[p]It's time for a
major patch in 9 Kings. One that will address things a lot of you have been asking for, expand the world even further, and introduce a definitive Endless Mode experience. We took our time to rework core backend features to improve performance, and we hope you like it![/p][p][/p][h2]
The Jack of Chaos[/h2][p]Coming from the depths of the realm of Endless Chaos, the
Jack of Chaos is ready to invade 9 Land. Frustrated for never having been granted a crown of his own, this powerful Jack swore to wreak havoc on the real kings. The Jack of Chaos stole cards from all other kingdoms and made his own unique deck. A deck of corrupted cards that will help you take Endless Mode to a new level.
Once you reach year 34, be ready to face him.[/p][p][/p][h2]
A brand new deck of cards[/h2][p]Once you get to Endless Mode, the
Jack of Chaos will be among your enemies. And with him, a new deck.
The Chaos deck is a spin-off of some fan favorite cards. Those spin-offs are especially powerful and designed for Endless Mode, a moment of the game where power is compounded, plots are taken, and paths are already written.
14 new Tomes will keep Endless Mode fresh and give players a new set of choices to shake things up.[/p][p][/p][p]
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[/p][h2]
A spin on the base game[/h2][p]The core experience of 9 Kings consists of 33 years. This is always going to be the core design of the game and everything that comes next. But we know many people enjoy Endless Mode, and we wanted to give it some love. The main goal of this patch is to give people new things to look forward to on their quest toward year 99, and we hope you have fun with it![/p][p][/p][h2]
Performance overhaul[/h2][p]This is big. And long overdue. 9 Kings is now more unbreakable than ever, and there's no better time to do a stress test than with an Endless Mode patch. We restructured how troop animations are processed and bundled some processes in the very late game. This update is a real game changer: we have successfully built armies of 99,999+ units on multiple systems. And though hardware limitations will always be a thing, we believe 9 Kings' performance is roughly 5x more solid than in the previous patch.[/p][p][/p][p]
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[/p][h2]
Chaos decrees[/h2][p]
9 Chaos decrees were added to the game. This new category of corrupted decrees will start appearing after year 33 and will give you trickier choices, especially designed with late game scenarios in mind.[/p][p][/p][h2]
Ultimate bosses[/h2][p]Face the Champions of Chaos. New bosses that you'll have to top on year 66 and 99. *Up next, we'll also be adding some cool death & win animations to all bosses.[/p][p][/p][h2]
Full controller support[/h2][p]Yes, it is here. This is also a long overdue feature, and we hope you have fun. I personally love playing 9 Kings on my couch and have been having a lot of fun using the controller. Please give us your input on your experience. Strategy games and controllers are known to have a bumpy relationship, but we're cracking that code. We're finessing things and will continue to implement QoL features to make controller support as smooth as possible.[/p][p][/p][h2]
3 new Rainbow cards[/h2][p]If you're not into Endless mode or controllers, here's a little treat: there are 3 new Rainbow cards to keep new strategies coming. More gamebreaking Rainbow cards are also coming soon![/p][p][/p][h2]
QoL & Fixes[/h2]
- [p]Drastically improved Orbiter projectile performance.[/p]
- [p]Bottom left corner of the screen is now properly targeteable using your mouse attacks.[/p]
- [p]Cards in your hand no longer stay popped-up after you hover over them.[/p]
- [p]Fixed a bug with Oddity decree that gave players +1 card every time they loaded the game.[/p]
- [p]Speed UI buttons no longer appear during event screens.[/p]
- [p]Expansion decree now grants you the proper amount of unlocks when used in the same year as an expansion event. [/p]
- [p]Twinshot decree no longer affects enemy Archers (oops)[/p]
- [p]Card UI flow was improved.[/p]
- [p]Localization fixes[/p]
- [p]Project was successfully upgraded to Unity 6.3 [/p]
[p][/p][h2]
Patch summary:[/h2]
- [p]Endless mode performance revamp[/p]
- [p]Full controller support[/p]
- [p]14 new Chaos cards[/p]
- [p]3 new Rainbow cards[/p]
- [p]9 new Chaos decrees[/p]
- [p]2 new bosses[/p]
- [p]UI improvements[/p]
- [p]Bug fixes[/p]
[h2]
Hotfixes [/h2][p]
0.8.7.1[/p]
- [p]Wallmaker's HP processing is now fixed.[/p]
- [p]Spores are now properly spawning again (visual bug).[/p]
- [p]Converter's minions now properly inherit Converter's base stats again.[/p]
- [p]Rainbow units respawn animation is now fixed.[/p]
- [p]Exploration decree is now properly loaded after an immediate save & quit.[/p]
- [p]Rubble King quest now properly gives you all destruction cards.[/p]
- [p]Minefield quest now spawns correct enemy kings.[/p]
- [p]Minefield quest no longer wrongly displays Blessing event.[/p]
[p]
0.8.7.2[/p]
- [p]Fixed Randomfy pool of building cards[/p]
- [p]No more vending machines when using Shuffle decree.[/p]
- [p]Fixed occasional crash with Palace during boss years.[/p]
- [p]Raptor now goes to the backline again.[/p]
- [p]Scapegoats are no longer stuck in place.[/p]
- [p]Controller now works properly on perk unlock screens.[/p]
- [p]Chaos Earthworks now properly levels up beyond level 3.[/p]
- [p]Controller now works properly with a high number of cards in your hand.[/p]
- [p]Flashmob achievement is now working properly again.[/p]
- [p]Scapegoats no longer mount mounts.[/p]
- [p]Payroll decree stacks are now calculated properly.[/p]
- [p]Ritual decree no longer converts Warlord into Demons.[/p]
- [p]Red Chaos filter now appears after loading.[/p]
[p]
0.8.7.3[/p]
- [p]Old Steamdeck controller inputs work again and you can now use both.[/p]
- [p]Cemetery summons' visual glitch is now fixed.[/p]
- [p]Hourglass now properly stuns units again.[/p]
- [p]Trappers are now moving properly again.[/p]
- [p]Palace vs. lone bosses no longer crashes the game.[/p]
- [p]On controllers, R2 can now be used to select cards as well.[/p]
- [p]Merchant re-roll button now works properly with controllers.[/p]
- [p]Buildings no longer give infinite damage when Chaotically Sacrificed[/p]
[p]
After downloading the patch,
please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at
[email protected].[/p][p][/p][h3]What's next?[/h3][p]You can expect many hotfixes and QoL updates in the coming days. But our next massive milestone is
Ranked Mode (working title). We don't want to tell you much about it yet, but as we have shared before, this new game mode might take 9 Kings to a whole new level. We really hope it does and we'll work hard to make it happen. Please give us some time to make sure the new game mode is as fun as you deserve it to be.[/p][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be.
[/p][p]Join us on
Discord and
Reddit! You can also find the 9 Kings
wiki page here for information on the game.[/p][p][/p][p]Love,
Sad Socket team[/p]