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Patch #19: Quest Mode (a massive new way to play 9 Kings!)

[p]It is time for a major addition to 9 Kings: Quest Mode is now here!
[/p][p][/p][p](guess which shape 9 Land is)
[/p][h3]Enter the World Map[/h3][p]Quest mode is a full continent to explore with 81 unique challenges. 9 challenges per kingdom. Unique spin offs on the base game that bring you dozens of hours of fresh gameplay with a hint of world building.

Start as the King of Nothing, roam 9 Land in whichever direction you please, unravel all the 9 Kingdoms, and become the biggest crown collector the world has seen.

ːsteamthisː To unlock quest mode, all you have to do is beat any run in the base game.[/p][p][/p][p][/p][h3]81 unique challenges[/h3][p]Quests were built from the core mechanics of the game and turned into different challenges (and sometimes riddling puzzles). We wanted to explore some of the very fun things you learned were possible in the base game, and take them to the next level.[/p][p]
We don't wanna spoil the fun of discovering all the unique challenges. But here are 9 spoilers:[/p]
  1. [p]A challenge where your only enemy is the Jack of Rainbows.[/p]
  2. [p]A challenge where you'll hunt for Boars (and only get Boar cards).[/p]
  3. [p]A challenge where you start with dozens of Tomes.[/p]
  4. [p]A challenge where you have to become a Slime rancher.[/p]
  5. [p]A challenge where you have to clean up the trashy plots of your kingdom.[/p]
  6. [p]A challenge where you have to build a kingdom in a land filled with Forests.[/p]
  7. [p]A challenge where you have merchant encounters instead of loot every year.[/p]
  8. [p]A challenge where you have to Migrate towards a blessing that could save your run.[/p]
  9. [p]A challenge where you have ONE year to beat the final boss.[/p]
[p][/p][p]"Deforestation" quest.[/p][p][/p][h3]A hint of world building[/h3][p]Part of the fun of 9 Kings is how straightforward it is. We like it this way. But quest mode gives us the opportunity to dive a lil bit more into the personality and lore of each king. Each quest is inspired by scenarios we would imagine happening in these kingdoms, and each advisor carries the traits of the king they are vassals to. King of Greed's advisor is the asshole you think he'd be. King of Nomads' aide speaks only in Haikus. And so on.[/p][p][/p][p]Progress Bad >:( - King of Nature Advisor
[/p][h3]Collect all crowns[/h3][p]To unlock quest mode, all you have to do is beat the base game once. After that, the whole world will open up for you. We highly recommend mastering the base game before jumping on board, though. There are also 4 new achievements to discover. We wanted them to be fun, and not incredibly grindy. Hope you like it![/p][p]
"Salvation Day" quest.
[/p][h3]Patch summary:[/h3]
  • [p]9 King of Nothing quests[/p]
  • [p]9 King of Spells quests[/p]
  • [p]9 King of Greed quests[/p]
  • [p]9 King of Blood quests[/p]
  • [p]9 King of Nature quests[/p]
  • [p]9 King of Stone quests[/p]
  • [p]9 King of Nomads quests[/p]
  • [p]9 King of Progress quests[/p]
  • [p]9 King of Time quests[/p]
  • [p]4 new achievements[/p]
  • [p]QoL features & balancing improvements[/p]
  • [p]Steamdeck full compatibility![/p]
[p][/p][h3]QoL & Other Improvements:[/h3][p]Here are other meaningful improvements of this patch: [/p]
  • [p]Steamdeck: graphics/resolution were adjusted so the game is 100% compatible![/p]
  • [p]Forest now properly works with Demon's Altar and Cemetery.[/p]
  • [p]Shields now works with Demon's Altar and Cemetery.[/p]
  • [p]Nostalgia blessing is now properly part of the Blessing pool.[/p]
  • [p]Holy perk now properly synergizes with all new blessings.[/p]
  • [p]Boar HP was buffed.[/p]
  • [p]Golem stats were adjusted to make it more of a tanker.[/p]
  • [p]Hotkey: you can now press C to automatically open the Compendium screen.[/p]
  • [p]Hotkey: you can now press R to Quick Restart.[/p]
  • [p]Hotkey: Friendly reminder that 1, 2, 3 already change the game speed, P pauses the game and Q turns auto attack on and off.[/p]
  • [p]If you start a run without equipping perks, you will get a warning[/p]
  • [p]The perk unlock screen now shows you what the unlocked perk does.[/p]
  • [p]Nomad's Champion now properly attack your troops.[/p]
  • [p]Enemy exploder now properly shows damage taken.[/p]
  • [p]Gacha + Concabulator bugs were fixed.[/p]
  • [p]Gacha + Shrine bugs were fixed.[/p]
  • [p]Gacha soft lock when used as the last card in year 33 was fixed.[/p]
  • [p]Added an extra check to trigger King of Kings achievement: if you beat any difficulty above King, it will trigger as well.[/p]
[p][/p][h3]Updates (November 25th)[/h3][p]We're also working on constant balancing tweaks based on your feedback! We didn't think a new post was necessary, but here are the latest tweaks we posted as of November 25th! [/p][p][/p][p]November 25th:[/p]
  • [p]2x and 3x speed now make the game 30% faster![/p]
  • [p]Combustion now works properly again.[/p]
  • [p]Arboretum quest: your Treant now starts with a damage boost.[/p]
  • [p]Goats quest: enemies start off a bit stronger.[/p]
  • [p]Oddity no longer gives you other kings' base cards.[/p]
  • [p]Oddity no longer gives you two cards in shop years.[/p]
  • [p]Enemy archers no longer get a range boost with the Nothing's Archer perk (ops)[/p]
  • [p]Sharp Blades now properly works with Paladin's HP bonus.[/p]
  • [p]Drone sound is no longer played when the game is muted.[/p]
  • [p]Fixed cloud animation glitch in the world map. [/p]
  • [p]Intro video is now playing properly on Steamdeck[/p]
[p][/p][p] November 24th:[/p]
  • [p]You now start Quest Mode with 3 unlocked quests, giving you more options to start your journey.[/p]
  • [p]Fugitive quest: you now start with more gold and we slowed down enemy scaling.[/p]
  • [p]Infertility quest: you now start with two extra Converter cards.[/p]
  • [p]Salvation day quest: you now start with one fewer Migration & Razing cards.[/p]
  • [p]Furnaces quest: mildly slowed down enemy scaling.[/p]
  • [p]All Revolt quests: mildly slowed down enemy scaling.[/p]
  • [p]Futurists quest: enemies now scale faster.[/p]
  • [p]Break even quest: enemies now scale slower. [/p]
  • [p]Goats quest: you now start with less gold.[/p]
  • [p]Colorfoe quest: mildly slowed down enemy scaling.[/p]
  • [p]Deforestation quest: mildly slowed down enemy scaling.[/p]
  • [p]Stalemate now takes longer to be triggered.[/p]
  • [p]The Ridge quest: decrees are now working properly.[/p]
  • [p]Necropolis quest: it will now only spawn enemies you're actually fighting against.[/p]
  • [p]Oddity description and art were adjusted.[/p]
  • [p]Expansion events when all plots are unlocked now work properly.[/p]
  • [p]Improved cloud animation on the world map.[/p]
  • [p]9 Kings build is now lighter than ever :)[/p]
[p][/p][p]After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected].[/p][p][/p][h3]What's next?[/h3][p]You can expect a follow-up patch addressing your feedback very soon. Not to mention the new content that's already in the oven. Our next goals are an Endless Mode patch (that will address performance & gameplay issues during Endless mode) and our ultimate game mode that might change everything. Let's call it Ranked mode for now.[/p][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be.
[/p][h3]Bonus: KING OF NOTHING PLUSHIE!!![/h3][p]We just partnered up with Makeship to start making a 9 Kings plushie collection! But we'll only actually make it if you're interested: so click this link to get the one and only King of Nothing. I got mine last week and it's super cool. Also make sure to let us know which king you want to see next :)

Get your plushie!
[/p][p]Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team

Love,
Sad Socket team[/p]

Patch #18: Rainbow content + Revamps + Blessings + More!

[p]Today, we're bringing you a lot of new content and improvements to 9 Kings![/p][p][/p][p]With this patch, we're setting the terrain for the new game mode that is coming later this month. But more than that: we're adding a lot of new content that will hopefully improve your gameplay (a lot). We're super excited about these updates![/p][p][/p][p]Here are the highlights:[/p]
  1. [p]New rainbow content (cards, perks, decrees!)[/p]
  2. [p]Blessing revamp[/p]
  3. [p]King of Spells revamp[/p]
  4. [p]Improved calendar events[/p]
  5. [p]Balancing & Other minor revamps[/p]
  6. [p]Bug fixes[/p][p][/p]
[h3]1. Rainbow content:[/h3][p]A lot of new gamebreaking stuff here. We hope you have some fun with it! [/p][p][/p][p]Decrees:[/p]
  • [p]Diversification: You can now pick between 6 loot cards but the loot comes from all enemy kings.[/p]
  • [p]Oddity: Gets a completely random card every odd odd year.[/p]
  • [p]Multiculturalism: Triggers a Royal Council with decrees from other kings.[/p]
[p]Cards:[/p]
  • [p]Gacha (Building): When it gets to level 3, triggers a Rainbow loot event.[/p]
  • [p]Golem (Troop): Massive tanker. Any Tome used on it has double effect.[/p]
  • [p]Osmosis (Tome): All plots of the same card as target plot get +10% to all stats.[/p]
[p]Perks:[/p]
  • [p]Moderate: All your Universal perks are now level 2. No more, no less.[/p]
  • [p]Seasoned: Grants you extra XP.[/p]
  • [p]Lunatic: If this is your only perk, you'll start the run fighting against the Jack of Rainbows![/p]
[p][/p][p]The Rainbow Army leader is now called the Jack of Rainbows (more on this soon).[/p][p][/p][h3]2. Blessing revamp:[/h3][p]We want to make blessings more useful and fun in a wider range of situations. So we're improving the effect ratio of all blessings and adding some new ones we think will be pretty fun.
[/p][p]New blessings:[/p]
  • [p]Hegemony: clones the target plots' cards to your hand.[/p]
  • [p]Feudalism: if the target plots are empty in the year of the blessing, gets +1 card from your deck.[/p]
  • [p]Nostalgia: all target plots are Regressed by one level.[/p]
[p]Reworks:[/p]
  • [p]Prophet event now happens earlier so you have more room to plan.[/p]
  • [p]Prosperity is now triggered if you have under 30 gold instead of 20.[/p]
  • [p]Baby Boom now affects 2 plots.[/p]
  • [p]Zenith now affects 2 plots.[/p]
  • [p]Peacetime now affects 2 plots.[/p]
  • [p]Tutorial run no longer has a blessing event.[/p]
[p][/p][h3]3. King of Spells revamp:[/h3][p]Same as like what we did with the King of Nothing, we wanted to give some more love to the King of Spells troops! [/p]
  • [p]Wizard now gets a damage buff whenever it gets an Enchantment[/p]
  • [p]Warlock now gets an HP buff whenever a Tome is used in your kingdom.[/p]
  • [p]Athanaeum: a new decree that will give you 9 random Enchantments, allowing you explore more strategies around that type of card.[/p]
  • [p]Static was reworked, simplified, and heavily improved. It will now deal a flat 9 damage and each stack will make its effect chain +1 time. This update should make the card more powerful and viable in the early years of a run. It's important to keep in mind this Enchantment was designed to combo with attack speed builds (much like Cauldron, that also has flat damage, it can be very powerful when used right). This rework also makes the card's effect clearer to players (before, there was a damage dilution going on in the backend that was simply impossible to properly explain in-game - and if we're being honest, was not very fun).[/p]
  • [p]Enchantment descriptions were updated to improve clarity.[/p]
  • [p]Thunders now look cooler.[/p]
[p][/p][h3]4. Calendar improvements:[/h3][p]This improvement is long due. The current order of events in the game has been around since the demo. And we believe some little tweaks can go a long way to make player's choices more intentional and the gameplay more consistent.[/p]
  • [p]Earlier blessing event: the prophet will now appear in year 3, giving you the proper room to plan if you want to pursue a blessing. This tweak, alongside the new & revamped blessings should make the mechanic more interesting and viable.[/p]
  • [p]Consistent Merchants: merchant events are now properly distributed across a run, every 12 years. The first one will appear earlier (year 7), providing you with another option for that extra boost needed in the early years. If you ask us why the hell in the previous iteration there was a gap of 15 years with no merchants only to have two merchants in a row in the end of a run, I wouldn't have a great reason to give you. We're much happier with this tweak and the run feels much more dynamic and well balanced now.[/p]
  • [p]Clearly distributed decrees: decree years remain practically unchanged. But they are now appearing precisely every 8 years, starting on year 5. This changes very little, but if you should know: the second decree will show up one year earlier, while the first will show up one year later. You could wonder if moving the first decree to year 5 could affect high-difficulty runs, and what we learned is that it doesn't - especially after early year buffering update. If anything, it makes a couple of instant effect decrees slightly more viable as a first decree.[/p]
  • [p]Two rainbow events: that's right. That's double the fun![/p]
[p][/p][h3]5. Balancing & Revamps: [/h3]
  • [p]BONUS: Gardening Decree (Nature): Forests now give +1% HP. [/p]
  • [p]BONUS: Futurism Decree (Progress): All Progress troops have no max level.[/p]
  • [p]REVAMP: Exploration decree (Universal): you can now pick which plots you want to unlock.[/p]
  • [p]All troops gained a 10% to 20% HP buff.[/p]
  • [p]Demon's Altar now gets buffs when you destroy troop plots with destruction cards.[/p]
  • [p]Bomber base damage was heavily increased.[/p]
  • [p]Imp base stats were increased.[/p]
  • [p]Trapper base damage was increased.[/p]
  • [p]Lab Rat base stats were increased while mildly decreasing upgrade %, for a more balanced and stronger early game.[/p]
  • [p]Dragon's Den base damage was increased.[/p]
  • [p]Elf base attack speed was mildly increased.[/p]
  • [p]All tower buffing decrees now properly work with Stronghold.[/p]
  • [p]Increased enemy Mercenary and Thief costs, meaning 10% fewer will appear in battle.[/p]
  • [p]Forest now works with Demon's Altar and Cemetery.[/p][p][/p]
[h3]6. Bug fixes[/h3]
  • [p]Fixed a rare bug that caused two armies to fight you at once when you re-rolled a king.[/p]
  • [p]Swords buff numbers were corrected when used on Demon's Altar.[/p]
  • [p]Fixed a Compendium bug that was causing the different decks to not be displayed properly.[/p]
  • [p]Compendium screen will now always open on the deck you're currently playing with.[/p]
  • [p]VSync options are now saved properly between sessions.[/p]
  • [p]Fixed localization typos[/p]
[p][/p][h3]Coming next ːsteamthisː[/h3][p]Our brand new QUEST MODE is coming later this month. We can't wait to share it with you :)[/p][p][/p][p]As always, after downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected].[/p][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. We'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch. [/p][p][/p][p]Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team Love, Sad Socket team[/p]

Patch #17: The Agency Patch (New RNG Features, Balancing, QoL, Fixes)

[p]Hey, everybody. We've been working hard on new content but we felt it was important to take a beat to finesse what's already here.

This patch contains new features that we hope will address your feedback. We made meaningful changes to give more agency to players, with QoL features, a lot of rebalancing, and bug fixes.

Our key goals:[/p]
  1. [p]Give all players more agency.[/p]
  2. [p]Turn down difficulty a notch while providing a challenge to those who want it.[/p]
  3. [p]Making sure King of Time is a sustainable king on high-end difficulties.[/p]
  4. [p]Making sure reported bugs are fixed.[/p][p][/p]
[h3]New features/QoL:[/h3]
  • [p]You can now re-roll the king you're facing in the next battle. The re-roll button appears when you move your mouse to the bottom right corner of the screen, on top of the enemy preview.[/p]
  • [p]You can now re-roll blessings.[/p]
  • [p]During a battle, there is now a Surrender current battle option in the pause screen. It should increase the pacing of the game when you know you'll lose a fight or just want to intentionally lose a life for strategy reasons.[/p]
  • [p]You can now go straight to your current king's perk screen from the after game menu.[/p]
  • [p]Game start and post-run sequences are now faster.[/p]
  • [p]Camera movement between states is now more dynamic. Losing lives and ending runs should all be more snappy.[/p]
  • [p]When you beat a difficulty in the game, you will get a stamp to all difficulties that come before it.[/p]
  • [p]Regressed plots will now show a "regression counter" on their tooltip so you have more visibility on its actual level.[/p]
  • [p]Walls now display an HP bar during battle.[/p]
  • [p]Improved Level Up animation for clarity and juiceness.[/p]
  • [p]Perk button will now pulsate whenever you have a new perk. This was added after we learned that several difficulty complaints came from people who didn't know perks existed. [/p]
[p][/p][p][/p][h3]Balancing:[/h3]
  • [p]All difficulties should now give more XP (from +10% to +20% depending on the difficulty).[/p]
  • [p]Bastion's damage was heavily buffed.[/p]
  • [p]Orbiter's base HP & damage were buffed. Its behavior remains the same, but we're now seeing it as Time's tanker unit.[/p]
  • [p]Warper was rebalanced. Its stats are now higher, and its minions will inherit 50% of all buffs it gains. Though it’s only 50%, the minions’ base stats are now much stronger. The result is a drastic improvement in early-game performance and base-run scaling, especially on harder difficulties.[/p]
  • [p]All Trapper stats were buffed.[/p]
  • [p]All Mangler base stats were buffed[/p]
  • [p]Cauldron now properly works with Bastion.[/p]
  • [p]War Horns decree now properly affects Warper's Minions.[/p]
  • [p]Amplifier now properly grants Paladin's bonus HP buff.[/p]
  • [p]Early game buffer was increased (meaning scaling will take a couple more years before it fully hits you)[/p]
  • [p]Base troop multiplier was decreased on all difficulties (this means roughly 5%).[/p]
  • [p]However, on higher difficulties, you will still face a challenge.[/p]
  • [p]King difficulty was mildly tweaked down (we've personally beaten King difficulty with no perks with all kings before posting this).[/p]
  • [p]Added Minion as an independent Time enemy troop, leading to more enemy variety.[/p]
  • [p]Warper enemy "cost" is higher, which means fewer will appear in the mix of an army.[/p]
  • [p]Defender enemy "cost" is higher, which means fewer will appear in the mix of an army.[/p]
  • [p]Shaman enemy "cost" is higher, which means fewer will appear in the mix of an army.[/p]
  • [p]More Lab Rats should appear in the Enemy Progress mix.[/p]
  • [p]Enemy Progress and Time strengths were re-equated with the other kings. Bear in mind, however, every build has its own weak spots.
    [/p]
[h3][/h3][h3]Fixes:[/h3]
  • [p]Regressed plots now retain their status when Migrated.[/p]
  • [p]Wallmaker's walls no longer disappear (visually) when Regressed.[/p]
  • [p]Bunker decree buffs no longer appear on support buildings besides Amplifier.[/p]
  • [p]You can now wage war & make peace after waging war & making peace with all kings simutaneously.[/p]
  • [p]Fixed decree grouping during late late game (when you have 10+ decrees).[/p]
  • [p]Fixed an issue with Concabulators + Shrines + Portals that caused the game to soft lock.[/p]
  • [p]Fixed a glitch where Paladins would reapply all their HP buffs every time a game is loaded.[/p]
  • [p]Fixed a recurrent visual glitch in fonts on menu headers.[/p]
  • [p]Steamdeck: In shops, the Merchant card is no longer on top of the Re-roll button.[/p]
  • [p]Bastion attacks now play intended SFX.[/p]
[p][/p][p][/p][h3]Let's talk about agency[/h3][p]We've been trying to find that sweet spot between giving you strategic autonomy and the game's chaotic RNG fun. We are aware of the requests to be able to pick your starting kings. This is something we've contemplated several times and that will be implemented in the "custom mode" we're cooking. In this patch, we're adding the battle re-roll feature, which is a major change to the game's RNG that will allow you to finesse your build with A LOT more agency, while retaining the unexpectedness 9 Kings is all about. If you want, you can always quick restart to get a new set of kings. But we want to be clear that, currently, this is not how we envision the game to be played. Our main goal is to make any set of kings be viable, and to let unexpected combos you never thought of surprise you. We'll keep working hard on balancing to make this happen. And we'll watch you play with our hearts open to change our minds and think of new fun ideas to improve the system.[/p][p][/p][h3]Let's talk about difficulty[/h3][p]We've been in a bit of a pickle on this one. Some people think the game is too easy. Some people the game think is too hard. One of the challenges of having 9 base difficulties is that it's not always easy to convey our vision to players. On this patch, we're working hard to make that vision clearer and make sure the game appeals to everyone. It's worth noting we've noticed some people are frustrated that they're struggling on Prince difficulty. But the main point of the 9-level base difficulty system is that everyone can have fun in whichever way they please. Prince is now a bit harder to address the feedback of the players who wants a bigger challenge, but Duke difficulty is still there for you, providing exactly the same experience and rewards. Also, it's ok to chill and play on Peasant forever if that's what you want! There are many different ways one can enjoy 9 Kings and we really want to keep that spirit going. For clarity, here's how we've envisioned the game difficulties:[/p][p][/p][p]Peasant: CHILL[/p][p]Squire: VERY EASY[/p][p]Knight: EASY[/p][p]Lord: MEDIUM-EASY[/p][p]Baron: MEDIUM[/p][p]Count: MEDIUM-HARD[/p][p]Duke: KINDA HARD[/p][p]Prince: PRETTY HARD[/p][p]King: HARD[/p][p]King II and on: VERY HARD[/p][p]Kng IX I and on: POSSIBLY UNWINNABLE[/p][p][/p][p]This patch comes with some game changing improvements. Some of which will give players more agency. Summed with all other tweaks and fixes, it will hopefully improve everyone's experience and make this the funnest 9 Kings build yet. We're still working hard and we'll keep tweaking. Please keep us posted and share your thoughts with us. We're looking forward to sharing all the new content we have lined up. [/p][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. We'll keep balancing the game and improving at every patch.[/p][p][/p][p]After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected]. [/p][p] [/p][p]Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team

Love,
Sad Socket team[/p]

Patch #16: Hotfixes, New Perk and Decree

[p]Hey, everybody. Hope you're having a good time with the new king.

With his ambitious deck, came your game-breaking reports we knew would arrive. And we're happy to say most of them are now fixed! We’re thrilled with the reception of the craziest thing we’ve released so far and are working hard to make sure it lives up to our vision. We’re only getting started, and we want to make sure you have the best experience possible with it. Your help in making that happen is essential. Please keep you feedback coming. We're reading everything.[/p][p][/p][p]Today we're bringing you some new tweaks + a consolidated patch note with everything that has been going on in the last few days. It's been busy![/p][p][/p][h3]New content/features:[/h3]
  • [p]Destruction perk: a time perk that will give your Orbiters +10% starting damage.[/p]
  • [p]Big Bang decree: a time decree that makes Hourglasses stun enemies the first time they hit them.[/p]
  • [p]Eyeglass now works with Amplifiers.[/p]
  • [p]Freshmen decree now works on Regressed troops.[/p]
  • [p]When the game is processing the respawn of thousands of units at once, it will now display an hourglass loading icon for feedback.[/p]
  • [p]Warper's minions now inherit your king's color[/p]
[p]

[/p][h3]Balancing & Fixes:[/h3][p]Over the past few days, we’ve been posting hotfixes for the King of Time. But we felt it was important, for clarity, to put all the tweaks in one place so you can track them if you’re interested. Here are all the balancing tweaks and fixes from this patch and also everything that was changed in the previous days:[/p][p][/p][p]October 10th:[/p]
  • [p]Summons will no longer randomly walk to the center of your base when they don't immediately find a target enemy. Summons should be stronger in late game scenarios now.[/p]
  • [p]Decoupled the tower battle processing system from the troop system to make sure tower's attack speed is always properly computed. High DPS towers should be more powerful in late game scenarios now.[/p]
  • [p]Fixed a bug that caused the winning screen not to appear after loading a saved run.[/p]
  • [p]Fixed a bug that caused Portals triggered by Shrines to soft lock players with high troop count.[/p]
  • [p]Your free re-roll counter is now consistent across all events.[/p]
  • [p]Fixed a glitch that caused Warpers to freeze when they had +40 Adrenaline stacks or massive attack speed.
    [/p]
[p] October 8th/9th:[/p]
  • [p]Traveling to year -1 should now work properly in all scenarios.[/p]
  • [p]Critical damage buffs are now properly calculated.[/p]
  • [p]Agnostic achievement is now being triggered properly.[/p]
  • [p]Boared to Death achievement is now being triggered properly.[/p]
  • [p]You can now properly make peace and wage war with all kings with Banisher decree equipped.[/p]
  • [p]Regression + Portal now work properly.[/p]
  • [p]Illuminism lettering won't linger on screen when you double-concabulate a portal to a blessing year (yes, if you didn't understand a single word of this fix, you're not alone)[/p]
  • [p]Punctuality broken decree won't give you Bastion cards if you're playing with another king.[/p]
  • [p]Fixed a soft lock interactions between Portals and Shrines.[/p]
  • [p]-1 boss now is now called emiT fo noipmahC as the time gods intended.[/p]
  • [p]Fixed a bug that caused -1 boss to die instantly.[/p]
  • [p]Fixed all ghost Raptor occurrences.[/p]
  • [p]Amplifier no longer wrongly displays "move speed"[/p]
  • [p]Fixed a bug that caused Warper’s minions to receive double the intended stats from Warper (this should make enemy Warpers easier to beat as well)[/p]
  • [p]You now need to finish a battle before saving and quitting.[/p]
  • [p]Fixed an Embalming decree bug that caused enemy Warpers to go whack.[/p]
[p][/p][h3]What's next?[/h3][p]We'll keep working on finessing the King of TIme so that you all can enjoy his best version. But we're only getting started. With a solid foundation, we'll finally be able to really expand the game beyond it's core. A lot more content will come soon and you can expect a patch with new decrees & cards in the coming weeks. But our main goal right now is introducing you to the new game modes. As we keep balancing out the current kings, we'll finally be able to bring you new experiences to you that are bigger than any deck. Challenge and Ranked modes will hopefully take 9 Kings to a new level. And yeah, you might've noticed a "coming soon" deck in the king selection screen. Stay tuned.

Oh, and if you just got here and have no idea what the King of Time is... here's our super cool trailer![/p][p][/p][previewyoutube][/previewyoutube][p][/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]We've been reading through all your Steam reviews, and we appreciate the feedback we've been receiving. It's really important to us! Please continue sharing your thoughts, so we can know to focus on for each upcoming patch and make 9 Kings the best game it can be. [/p][p][/p][p]After downloading the patch, please start a new run, as your previous run won’t have the updates stored and they may cause conflicts. If you experience any issues, please email us at [email protected]. [/p][p] [/p][p]Please join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game! Love, Sad Socket team

Love,
Sad Socket team[/p]

Save 55% on 9 Kings

Earlier this week, we dropped our biggest update yet for 9 Kings. The ninth king, The King of Time, has finally arrived on the battlefield. This king is a multidimensional traveler who can manipulate the time continuum to his will -- and his deck provides new ways to bend time and break the game.

In addition to the new king, this update adds 10 new cards, 9 new perks (plus 1 new Rainbow Perk), 5 new decrees, 9 new broken decrees, 19 new achievements, and a new battlefield. Not to mention some visual updates, FX updates, and other quality of life changes. Check out the full changelog for more details!
https://store.steampowered.com/news/app/2784470/view/534358622649452261?l=english
Now, you can experience the King of Time and everything else 9 Kings has to offer for 55% off during our Steam Weekend Deal!

[previewyoutube][/previewyoutube]
9 Kings is a fast-paced roguelike kingdom builder. Grow your empire and fight massive battles against powerful rival kings. Break the game with thousands of insane builds to become the King of Kings.

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