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Ale Abbey News

Tips for beginners!

If you're joining Ale Abbey with version 1.0, welcome to your domain, brewers!
Running a monastery brewery and crafting top-tier ale is anything but simple. There’s no single path to fame, and the road ahead is yours to shape. To help you find your footing, we’ve brewed up a small "brewmaster code" packed with early advice.
Keep it close and it might just give you the push you need to get started right 🍻

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  1. Keep on brewing 🍺[/h3]
    Keep your brewery running at all times. A steady flow of ale ensures a stable income and prevents production gaps that could hurt your economy.

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  2. Keep your fermentines happy 🎉[/h3]
    Provide good ale and luxury furniture to keep them satisfied. Happy Fermentines work better, leading to improved production and fewer issues.

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  3. Monitor market demands 📈[/h3]
    Different markets have varying demands. Selling ale in a market with low demand can lead to losses, so shift your focus to more profitable areas or let the demand recover before selling there again.

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  4. Use the right monks for the right jobs 💪[/h3]
    Assign monks with high intelligence to develop new recipes and those with high intuition to handle brewing. This specialization leads to better quality ales and more efficient production.

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  5. Take advantage of discounts 🤝[/h3]
    After unlocking the market, you’ll be able to buy ingredients and stock them. Buying ingredients when they are in season or discounted can lower production costs. Always plan your brews around the best available ingredients!

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  6. Cater to seasonal Trends 🍂[/h3]
    Certain ale styles are more popular in different seasons. Keeping up with these trends can significantly boost sales and maximize profit margins.

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  7. Negociate with Bandits ⚔️[/h3]
    To prevent barrels from mysteriously disappearing, consider striking a deal with the local bandits. While they are happy with a few gold coins, they tend to prefer golden laggers.

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  8. Don't be afraid to experiment 🧩[/h3]
    If your first batch of a new recipe turns out bad, try again with a different Fermentine. Some may have a better approach that turns failures into success. By experimenting you'll be able to perfect each style, making it a real competition winner!

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  9. Research and develop better tools 🔧[/h3]
    Investing in research unlocks valuable tools that provide market insights to help you make informed business decisions.

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  10. Plan your monastery layout 🏰[/h3]
    Keep workstations, leisure areas, and resting spots well-placed to minimize travel time for monks. A well-organized monastery improves efficiency and overall productivity. You can always switch rooms to gain some bonuses or optimize later on!

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Now it's time for you to go experiment by yourself, go make the best beers out there and see you for the 1.0 release tomorrow!

-The Ale Abbey Team

https://store.steampowered.com/app/2789460/Ale_Abbey__Monastery_Brewery_Tycoon/

Early Access Recap

The final Pour | 1.0 Release date!

Hey Brewers!

After multiple updates (and you know you asked for ‘em!), it is time for our best pints to be served! Ale Abbey’s 1.0 update releases on the 17th of September 🍺


[previewyoutube][/previewyoutube][hr][/hr][h2]New content🔥[/h2]

After 6 months in Early Access, Ale Abbey will be feature complete! The final touches are on their way with full release landing on September 17th. Get your paddles ready, brewers 👀

📜 The full release will include:
  • The Contemplarium, a new room for your Fermentines’ mental well-being, where you can personally schedule their shifts and much-needed meditation breaks,
  • New World Events and Tasks that alter gameplay in their own very unique ways and are bound to keep your monastery buzzing,
  • A new Competition League with a familiar new Judge (especially if you’re doing some extra homebrewing on the side IRL), new prizes, and unique unlockables, reserved for only the best of brews,
  • New Research Nodes to buff your production and other facets of monastic life,
  • Steam Achievements (yes, finally!) for every milestone worth bragging about,
  • Four new markets, including the grand Capital with its affluent populace and the region's thirstiest patrons (yet!)
  • Eight fresh ale styles to unlock and master,
  • A wealth of new furniture and equipment (incl. Frescos and Cellar Dehumidifiers!), and
  • many other additions, including new accessibility and gameplay features!
Care to see more!?

Then check for Ale Abbey on your favorite socials, and make sure you mention it to your favorite content creators... Chances are they'll enjoy building their abbey😉

See you all on the 17th for the official release 🍻
- The Ale Abbey Team

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Patch Notes for 19/08/25

[p]v0.4.5 [/p][p][/p][h3]Bugfixes[/h3]
  • [p] Fixed an edge case where laymen or carts could get stuck during deliveries[/p]
  • [p]Fixed an issue that could corrupt save files when repeatedly loading and fast-forwarding just before an autosave[/p]
  • [p]Fixed a bug that incorrectly unlocked unavailable styles in the market[/p]
  • [p]Fixed a freeze that occurred when loading a game with an enrolled competition but no ale submitted[/p]
  • [p]Fixed a bug that caused competition timers to display negative values after loading[/p]
  • [p]Fixed a bug triggered when a Fermentine drank an ale with a quality higher than 100[/p]
  • [p]Fixed the broken "Specials" sorting in the brewing recipes list in case of no active special condition (competition or style unlock)[/p]
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Patch Notes for 02/08/2025

[p]v0.4.3[/p][h3]Additions[/h3]
  • [p]Added the ability to reject a task given by the Bishop even after it was already accepted.[/p]
[h3]Bugfixes[/h3]
  • [p]Fixed a bug that would lock a Brewery if an Ale Order expired while Laymen were still transporting the ale to the cart.[/p]
  • [p]Fixed error from being thrown when sending ale to the Pope from a Cellar barrel.[/p]
  • [p]Fixed incorrect Ale Order related French localized text that provided incorrect information.[/p]
  • [p]Fixed issue that resulted in additional Laymen being recruited when loading a save with a single Farmhouse Ale stored in a Cellar barrel.[/p]
  • [p]Fixed issue that prevented an active Abbey upgrade from being completed successfully. Implemented fix on load for saves already affected by this bug.[/p]
  • [p]Fixed the positioning of a coin icon in the Merchant UI.[/p]
  • [p]Fixed an issue with the Feedback Form being opened when renaming a recipe using the 0 key on the number pad.[/p]
  • [p]Fixed the F11 feedback tool to improve the information provided and the reliability of the data.[/p]
[h3]Changes[/h3]
  • [p]Various gameplay performance optimizations. [/p][p]
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