Update 1.0.5 Live Now!
๐ Patch Notes โ New Update is Here! ๐

Hey everyone,
We've got a brand-new update for you! This patch brings numerous improvements, bug fixes, and optimizations to make your experience even smoother. Here are the key changes:
๐๏ธ Vehicles
Vehicles no longer shine excessively bright in tunnels.
Cars in parking lots now spawn correctly and no longer on top of each other.
Fast traveling to "Hospital Apoloya" will no longer cause vehicles to clip into the ground.
๐ค AI & Interactions
NPCs will no longer block each other due to faulty interaction locations.
Dialogue options with drivers are now always correctly initialized.
The "Talk" action is no longer arbitrarily replaced by mission titles.
Vending machines no longer break all interactions after dispensing an item.
๐ฏ Missions & Story
Fixed various mission-related issues, including:
"Catching the Dragon": Bobby can no longer be arrested without providing evidence.
"Ambush on the Delivery": Officer Tim is no longer "alive" after dying in a shootout.
"Blown Cover": Proper camera focus in dialogues and correct mission marker for reporting.
"It's Getting Personal": Alfred is no longer mistakenly mentioned in dialogues.
"The Prisoners' Escort": Lucia now walks properly instead of crouching toward Jameson.
๐ซ Shooting & Combat
Aiming now responds immediately without delay.
The crosshair resets correctly after dying while crouching.
Reloading now works even if the clip is full (without upgrades).
Reinforcements no longer disappear suddenly during shootouts.
Dead enemies stay dead โ no more standing up after being defeated.
๐ฆ Traffic Stops
Added a return option to the "Tests" section in driver dialogues.
Items in the trunk can now be picked up for investigation on the first button press.
The pause menu can no longer be accidentally opened in observation mode.
๐ฎ Optimizations & Performance
Reduced NPC vehicle count to improve performance and prevent excessive traffic jams.
Optimized player position check to ensure they are standing on solid ground.
Reduced sky update frequency to improve performance.
Stability improvements for restoring story progress from savegames.
๐ฅ๏ธ UI & Quality of Life
Improved map navigation: A selection wheel now appears when multiple icons are close together.
Mission and HUD objectives now indicate whether they have failed.
Fixed the "Keen Eye" icon scaling in the action menu.
Accident sketch background now properly aligned.
Virtual cursor now correctly sized on high-DPI displays.
๐ Thank you for your feedback and support! Enjoy the update, and as always, let us know if you encounter any further issues!
Your dev team ๐

Hey everyone,
We've got a brand-new update for you! This patch brings numerous improvements, bug fixes, and optimizations to make your experience even smoother. Here are the key changes:
๐๏ธ Vehicles
Vehicles no longer shine excessively bright in tunnels.
Cars in parking lots now spawn correctly and no longer on top of each other.
Fast traveling to "Hospital Apoloya" will no longer cause vehicles to clip into the ground.
๐ค AI & Interactions
NPCs will no longer block each other due to faulty interaction locations.
Dialogue options with drivers are now always correctly initialized.
The "Talk" action is no longer arbitrarily replaced by mission titles.
Vending machines no longer break all interactions after dispensing an item.
๐ฏ Missions & Story
Fixed various mission-related issues, including:
"Catching the Dragon": Bobby can no longer be arrested without providing evidence.
"Ambush on the Delivery": Officer Tim is no longer "alive" after dying in a shootout.
"Blown Cover": Proper camera focus in dialogues and correct mission marker for reporting.
"It's Getting Personal": Alfred is no longer mistakenly mentioned in dialogues.
"The Prisoners' Escort": Lucia now walks properly instead of crouching toward Jameson.
๐ซ Shooting & Combat
Aiming now responds immediately without delay.
The crosshair resets correctly after dying while crouching.
Reloading now works even if the clip is full (without upgrades).
Reinforcements no longer disappear suddenly during shootouts.
Dead enemies stay dead โ no more standing up after being defeated.
๐ฆ Traffic Stops
Added a return option to the "Tests" section in driver dialogues.
Items in the trunk can now be picked up for investigation on the first button press.
The pause menu can no longer be accidentally opened in observation mode.
๐ฎ Optimizations & Performance
Reduced NPC vehicle count to improve performance and prevent excessive traffic jams.
Optimized player position check to ensure they are standing on solid ground.
Reduced sky update frequency to improve performance.
Stability improvements for restoring story progress from savegames.
๐ฅ๏ธ UI & Quality of Life
Improved map navigation: A selection wheel now appears when multiple icons are close together.
Mission and HUD objectives now indicate whether they have failed.
Fixed the "Keen Eye" icon scaling in the action menu.
Accident sketch background now properly aligned.
Virtual cursor now correctly sized on high-DPI displays.
๐ Thank you for your feedback and support! Enjoy the update, and as always, let us know if you encounter any further issues!
Your dev team ๐