Patch Notes for 23/06/2025
[p]v0.3.3[/p][p][/p][h3]Gameplay Adjustments[/h3]
- [p]The effects of aging and lagering on price and sales have been significantly increased, both positively and negatively[/p]
- [p]Weekly sales are now more closely tied to settlement population, particularly affecting advanced settlements[/p]
- [p]The penalty for failing an ale delivery now halts fame growth for one week[/p]
- [p]Improved sorting and filtering in the brewing recipe list[/p]
- [p]Fixed camera movement and shortcut triggers while typing in the feedback or monk renaming panels[/p]
- [p]Recipe names in “Create from Existing” now properly reflect renamed versions[/p]
- [p]Fixed a bug that could break recipe renaming under specific conditions[/p]
- [p]Resolved an issue with brewing tasks requiring two seasonal ingredients even when only one was available[/p]
- [p]Removed multiple unique furniture items added through a previous bug[/p]
- [p]Fixed click detection on room buttons being blocked by the goat’s collider[/p]
- [p]Fixed a bug causing transportation issues when part of an ale was taken for delivery and the rest was trashed[/p]
- [p]Fixed duplication of certain brews made by the same monk across different breweries[/p]
- [p]Fixed broom size and position scaling inconsistently with zoom level[/p]
- [p]Progress bars for several bishop tasks now update correctly[/p]
- [p]Fixed delivery cart icon stuck on “Delivery Loading...” after an ale competition expired[/p]
- [p]Fixed a save corruption issue caused by specific room swap and demolition sequences[/p]