V 0.1.1
Hello!
Our Patrons have just received an update for "Komadori Inn", and here's what you can find in the new version!
[h2]Added:[/h2]
[h3]Quests system[/h3]
[h3]Story/Gameplay[/h3]
[h3]Girls system[/h3]
[h3]Extras/Art[/h3]
[h2]Changed/Fixed:[/h2]
Though it took us a lot of work and it hugely improves "Komadori Inn", gameplay-wise it adds about ~5 minutes with the very first quest, so we'll probably wait with the public release until v 0.1.2 or even 0.1.3 (there is still much to do with the interface and game systems before we'll be able to full focus on quests and story).
Our Patrons have just received an update for "Komadori Inn", and here's what you can find in the new version!
Version 0.1.1 Changelog
[h2]Added:[/h2]
[h3]Quests system[/h3]
- Quests menu
- Active quests list + quest info
- All quests list + hints on how to unlock remaining quests
- Follow quest option to show current objective
- Quest notifications: New Quest, Quest Completed, Objective Completed, Quest Updated
- Reward notifications: Money Earned, Item Obtained, Skill Point Gained, Intimacy Experience Gained, Stat Experience Gained
[h3]Story/Gameplay[/h3]
- Quest 001
[h3]Girls system[/h3]
- Intimacy Level Up + Perk unlocked notification
[h3]Extras/Art[/h3]
- Shun Amino's pixel art and dialogue portraits
- MC's object carrying pixel art animation
- Additional actions for NPCs and a couple of objects to liven up the space
[h2]Changed/Fixed:[/h2]
- Fixed bug blocking sorting the documents during tutorial
- Fixed bug with MC getting stuck after picking up the phone
- Changed the looks of the "correct mistakes" minigame to make it clearer and more intuitive
- Tweaked the cutscenes to make them feel more energetic
- Tweaked gameplay mechanics to make them feel more brisk
- Improved pathfinding for mouse control to make it feel more snappy
Though it took us a lot of work and it hugely improves "Komadori Inn", gameplay-wise it adds about ~5 minutes with the very first quest, so we'll probably wait with the public release until v 0.1.2 or even 0.1.3 (there is still much to do with the interface and game systems before we'll be able to full focus on quests and story).