1. Revenge of the Savage Planet
  2. News
  3. Day 30 Patch & more coming soon... 🛠️

Day 30 Patch & more coming soon... 🛠️

[p]Hey there, explorers![/p][p]Can you believe it’s already been an ENTIRE MONTH of redundancy, space exploration & kicking your best friend off any cliff you can find?![/p][p]The entire team here at Raccoon Logic have been overwhelmed to see the love & support for Revenge of the Savage Planet since we launched & we’ve been hard at work focusing on tweaks, optimizations & we’re coming right at ya with an Alta-approved Day 30 patch.[/p][p]Before we let you loose into the mass amount of bullet points though, we have some other quick announcements…[/p][p][/p][p][/p][p]💰 Permanent Price Drop[/p][p]As of today, both the Standard & Cosmic Hoarder editions will receive a price drop of 25% & 20% (or equivalent to $10) respectively. So now’s the perfect time to purchase if you’ve been saving up change from your actual job![/p][p][/p][p]🦝 Trash Panda & Journey to the Savage Planet Offers[/p][p]Our launch month bonuses of the Trash Panda skin & a free copy of Journey to the Savage Planet via Steam have now concluded & disappeared like the last batch of interns.[/p][p]However, this does mean that Revenge of the Savage Planet can now be gifted to a friend if you’re in need of a co-op partner for your space adventures.[/p][p][/p][p]🗺️ 2025 Roadmap[/p][p]Coming soon. Real soooooooon. Who wants it?[/p][p][/p][h2]Full Patch Notes 👇 [/h2][p][/p][p]Top Improvements[/p]
  • [p]Save game improvements - we should now be properly restoring your progress[/p]
  • [p]Addressed various Crossplay bugs[/p]
  • [p]Achievements are now properly awarded in coop[/p]
  • [p]Fixed various crash reports[/p]
  • [p]Improvements to keyboard & mouse controls & further fixes to key binding to support more keyboard types[/p]
  • [p]Make sure all Kindex categories can be completed at 100%[/p]
  • [p]Added scrolling whenever you are traversing a list - you can now hold down the D-pad & scroll to the friend you want to invite, for example, instead of tapping down dozens of times[/p]
[p][/p][p]Gameplay[/p]
  • [p]Alphabetical sorting of the Kindex to help identify what exactly you’re missing when trying to 100%[/p]
  • [p]Show exact number of entries at the top of each Kindex tab[/p]
  • [p]Fix discrepancies between Kindex entries & map stats[/p]
  • [p]Aim assist now better helps target weakpoints[/p]
  • [p]Radically improved the feel of various behaviours while playing coop in poor network conditions (running & sprinting, ledge grab, jumping, diving, interactions, etc)[/p]
  • [p]Animation fixes on idles & object interactions[/p]
  • [p]Camera fixes on reprint animation[/p]
  • [p]Drone navigation improvements[/p]
  • [p]Parry improvements (feedback, animation, etc)[/p]
  • [p]Fixed issues with the carryable crate[/p]
  • [p]Improved Hognork’s navigation to avoid the impression that the correct method to capture him was to stand on a rock. [/p]
  • [p]Improved & fixed various creature reactions to ingredients[/p]
  • [p]Flying critters improvements[/p]
  • [p]Flyers behavior improvements[/p]
  • [p]Navigation improvements[/p]
  • [p]Improved underwater scanning[/p]
[p][/p][p]World & Quests[/p]
  • [p]Fixed several instances where the player could get stuck in collisions, or escape the world due to missing collisions or holes in the map[/p]
  • [p]I Take That Back quest improvements (clarified the location & markers for the Resources Backup Storage)[/p]
  • [p]Quest triggering fixes[/p]
  • [p]Provide better clues for the location of missing suit items[/p]
  • [p]Upgrade-O-Rama Challenges - added more granular progress when needed[/p]
  • [p]Clarify rewards for No Rock Unturned quest[/p]
  • [p]Added per-planet info to the No Rock Unturned quest [/p]
  • [p]Add end game hint for Homeward Bound quest[/p]
  • [p]Fixed various Out of Bounds issues[/p]
  • [p]Missing VOs on scannable[/p]
  • [p]Clarified which side of large upgrade chests you can interact with[/p]
[p][/p][p]Performance & Graphics[/p]
  • [p]Refactor game user settings & video settings to provide more granular control over performance[/p]
  • [p]Various VFX optimizations to improve performance[/p]
  • [p]Improvements to the performance when opening various menus[/p]
  • [p]Various other performance improvements[/p]
  • [p]Water material updates [/p]
  • [p]Addressed various rendering issues[/p]
  • [p]Improved stutters during cinematics present for some users[/p]
[p][/p][p]Habitat & Creatures[/p]
  • [p]Improve placement of wall decor[/p]
  • [p]Improvement to interactions with habitat objects[/p]
  • [p]Various building mode improvements (placement of objects, snapping to the wall, objects facing the right way, etc)[/p]
  • [p]Fixed creatures spawning from portals[/p]
  • [p]Improvements to petting animations[/p]
[p][/p][p]Audio[/p]
  • [p]Addressed various audio replication issues causing looping sounds or duplicated sounds[/p]
  • [p]Fixed several instances of overlapping VOs[/p]
  • [p]Added missing SFX[/p]
  • [p]Addressed recurrent SFX issues[/p]
  • [p]Volume issues & adjusted 5.1 mix [/p]
  • [p]Audio pass on UI & notifications[/p]
[p][/p][p]UI[/p]
  • [p]Various usability fixes[/p]
  • [p]Addressed various small bugs with labels[/p]
  • [p]Addressed subtitle issues & sizing problems[/p]
  • [p]Improve subtitles timing on ads & videos[/p]
  • [p]Various map improvements (teleporter locations, icons placement, out of bound sections, 2nd player location)[/p]
  • [p]Mission marker improvements[/p]
  • [p]Loading screen messages updates[/p]
  • [p]Fixed inconsistent fonts[/p]
  • [p]Fixes to ensure both players get UI updates & messages[/p]
  • [p]Added playtime & completion percentages to the save game selection screen[/p]