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Highway Police Simulator News

Adressing: Traffic Jams

[p]One of the most frequently reported bugs in was traffic congestion in normal traffic. We have worked hard to fix these issues. See for yourself![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The next major update for is entering the home stretch![/p]

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🛠️ Highway Police Simulator | Update 1.0.6 Live Now!

Dear Officers,

It’s with great pleasure and pride that we present Update 1.0.6 for Highway Police Simulator. Over the past few weeks, we’ve worked hard to deliver a substantial update with 131 individual improvements, focusing on performance, missions, and overall game stability.

Below you'll find a full breakdown, including some key highlights and a complete changelog.

🚨 Mission Improvements (38 in total)
• Mission objective icons now indicate special requirements (e.g., specific vehicle needed)
• New randomized search zone positions in A Glimpse at Terror
• Improved navigation marker logic and visual placement in various missions
• Fixed issues with:
  • Incorrect or missing objective markers
  • Dialogue sequences not triggering
  • Missions not progressing properly
  • Game state not saving after completing missions
• Re-enabled “From Russia With Love” mission and fixed related crashes
• Fixed missing NPCs and missing banter in multiple story missions
• Tweaked mission reward balancing and logic
• Improved logic for partner behavior and detection in scripted sequences


💬 Dialogue & Partner Interactions

• Dialogue flow improved when multiple conversations trigger in sequence
• Banter now pauses correctly when menus are opened
• Fixed issues with dialogue cameras, choice menus, and missing dialogue options
• Fixed Nataly freezing when trying to walk down stairs (e.g., From Russia With Love)
• Banter no longer interrupts during active shootouts

🚗 Vehicles
• Added new visual smoke effect for broken engines – helps visualize engine failures 🔧 (Consider adding an image!)
• Fixed DUI test dialogues not appearing when required
• Fixed issue with light dialog triggering incorrectly
• Adjusted vehicle physics and spawn behavior during fast travel
• Fixed rare cases of firetruck behavior breaking or clipping into geometry
• Fixed vehicles behaving incorrectly when opening menus while driving



⚙️ Performance & Optimization (29 in total)
• Major improvements to core systems (animations, save/load logic, UI rendering)
• Reduced lag when:
  • Driving around large areas
  • Unlocking fast travel points
  • Discovering points of interest
  • Completing mission objectives
• Improved performance baseline around police station
• Reduced stuttering when loading NPCs and other characters
• Improved animation handling (e.g., shotgun reload, time-skipping sequence)
• Dropped objects now properly despawn when fast traveling
• Faster menu navigation and reduced memory consumption

💡 Note: We’re already working on more performance updates to further reduce frame spikes and stutters in the next patch.



🧍‍♂️ Characters & Animations
• Player now properly holds coffee cup during time skip scene ☕
• Fixed A-posing and character loading glitches
• Improved facial animations and posture alignment
• Improved reload animation for the shotgun

🔫 Combat
• Bullet impacts now have custom sounds when hitting vehicles
• Improved AI pathing during shootouts
• Partner (Nataly) now auto-revives if downed
• Fixed crash when partner is revived by medic
• Fixed hit registration on enemies – especially those affected by land mines



🧑‍💻 User Interface (UI) – 10 Improvements
• Scaled UI properly for high-DPI displays
• Improved responsiveness of the radial menu
• Fixed issues with:
  • Missing or delayed mission markers
  • Inaccurate tech tree vehicle unlocks
  • Wrong vehicle preview and descriptions in tech tree
  • Drone UI displaying incorrect controls or icons
  • Visual glitches on vending machines
• Map now properly draws discovered points of interest

🌍 World, Environment & Systems
• Improved player respawn logic – no more stuck positions on reload
• Fixed terrain collision and lighting inconsistencies
• World boundaries now enforced more reliably
• Adjusted spawn logic for NPCs and static objects
• Improved trigger logic for enterable areas (e.g., police station, mission zones)




✅ In Summary

• 🎯 131 total improvements
• 🛠️ Focus on performance, mission flow, and player experience
• 🚀 Reduced lag, faster menus, smoother driving
• 👮 Better mission clarity, UI scaling, and combat behavior

We hope this update makes your shift on the Autobahn smoother and more immersive than ever.
Thank you for your continued support – and keep that feedback coming!

To serve and protect,
— Your HWPS Team at Z-Software 🚓

Meet the new Z-Software Community Manager!

🚨 Exciting News! 🚨

As of today, Andreas, the new Community Manager from Z-Software is also active on the AEROSOFT Discord server – in addition to the Z-Software servers! (Discord Name Gamm4)




💬 Got questions about Autobahnpolizei Simulator or Highway Police Simulator?
Head over to the #apbs and #hwps channels and ask away!

We're looking forward to your feedback and discussions – let’s keep this community rolling! 🚓✨

🔗 Join us here:
Aerosoft Discord Highway Police Simulator Discord Autobahnpolizei Simulator Discord

Update 1.0.5 Live Now!

🚓 Patch Notes – New Update is Here! 🚓



Hey everyone,

We've got a brand-new update for you! This patch brings numerous improvements, bug fixes, and optimizations to make your experience even smoother. Here are the key changes:

🏎️ Vehicles

Vehicles no longer shine excessively bright in tunnels.
Cars in parking lots now spawn correctly and no longer on top of each other.
Fast traveling to "Hospital Apoloya" will no longer cause vehicles to clip into the ground.

🤖 AI & Interactions

NPCs will no longer block each other due to faulty interaction locations.
Dialogue options with drivers are now always correctly initialized.
The "Talk" action is no longer arbitrarily replaced by mission titles.
Vending machines no longer break all interactions after dispensing an item.

🎯 Missions & Story

Fixed various mission-related issues, including:
"Catching the Dragon": Bobby can no longer be arrested without providing evidence.
"Ambush on the Delivery": Officer Tim is no longer "alive" after dying in a shootout.
"Blown Cover": Proper camera focus in dialogues and correct mission marker for reporting.
"It's Getting Personal": Alfred is no longer mistakenly mentioned in dialogues.
"The Prisoners' Escort": Lucia now walks properly instead of crouching toward Jameson.

🔫 Shooting & Combat

Aiming now responds immediately without delay.
The crosshair resets correctly after dying while crouching.
Reloading now works even if the clip is full (without upgrades).
Reinforcements no longer disappear suddenly during shootouts.
Dead enemies stay dead – no more standing up after being defeated.

🚦 Traffic Stops

Added a return option to the "Tests" section in driver dialogues.
Items in the trunk can now be picked up for investigation on the first button press.
The pause menu can no longer be accidentally opened in observation mode.

🎮 Optimizations & Performance

Reduced NPC vehicle count to improve performance and prevent excessive traffic jams.
Optimized player position check to ensure they are standing on solid ground.
Reduced sky update frequency to improve performance.
Stability improvements for restoring story progress from savegames.

🖥️ UI & Quality of Life

Improved map navigation: A selection wheel now appears when multiple icons are close together.
Mission and HUD objectives now indicate whether they have failed.
Fixed the "Keen Eye" icon scaling in the action menu.
Accident sketch background now properly aligned.
Virtual cursor now correctly sized on high-DPI displays.

🎉 Thank you for your feedback and support! Enjoy the update, and as always, let us know if you encounter any further issues!

Your dev team 🚔