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Patch Note 0.7.2 (beta)

[h3]Beta Branch Opened[/h3][p]Ahead of the full release of version 0.7.2, we’ll be opening a beta branch. This gives us a chance to share development progress earlier and gather feedback to improve the game.[/p][p]Some features, balance, art, and sound may still be a work in progress on the beta branch. Thanks for your understanding![/p][p]How to Access the Beta Version:[/p][h3][dynamiclink][/dynamiclink][/h3][h3]Patch Highlights[/h3][p]This update introduces a comprehensive difficulty rebalance alongside several new and reworked game systems.[/p]
  • [p]Health: A new resource that functions as extra move.[/p][p] [/p]
  • [p]Darts: An optional risk challenge available for prizes in Rounds 2 and 3 of each stage.[/p][p][/p][p][/p]
  • [p]Ball & Bet Merge: The Ball and Bet tier upgrade system has been reworked.[/p]
  • [p]Archer: Ability reworked.[/p][p][/p]
[h3]Balance Adjustments[/h3]
  • [p]Health has been added. If you run out of moves in a round, you can consume Health to play additional tokens. If all Health is depleted, the game ends in defeat.[/p]
  • [p]Darts have been reintroduced. Unlike before, players can now choose whether to take the Dart challenge before using the first move of Rounds 2 and 3 in the main stage.[/p]
  • [p]Starting gold increased from 8 → 9.[/p]
[p][/p][h3]Ball or Bets Adjustments[/h3]
  • [p]The Ball and Bet upgrade system has been changed. Instead of upgrading items by purchasing them in the shop, equipping the same Ball or Bet multiple times on the same token now increases that item’s tier.[/p]
  • [p]Changing balls no longer preserves the previous tier.[/p]
  • [p]Heart Ball price changed: 7 → 4[/p]
  • [p]Ice Ball price changed: 4 → 3[/p]
  • [p]Large Ball price changed: 7 → 8[/p]
  • [p]Multi Ball price changed: 7 → 8[/p]
  • [p]Pocket Ball price changed: 7 → 4[/p]
  • [p]Repeat Ball price changed: 5 → 4[/p]
  • [p]Super Ball price changed: 5 → 7[/p]
  • [p]Super Ball tier multiplier changed from +100/150/200/250% → +50/120/190/260%[/p]
  • [p]Target Ball price changed: 7 → 5[/p]
  • [p]Wave Ball price changed: 6 → 4[/p]
  • [p]Chaos Bet price changed: 6 → 5[/p]
  • [p]Gold Bet price remains unchanged: 3 → 3[/p]
  • [p]Ice Bet price changed: 7 → 6[/p]
  • [p]Monarch Bet price changed: 8 → 7[/p]
  • [p]Color, Even/Odd, High/Low, Column, and Dozen bets no longer appear in the shop.[/p][p][/p]
[h3]Bet Value Adjustments[/h3]
  • [p]Column / Dozen bet values changed from
    30/50/70/90/130/170/230 → 30/45/60/75/105/135/180[/p]
  • [p]Line bet values changed from
    50/80/110/140/200/260/350 → 70/90/110/130/170/210/270[/p]
  • [p]Corner bet values changed from
    60/95/130/165/235/305/410 → 80/105/130/155/205/255/330[/p]
  • [p]Street bet values changed from
    70/110/150/190/270/350/470 → 90/120/150/180/240/300/390[/p]
  • [p]Split bet values changed from
    80/125/170/215/305/395/530 → 100/135/170/205/275/345/450[/p]
  • [p]Straight bet values changed from
    100/160/220/280/400/520/700 → 110/150/190/230/310/390/510[/p][p][/p]
[h3]Bet Price Adjustments[/h3]
  • [p]Line bet price: 1 → 2[/p]
  • [p]Corner bet price: 1 → 3[/p]
  • [p]Street bet price: 1 → 4[/p]
  • [p]Split bet price: 1 → 5[/p]
  • [p]Straight bet price: 1 → 6[/p][p][/p]
[h3]Token Adjustments[/h3]
  • [p]Metal Tokens are no longer affected by Dart effects.[/p]
  • [p]Double Token price reduced from 8 → 5.[/p]
[p][/p][h3]Pocket Adjustments[/h3]
  • [p]Gluttony Pocket now selects 3 pockets. Price: 5 → 6, Chips per pocket: 25 → 30[/p]
  • [p]Chain Pocket chips increased: 10 → 20[/p]
  • [p]Portal Pocket price changed: 7 → 5[/p]
  • [p]Forge Pocket price changed: 8 → 7[/p]
  • [p]Frost Pocket price changed: 4 → 3[/p]
  • [p]Gold Pocket selection count increased: 6 → 7[/p]
  • [p]Joker Pocket price changed: 7 → 6[/p]
[p][/p][h3]Shop Adjustments[/h3]
  • [p]Shop rerolls now allow you to visit the same type of shop in the next round.[/p]
[p][/p][h3]Class Adjustments[/h3]
  • [p]Archer ability has been changed. After rolling the ball three times, the player can now choose which pocket the ball will land in.[/p]
[p][/p][h3]Quest and Reward Adjustments[/h3]
  • [p]Hole In One: clear condition changed from clearing 4/5 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: clear condition changed from clearing 3/4 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: discard reward increased from 5 → 7.[/p]
  • [p]Investment: clear condition changed from collecting 55/65 coins → 50/60 coins.[/p]
  • [p]Relay Race: clear condition changed to rolling the ball 25/30 times.[/p]
  • [p]Relay Race: bet reward increased from 30% → 50%.[/p]
  • [p]No More Gambling: clear condition changed from 300/400 → 350/450.[/p]
[p][/p][h3]House Edge / Challenge Mode Adjustments[/h3]
  • [p]Increasing House Edge level no longer grants additional coins.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where scores were not added correctly when continuing at high scores.[/p]
  • [p]Fixed an issue where the same boss could appear consecutively when continuing a run.[/p]
  • [p]Fixed an issue where Repeat Ball marks were not being removed.[/p]
  • [p]Fixed a freeze occurring when clearing the game after using another Repeat Ball while a mark should have been removed.[/p]
  • [p]Fixed an issue where the Pioneer Badge always granted bonus value to all chips when disabled by a boss ability.[/p]
  • [p]Fixed an issue where the Wave Ball effect remained after switching to another ball.[/p]
  • [p]Fixed an issue where the Super Ball multiplier was displayed incorrectly.[/p]
  • [p]Fixed an issue where chip and multiplier values were displayed incorrectly during upgrades.[/p]
  • [p]Fixed an issue where Gold Bet displayed incorrect chip values when equipped.[/p]

0.7.1 hotfix 1 (Revised)

  • [p]Fixed a bug that calculated the oppression score incorrectly.[/p]
  • [p]Fixed a bug that made Harbinger Ball never use up a turn.[/p]
  • [p]Fixed a bug where StrikeStreet targeted 0 when it used all pockets.[/p]
  • [p]You can now open the description window with the Tab key (supports Steam Deck).[/p]
  • [p]Fixed an issue where betting was not possible when all pockets were 0.[/p]
  • [p]Fixed a bug that caused the game to stop when entering a boss while holding Snowdrop and Frost Pocket.[/p]
  • [p]Fixed a bug where Fickle did not remove tokens from the deck correctly when destroying other tokens.[/p]
  • [p]Fixed a bug where Token Burner did not open the token deck after restarting.[/p]
  • [p]Fixed a bug that treated Golden Ratio as a chip badge.[/p]
  • [p]Fixed a bug where Chaos Bet calculated valid betting positions incorrectly.[/p]
[p]+[/p]
  • [p]Fixed a bug where Oppression, once activated, could not be disabled by other abilities.[/p]
  • [p]Fixed a bug where Oppression stopped generating score when it was disabled.[/p]

0.7.1 Patch Note

[p][/p][p][/p][h3]Collection[/h3][p]-A collection has been added. For now, you can only view basic item information, but additional statistical data will be available in future updates.[/p][p]-The Collection feature unlocks after you defeat the Stage 1 boss once.[/p][p][/p][h3]Changes[/h3][p]-When rerolling choices using the dice, options that have already appeared will no longer show up again (though once all options have appeared at least once, they may appear again).[/p][p]-When purchasing a pocket, pockets with the same number now highlight.[/p][p]-We revised the shop reroll text due to feedback that it was confusing, and moved the changing shop information into the detailed info section.[/p][p]-Overall mouse and button interaction logic has been improved so button descriptions display correctly.[/p][p]-Reduced the delay between token shuffle → draw.[/p][p]-To avoid confusion, Wood Tokens now display 0 chips and 0 mult when they are the currently active token.[/p][p]-The Large Ball can now add multiple stacks for different items at once.[/p][p]-You can now see the last ability the Trickster used.[/p][p]-Added new effects to Strike Street.[/p][p]-Slightly increased the spawn rate of rare badges, and slightly decreased the spawn rate of common badges.[/p][p]-The score calculation effect has been improved.[/p][p]-The acceleration based on the speed setting works better now.[/p][p]-The default speed setting has been changed to 2.[/p][p]-The Bard now shows its effects at better, more fitting timings.[/p][p][/p][h3]Bug Fix[/h3][p]-Fixed several parts of the UI where changing the language would not properly update.[/p][p]-Fixed a bug where the Molotov Cocktail did not properly display current item values.[/p][p]-Fixed a bug where the Molotov Cocktail’s description was displayed in the wrong location.[/p][p]-Fixed an issue where Struere Two would not activate unless its value was exactly 2.[/p][p]-Fixed an issue where Struere Two would apply stacks after calculation instead of before.[/p][p]-Fixed a bug where the token UI would not return to the first page after restarting when there were more than two pages of tokens.[/p][p]-Fixed a bug where Bag of Balls would always activate.[/p][p]-Fixed a bug where Tantrum would return destroyed tokens (destroyed by discard) back into the draw pool.[/p][p]-Fixed a bug where game modes and House Edge were loaded incorrectly when restarting after selecting Continue.[/p][p]-Fixed a bug where House Edge kept increasing even in Seed Runs.[/p][p]-Fixed a bug where the spawn rates of various related items were not being adjusted correctly.[/p][p]-Fixed a bug where the Pocket Collector didn’t interact properly with the Bard.[/p][p]-Fixed a bug where the seed behaved differently the first time you entered it after starting the game.[/p][p][/p][p][/p][h3]Russian & Simplified Chinese[/h3][p]The beta translations for Russian and Simplified Chinese have been improved.
You can enable beta language support by selecting the language in the settings menu.[/p][p]Special thanks to Energ_Turtle and DanexusS for their help in fixing the translations! [/p]

0.7.0 hotfix 2

  • [p]Fixed a bug where the Golden Mace didn’t work when its value was the same as the description.[/p]
  • [p]Fixed a bug where Challenge Mode was not properly unlocked when loading certain old save files.[/p]
  • [p]Fixed a bug where House Edge was not unlocked after clearing the game with characters other than the Archer.[/p]
  • [p]Fixed an issue where the pocket description remained on screen when it wasn’t needed.[/p]
  • [p]Fixed a bug where House Edge didn’t properly increase the score.[/p]
  • [p]Fixed a bug where Sazerac Score decreased the score instead of increasing it.[/p]

0.7.0 hotfix

[p][/p]
  • [p]Added German language support (beta).
    (French, Spanish, Russian, Japanese, Chinese, and German are currently in beta.)[/p]
  • [p]Improved language switching for smoother transitions.[/p]
  • [p]Fixed a bug with incorrect default font selection.[/p]
  • [p]Added SHIFT functionality to several items that required a "View Details" feature.[/p]
  • [p]Fixed a bug where the Woodmissar’s effect that removed the disadvantage of Wood Tokens was still being applied.[/p]
  • [p]Fixed an issue where The Last Shot would not reactivate after triggering once.[/p]
  • [p]Fixed a bug where the Trickster caused game buttons to become unresponsive when gaining items whose states change instantly.[/p]
  • [p]Fixed an issue where the Reward / Bonus / Quest windows occasionally failed to display proper animations.[/p]
  • [p]Fixed various text errors.


    Come join our Discord channel and leave a discussion![/p]