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Ale Abbey News

Patch Notes for 23/06/2025

[p]v0.3.3[/p][p][/p][h3]Gameplay Adjustments[/h3]
  • [p]The effects of aging and lagering on price and sales have been significantly increased, both positively and negatively[/p]
  • [p]Weekly sales are now more closely tied to settlement population, particularly affecting advanced settlements[/p]
  • [p]The penalty for failing an ale delivery now halts fame growth for one week[/p]
[p][/p][h3]UI & UX Improvements[/h3]
  • [p]Improved sorting and filtering in the brewing recipe list[/p]
  • [p]Fixed camera movement and shortcut triggers while typing in the feedback or monk renaming panels[/p]
  • [p]Recipe names in “Create from Existing” now properly reflect renamed versions[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed a bug that could break recipe renaming under specific conditions[/p]
  • [p]Resolved an issue with brewing tasks requiring two seasonal ingredients even when only one was available[/p]
  • [p]Removed multiple unique furniture items added through a previous bug[/p]
  • [p]Fixed click detection on room buttons being blocked by the goat’s collider[/p]
  • [p]Fixed a bug causing transportation issues when part of an ale was taken for delivery and the rest was trashed[/p]
  • [p]Fixed duplication of certain brews made by the same monk across different breweries[/p]
  • [p]Fixed broom size and position scaling inconsistently with zoom level[/p]
  • [p]Progress bars for several bishop tasks now update correctly[/p]
  • [p]Fixed delivery cart icon stuck on “Delivery Loading...” after an ale competition expired[/p]
  • [p]Fixed a save corruption issue caused by specific room swap and demolition sequences[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Foam and Fame Update | One week update

Thank you for your participation in our Early Access!

We’ve been blown away by all the love you’ve shown since the last update! Seeing so many of you jump back into the Abbey, brewing away, and leaving kind words on Steam has been a real joy for the whole team.

You made us pass 500 reviews! That’s no small feat for a bunch of monks with questionable brewing methods in an always growing abbey. If you’ve enjoyed the latest update and haven’t dropped a review yet, we’d love to hear your thoughts. Every single one of them helps us gain some more visibility on Steam so you'd help us a lot by doing so 🍻

https://store.steampowered.com/app/2789460/Ale_Abbey__Monastery_Brewery_Tycoon/[hr][/hr][h2]Patch notes[/h2]

if you missed it, we’ve already rolled out patches v0.3.1 and v0.3.2 based on your early feedback. Most of your reports and feedback has been addressed. That's more than 2500+ in-game reports that we dealt with since the first demo release, and we're not slowing down!

These tweaks were only the beginning. With the latest patch out and fermenting nicely, our eyes are now set on what’s ahead. And trust us, there’s more brewing behind the scenes...

Stay tuned for the next batch of updates coming soon 👀

– The Ale Abbey Team

Patch Notes for 17/06/2025

[p]v0.3.2[/p][p][/p][h3]Addition[/h3]
  • [p]Added more tooltips and information in case of Brewing Purity Edict, to prevent breaking the edict by mistake[/p]
  • [p]Added tooltips for monks tasks icons on the monks panels[/p]
  • [p]Added additional idle silly animation to the Biquette goat 🐐[/p]
[p][/p][h3]Ale Competition 🏆[/h3]
  • [p]Fixed competition to not be able to enroll without having enough money[/p]
  • [p]Fixed inscription to competitions to not allow joining the one already done, in order to not mess up the date and countdown for the next competition[/p]
  • [p]Fixed competition to calculate correctly specific virtue value or range[/p][p][/p]
[h3]World events[/h3]
  • [p]Increased from 1 to 3 minutes the time to decide how to react to a Vagary or Guild Wars event[/p][p][/p]
[h3]UI[/h3]
  • [p]Fixed progress bar and tooltips now updating on the bishop tasks UI also when the UI stays open[/p][p][/p]
[h3]Others[/h3]
  • [p]Fixed the text for the Quality vs Quantity guild war event[/p]
  • [p]Fixed a bug that could interrupt the renaming of a recipe,[/p]
  • [p]Fixed an error that allowed to complete at 21% the comfort task that requires 31%[/p]
  • [p]Change the way the required quality is calculated for the bishop tasks, in order to avoid unachievable value[/p]
[p][/p][p]Thank you for playing Ale Abbey![/p][p][dynamiclink][/dynamiclink][/p]

Patch notes for 16/06/2025

[p]v0.3.1[/p][p][/p][h3]Ale competitions 🏆[/h3]
  • [p]Fixed victory over the Sacresty league causing issues[/p]
  • [p]Fixed wrong information in the competition rewards panel[/p]
  • [p]Fixed competitions to accept ale styles not unlocked in their market yet[/p]
[p][/p][h3]Orders 📜[/h3]
  • [p]Fixed orders asking  for styles not yet unlocked by a given market[/p]
  • [p]Fixed issues that counted a good beers as incorrect for the order[/p]
  • [p]Fixed lords order to not accept a broad range of virtue values[/p]
  • [p]Fixed visualization of the lord order panel on the map[/p]
  • [p]Fixed advanced payment to not be 100% taxed upon arrival[/p]
[p][/p][h3]Rooms 🏚️[/h3]
  • [p]Fixed issues caused by moving/swapping rooms while monks were inside[/p]
  • [p]Fixed issues caused by moving/swapping storage rooms while adding or selling furnitures[/p]
  • [p]Fixed game freeze caused by an overfilled storage[/p]
[p][/p][h3]Others[/h3]
  • [p]Save - Fixed storage space won in a task to not decrease after reloading the game anymore[/p]
  • [p]Market - Fixed demands to be able to drop completely on any market[/p]
  • [p]Graphics - Fixed Several settlements names and icons being incorrectly displayed[/p]
[p][/p][p]Thank you for playing Ale Abbey! [/p][p][dynamiclink][/dynamiclink][/p]

Chapter 2 | Foam and Fame is live 🍻

Hey Brewers!

Time to move on to the second major update for Ale Abbey, featuring two big additions to your monastic routine




With the Foam & Fame update, it's time for the Fermentines to interact with the outside world even more than before! You can now name your monastery and be part of several Ale Competitions, brewing your way to the top of the best beers of the region! 🏆 On top of that, you'll have to prepare for new eventualities, as world events will shake your game!

https://store.steampowered.com/app/2789460/Ale_Abbey__Monastery_Brewery_Tycoon/
[hr][/hr]
[h2]Changelog[/h2]

[expand][h2]V0.3.0[/h2]
[h3]Addition[/h3]
  • You can now name your monastery!
  • Added World Events system and 11 world events (4 guild wars, 3 vagaries, 4 edicts)
  • Added Ale competitions – first league (with 8 competitions)
  • Added 8 unique pieces of furniture with special abilities as reward for the competitions
  • Unlocked access to the village of Maerzenheim
  • Unlocked Phase III of the monastery with additional floors, new researches (7 techs and 5 pieces of furniture), space for more rooms and fermentines
  • Unlocked access to 2 new ale styles, the first Lager beers: Bohemian Pilsner and Munchener Dunkel, with related unlock tasks
  • Added sorting and filtering on all the lists of recipes. In the brewing UI, also order or task specific recipes can be singled out
  • Added the possibility of playing the game in windowed mode
  • Added in the options the cam shaking and v-sync toggles
  • Added visualization of Fermentines current task in all the related UIs
  • Added visualization of the Ale being brewed near the Fermentines brewing progress bar
  • Added visualization of the Recipes being developed near the Fermentines recipe progress bar

[h3]Changes[/h3]
  • Further balancing of sales amount in advanced markets
  • Turned the virtue-based requests of richer market into a range rather than using a single value (allows to reuse recipes more easily)

[h3]Bugfixes[/h3]
  • Fixed several breaking conditions that caused an ale to be stuck in transit
  • Fixed some cases in which the demolition of relocation of a room caused stuck custodians issues
[/expand]