well as GamesRadar+, Steam, Bilibili and more.

Steam page: https://store.steampowered.com/app/2779120/Modulus

Want to discuss your builds or upcoming content with other Module makers?

Join our Discord and follow us on social media, where you’ll be able to see everything happening on the factory floor.

Don’t forget to Wishlist the game, be ready for the big announcement, and keep sending in your feedback, we genuinely love hearing from you. Make sure to follow the game so you're notified about any major updates regarding the game!

Join our community:
Discord BlueSky TikTok YouTube Reddit Feature Upvote [p]Catch you on the factory floor.[/p]

    [p]Team Happy Volcano.[/p]

Modulus Demo Update Patch Notes - Version 0.6.2

The Modulus demo update is here!

Please check out all the changes below.

[h3]NOTE: Any older saves from the previous demo will not work with this new updated version
[/h3]

________________________________________

🆕 New Features

● New Onboarding flow for smoother early-game experience
● New Island System map
● Added Tech Tree
● Added Module Challenges
● Added Progression UI
● Added New Buildings
● Added New Cosmetics
● Added Dark Mode
● Added Delivery Targets
● Added Rank & XP System
● Added Pause / Build Mode
● Added Datashards & Expansion Permits
● New & Improved Audio System
● Heatmap is now locked behind the tech tree (you can unlock it in the demo)
● Updated splash screens

________________________________________

🎮 Gameplay & Mechanics Updates

● Furnace now requires 4 Polyrocks instead of 8
● Added new operators including Skylines
________________________________________

🖥️ UI / UX Improvements

● Major UI overhaul with improved visuals and layout
● Improved Toolbar
● Module Viewer window can now be maximized
● Added Camera Sensitivity settings
● Introduced New and Updated Localization
● Updated Manual
________________________________________

💾 Saving & System Improvements

● Improved manual saving & autosave behaviour
● Performance optimizations throughout the game
________________________________________

🗑️ Removed / Deprecated

● Removed Production Graph
● Removed “What’s Next” page
● Removed Creative Mode
________________________________________

🧹 Other Improvements

● General polish across multiple systems
● Overall stability and performance improvements
● Fixed multiple localization issues
● Fixed an issue where the game froze when the dye mixer was moved along with the tunnel
● Fixed a visual bug where a floating object appeared on an island
________________________________________

11. Save / Load
● Wrong thumbnail and timings are shown if the player switches between multiple saves
● Some operator states do not save properly
● Autoload triggers incorrectly under certain conditions



[h3]Known Issues[/h3]

________________________________________

1. UI & UX Issues

The title fails to display linking the drone with any building properly during gameplay
Some tooltips clip outside certain resolutions
Some UI elements do not refresh after resolution changes
Module viewer is visible inside tech tree
Cursor icon remains visible after island unlock animation
________________________________________

2. Functionality / Core Logic
Conveyor belts briefly show disconnected state when rotated during placement
The game might freeze in some cases if the player moves the dye mixer and tunnel together
The 'Delivery Dock' Fails to display 'Deliveries capped' message consistently
No warning thrown when keybind is already in use
Tunnel doesn't work if stacked
Invoking the pause menu in any operator's inside view takes the player back to the factory
floor
Gameplay stops responding after pressing Ctrl+Esc
________________________________________

3. Buildings & Placement
The player fails to place the 'Skyline' in the bottom right corner of every islandʼ

________________________________________

4. Operators (Skyline, Tunnel, Cutter, Furnace, etc.)
The duplicated white monotoner will show black paint for a few frames
Operators appear green in efficiency view if viewed through foliage

________________________________________

5. Tech Tree, Modules & Progression
The module challenges tab goes missing and all the building thumbnails appear unlocked
when switching between saves
All building thumbnails are shown as unlocked when switching saves

________________________________________

6. Onboarding & Tutorial
The title highlights the 'Assembler' operator placement from the tutorial to a new save without
any tutorial

________________________________________

7. Performance & Stability
The assets disappear when placing a large number of factory assets
FPS drop during heavy Skyline usage
Performance dip when zooming into dense areas
Long freeze when switching between huge saves

________________________________________

8. Resolution & Display
UI clips at certain ultrawide resolutions
Windowed mode resets to wrong size
Display scaling issues after alt-tab

________________________________________

9. Save / Load
Some operator states do not save properly



If you have any feedback you'll like to see in the full game please leave it here at our Feature Upvote Board!

And if you run into any bugs or feedback please do leave it in our Discord or in the community tab on Steam!

Modulus Livestream: Watch The Developer Play

Want to know what's waiting for you in our demo?

Then check out our pre-recorded livestream and get an inside look at the Modulus demo before trying it out for yourself!

Steam page: https://store.steampowered.com/app/2779120/Modulus

Want to discuss your builds or upcoming content with other Module makers?

Join our Discord and follow us on social media, where you’ll be able to see everything happening on the factory floor.

Don’t forget to Wishlist the game and keep sending in your feedback, we genuinely love hearing from you. Make sure to follow the game so you're notified about any major updates regarding the game!

Join our community:
Discord BlueSky TikTok YouTube Reddit Feature Upvote [p]Catch you on the factory floor.[/p]

    [p]Team Happy Volcano.[/p]

We’re in Clemmy’s Best Indie Games Winter Showcase 2025!

[p]As huge indie game nerds ourselves we are super excited to share that Modulus will be featured in Clemmy’s Best Indie Games Winter Showcase 2025 on Tuesday, December 2nd, alongside loads of incredible indie games![/p][p]Clemmy’s showcases are always packed with hidden gems, clever ideas, and cozy surprises, so we’re honoured to be part of this winter's lineup.
If you love discovering new indies (and supporting the developers behind them!), this is absolutely one to watch.[/p][p]📺 Tune in live: [/p][p][/p][previewyoutube][/previewyoutube][p]8 am PST | 4 pm GMT | 5 pm CET

Catch the full event, cheer on the other games, and keep an eye out for Modulus. We’ve got something creative to show and you may even see something you made during our slot. ːsteamhappyː[/p][p]See you in the chat!

— Team Happy Volcano[/p]

Happy Volcano Turns 10!

[p]This September, something pretty special happened behind the scenes…
Happy Volcano officially turned 10 years old! 🎂[/p][p]A whole decade of making games, learning, experimenting, and building worlds, and none of it would have been possible without the incredible people around us.[/p][p]To everyone who’s been part of Happy Volcano across the years:[/p]
  • [p] our current team[/p]
  • [p] former teammates[/p]
  • [p] interns[/p]
  • [p] contractors[/p]
  • [p] partners & publishers[/p][p]... and all of you, our players and community![/p]
[p]Thank you. Your support, passion, and feedback are the reason we get to keep creating the games we love.
[/p][p][/p][p][/p][h3]Looking Back, and Ahead![/h3][p]We’re a small Belgian studio, but looking back at everything we’ve built, from The Almost Gone, to You Suck at Parking, to the game we’re pouring our hearts into now, Modulus, we couldn’t be more proud.[/p][p]And speaking of what comes next…
[/p][p][/p][h3]Modulus Launches Next Year![/h3][p]If you’ve enjoyed our previous games and haven’t checked it out yet, Modulus is our next big step; a factory-automation game focused on creativity, smart systems, and relaxing flow.
[/p][h3]Wishlist Modulus on Steam to follow development and help support the studio as we move into our second decade.
It really means the world to us!

🎉 Community Celebration[/h3][p]To mark the big 1-0, we’re hosting a community games night over in the Modulus Discord, and everyone is welcome![/p][p]Date: Friday 5th December[/p][p]Time: 19:00 GMT/ 20:00 CET/ 11:00 PT
Join the event: [/p][p]https://discord.com/events/1248736286026764401/1443964272903454742[/p][p][/p][p]We’d love to hang out, play some games, and celebrate ten years of Happy Volcano with you.[/p][h3]
Here’s to the Next Ten Years[/h3][p]Thank you for sticking with us, whether you found us through You Suck at Parking, The Almost Gone, or you’re following Modulus today. Your support has shaped our studio more than you know.
[/p][p]Here’s to the last ten years… and to everything still ahead.
Team Happy Volcano[/p]