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Special Pockets & Dart Update



“In this patch, Special Pockets, Darts, and Pocket Packs have been added.

Special Pockets are abilities that add various effects to the roulette. They can be purchased from the shop, added to the roulette, and provide various abilities based on different concepts.”

- Star Pocket: Balls that enter this slot gain 50% more points. Price - 7 Coins.
- Gold Pocket: When a ball enters this slot, you gain 1 Gold. It can be activated once per round. Price - 4 Coins.
- Forge Pocket: Tokens from balls that enter this slot are leveled up. Price - 9 Coins
- Frozen Pocket: This slot is frozen at the start of the round. Price - 2 Coins
- Joker Pocket: This slot is treated as any number and color. Price - 7 Coins
- Portal Pocket: Balls that enter this slot are moved to another designated Pocket. Price - 6 Coins
- Chain Pocket: Select three Pockets at once. When a ball enters this slot, you gain 10% of the bet from all other Chain Pocket slots. Price - 6 Coins
- Gluttony Pocket: Consumes balls that enter this slot. Each consumed ball grants 15 points. Price - 5 Coins

“Darts are unlocked after clearing Stage 3 once and become available in the next game. They start appearing from Stage 2 and modify the roulette.”

“Darts add various positive or negative effects to the round, providing diversity to regular rounds. The number of Darts increases as you progress through the stages, with 0 to 3 Darts appearing per round.”

- Gold Pocket Dart: Adds 6 Gold Pockets during this round.
- Forge Pocket Dart: Adds 2 Forge Pockets during this round.
- Token Upgrade Dart: Upgrades the last used token.
- Token Downgrade Dart: Lowers the level of the first used token by 1.
- More Token Dart: Adds one more token for the round.
- More Target Score Dart: Increases the score required to clear the round by 20%.
- Color Pocket Dart: Changes the roulette's color to the specified color during this round.
- 0 Pocket Dart: The first slot where a ball lands becomes 0.
- Discard Reduce Dart: Reduces the number of discards by 2.
- Bet Freeze Dart: Freezes 33% of the Pockets in the first bet.
-

“Additionally, Pocket Packs have been introduced, allowing a new way to adjust the numbers on the roulette. After selecting the corresponding bet, Pocket Packs provide multiple numbers related to that bet. They appear with low probability in the shop’s Pocket slots. With Pocket Packs, players can more actively modify the roulette to their desired form.”

“The overall system has been balanced accordingly due to the addition of these elements.”

[h3]Balance Adjustments:[/h3]

“Until now, the game design allowed players to automatically get stronger as they progressed, with increases in round tokens, discards, and reward coins. This excess in later rounds overshadowed the sense of achievement from active strategies like using items or quests. To address this, we're standardizing resource amounts in the later game stages. This patch will introduce new features to help players grow stronger in a more balanced way.”

- Starting from Stage 2, round tokens and discards per round will be consistently 6 and 5, regardless of the stage
- Starting from Stage 2, each round will give 8 gold coins.
- Starting from Stage 2, boss rounds will provide 12 gold coins.

[h3]Ball or Bet Adjustments:[/h3]

Balls

“The multi-ball was already the most valuable in earlier versions. With new special pockets, its value rose further, leading to adjustments. Now, while the multi-ball's base value is higher, its enhancement from scoring points has been moderated.”

- Corrected the issue where balls had lower point values at higher token levels.
- Super Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Repeat Ball Points: 10/15/15/20/25/25 > 10/15/20/25/35/45/60
- Ice Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Heart Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Large Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Target Ball Points: 15/20/25/30/35/40/45 > 15/20/25/30/45/60/80
- Wave Ball Points: 1/1/1/1/1/1/1 > 1/4/7/10/16/22/31
- Multi Ball Points: 5/7/9/11/15/19/25 > 10/15/20/25/35/45/60
- Multi Ball: now only score x0.5
- Multi Ball: number of balls 2/3/4/5 > 3/4/5/6 depending on the level.

“Although Mirror Bet was intended to be used with balls like the Target Ball or Large Ball, its power level was too weak, making it often better not to use it. This ambiguity in its usefulness led to it feeling like a poor choice and thus, it was rarely used. By enhancing its strength, it is intended to be used in a variety of ways.”

- Mirror Bet: x1.5/x2/x2.5/x3.5 > x2/x3/x4/x5
- New: Crown Bet
- Crown Bet: Provides additional chips when there are no other affecting bets in the same pocket. Chips x1.5/x2/x2.5/x3.5 depending on the level.
- Crown Bet Price: 8coins
- Flash Bet Price: 3coins > 7coins
- Echo Bet Price: 3coins > 6coins
- Ice Bet Price: 3coins > 6coins
- Color/ Even odd/ High low Bet Chips: 20/30/40/70/100/130/180 > 20/30/40/50/70/90/120
- Column/ Dozen Bet Chips: 30/45/60/100/140/180/240 > 30 50 70 90 130 170 230
- Line Bet Chips: 50/75/100/150/200/250/320 > 50/80/110/140/200/260/350
- Corner Bet Chips: 60/90/120/180/240/300/400 > 60/95/130/165/235/305/410
- Street Bet Chips: 70/105/140/210/280/350/460 > 70 110 150 190 270 350 470
- Split Bet Chips: 80/120/160/240/320/400/540 > 80/125/170/215/305/395/ 530
- Straight Bet Chips: 100/150/200/300/400/500/700 > 100/160/ 220/ 280/ 400/ 520/ 700

[h3]Badge Adjustments:[/h3]

“The value of the Target Ball has been adjusted to match that of other balls, and the values of the following items have been accordingly modified.”

- Too many targets: points 80 > 40
- Bull’s eye: points x3 > x2.5


[h3]Boss Adjustments:[/h3]

- Rapid cooling now applies by rounding up the number of frozen slots.

[h3]Quest and Reward Adjustments:[/h3]

- Monochrome: Chips x3 > x4

[h3]House Edge or Challenge Mode Adjustments:[/h3]

- The basic house edge no longer increases prices based on the number of the pocket.
- The basic house edge increases the price of rerolls by 1 coin every three rerolls.
- Reroll bellini: now increases the price of rerolls by 1 coin every two rerolls.


[h3]Bug Fixes:[/h3]

- Fixed a bug where the game would crash if the Trickster started and then continued after an immediate exit.
- Fixed a bug where the "Repeat repeat" only worked when certain specific items were present.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug where the number of pockets was not displayed correctly when Monochrome was first acquired.
- Fixed a bug where a specific recently saved run file was preventing the game from progressing.
- (0.4.0 hotfix) Fixed a bug where Trickster did not decrease prices in sale shop when the discount ability was activated.
- (0.4.0 hotfix) Fixed a bug where Trickster's effect did not trigger when filling the third slot with a pocket using the pocket ability.
- (0.4.0 hotfix) Fixed the incorrect position display of Trickster's discount effect.
- (0.4.0 hotfix) Fixed a bug where multiple activations of pocket balls incorrectly changed the pocket.
- (0.4.0 hotfix) Fixed a bug where receiving the same pocket in the same space could stack effects.
- (0.4.0 hotfix) Fixed a bug where Trickster could not copy pocket packs using the pocket ability.
- (0.4.0 hotfix) Fixed a bug where Keen Eye was increasing the value of bets in certain situations instead of decreasing it.
- (0.4.0 hotfix) Fixed a bug where the icon for Trickster's ability didn't disappear after purchasing the item.
- (0.4.0 hotfix2) Fixed the issue where special pocket tooltips were visible while the roulette was spinning.
- (0.4.0 hotfix2) Fixed the issue where special pocket tooltips were visible when using the target ball.
- (0.4.0 hotfix2) Fixed the bug where pressing Enter would make the mouse disappear.
- (0.4.0 hotfix2) Fixed the bug where incorrect music would play when toggling options in the menu.
- (0.4.0 hotfix2) Fixed the bug where the Cycle badge did not consume the bard's abilities.
- (0.4.0 hotfix2) Fixed the bug where the Cycle badge would activate at the end of the shop.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit would decrease when restarting with a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit would not decrease when exiting and retrying with a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit was incorrectly displayed when attempting a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the harbinger ball did not interact with special pockets.
- (0.4.0 hotfix2) Fixed the bug where the pocket ball did not correctly copy certain special pockets.
- (0.4.0 hotfix2) Fixed the bug where the gluttony pocket did not consume the ball in specific situations.
- (0.4.0 hotfix2) Fixed the bug where the previous exit would not disappear when equipping a portal pocket to another portal pocket.
- (0.4.0 hotfix2) Fixed a bug where 00 pockets were displayed as 0 when highlighted.
- (0.4.0 hotfix2) Fixed a bug where items activated upon acquisition would also activate upon restart.
- (0.4.0 hotfix2) Fixed a bug where the Pocket Fixer caused a crash when moving to the next round.
- (0.4.0 hotfix2) Fixed a bug where Investment showed incorrect effects when scoring.

[h3]Feature Adjustments:[/h3]

- (0.4.0 hotfix2) Add safeguard to prevent duplicate selections when choosing special pockets.
- (0.4.0 hotfix2) Some unnatural sounds have been fixed.

Patch Note 0.3.0d

Patch Note 0.3.0d


[h2]Balance Adjustments:[/h2]

- Ball & Bet Upgrade categories in the shop are now merged into the ball category and bet category.
- Therefore, from now on, ball upgrades will appear in the ball section, and betting upgrades will appear in the betting section in the shop.
- The probability of upgrades appearing will increase as the stages progress. By the time you reach stage 3, the desired upgrades will appear at the same probability as before, and the probability will increase further as you advance.

[h2]Ball or Bets Adjustments:[/h2]

- The Pocket Ball has been reworked.
- The Pocket Ball now allows you to select 4/3/2/1 number of pockets based on its ability level before rolling the ball. The pocket where the Pocket Ball lands will be one of the selected pockets.
- The Pocket Ball is no longer fragile.

- The Repeat Ball has been updated. The Repeat Ball now interacts with Multi Balls according to the remaining counts. If there are 3 uses left but 5 Multi Balls are rolled, 3 balls will occupy the Repeat Ball slot (the display of remaining uses will be added later).

[h2]Badge Adjustments:[/h2]

- Duality now provides 50 chips instead of 20 chips per two-colored pocket.
- Duality now only provides chips for pockets with two colors.
- Prime Number has been buffed, providing 90 chips instead of 75 chips.
- Indecisive Pocket now provides 4% extra score per pocket change instead of chips.
- The price of Indecisive Pocket has increased from 9 coins to 11 coins.
- Betsudo has been reworked: instead of reducing chips by the number of empty pockets, it now provides chips based on the length of the streak of the same color adjacent to the pocket where the ball lands, giving 15 chips per connected same-color pocket.
- Do a Barrel Reroll has been reworked: now, rerolling earns stacks, which are randomly distributed into ball points/chips/score upon each reroll. Do a Barrel Reroll starts with 30 stacks when purchased.
- The price of Do a Barrel Reroll has increased from 7 coins to 9 coins.

[h2]Quest and Reward Adjustments:[/h2]

- Natural Selection has been updated: its basic functionality remains, but the description has been made more intuitive.
- Natural Selection now provides 4 discard attempts / 1 attempts for House Edge(Quest Varoni) when chosen.
- The clear condition for Natural Selection in House Edge mode (Quest Varoni) has been changed from requiring success in two rounds to only one round.
- Investment now provides 4% extra score per gold instead of chips.
- Monochrome now changes the first 3 bet types to color bets when selected.

[h2]Bug Fixes:[/h2]

- Fixed a bug where the game couldn't restart after exiting the perk shop.
- Fixed the issue where repulsion caused a crash when all pockets on the wheel had the same number.
- Fixed a bug where bet abilities appeared in the tutorial.
- Fixed a bug where Snowdrop's multiplier was not being applied.

[h2]Text Adjustments:[/h2]

- Updated the description of the Reroll Bellini to match the changed shop.

Patch Note 0.3.0c

Patch Note 0.3.0c


[h3]Feature Adjustments:[/h3]

- Added a feature to display the number of items when there are two or more of the same item.

[h3]Bug Fixes:[/h3]

- Fixed a bug where duplicated items disappeared when restarting the game.
- Fixed the bug where the Frozen Sandwich was not activating.
- Fixed a bug where the Indecisive Pocket effect appeared when it should not.
- Fixed a bug where the Bet Diversity effect appeared when it should not.
- Fixed a bug where Ascending Order did not trigger the Bard’s abilities.
- Fixed a bug where the multiplication symbol for Ascending Order was incorrectly displayed.
- Fixed a bug where the Bard's ability sound played multiple times.
- Fixed a bug where the Bard’s ability was calculated multiple times in situations where it should not be (e.g., Multi-Ball or when a single item triggers simultaneously).
- Fixed a bug where the Bard's ability, when recalculated in the shop, caused the item count to become negative.
- Fixed a bug where items were permanently used up if the game was restarted after using the Bard's ability in the shop.
- Fixed a bug where the Pocket's highlight remained continuously.
- Fixed a bug where the previous page button did not appear when there were many items after restarting the game.
- Fixed a bug where the value of the Super Ball was not applied correctly.
- Fixed a bug where the value of the Flash Bat was not applied correctly.
- Fixed a bug where the value of the Mirror Bat was not applied correctly.
- Fixed a bug where the value of the Normal Bat upgrade was not applied correctly.
- Fixed a bug where the value of the Normal Ball upgrade was not applied correctly.
- Fixed a bug where the Trickster's ability erased marks from slots that had not been used.
- Fixed a bug where restarting was impossible after starting via the continue option.
- Fixed a bug where restarting was possible during the tutorial.

[h3]Text Adjustments:[/h3]

- Improved the clarity of some descriptions.

Shop Rework & New Class Now Live! 0.3.0

The shop has been reworked!

We have decided to apply the new shop configuration to the live version as well. You can check out the detailed description of the new shop in the 0.3.0(beta) and 0.3.0a(beta) patch notes. We also want to extend our gratitude to everyone who participated in the beta test and provided feedback.

New Class

A new class, Bard, has joined the casino! Clear stages with the Bard’s mystical ability to activate badge effects twice!

Bug Fixes

-Fixed a bug where the mirror bet was not working correctly
-Fixed a bug where tokens could be selected in situations where they shouldn't be
-Fixed a bug where the 8-ball kept multiplying indefinitely / improved clarity of the description
-Fixed a bug where the loan amount persisted even after restarting

We were unable to include some features that should have been patched in version 0.3.0. The features that were not added will be included in a follow-up patch scheduled for a few days later.

Patch Note 0.3.0 (beta)

Patch Note 0.3.0 (beta)


You can now test the reworked shop in this patch.

Since it's a beta version, there may be many bugs or placeholder texts included.
(How to Participate in the Beta Branch)

For save data that hasn't completed the tutorial in the previous version, conflicts may occur, so we recommend testing for users who have completed the tutorial.

This test version intentionally excludes all other update elements except those directly related to the shop. Therefore, some items that may confuse you are temporarily disabled.

[h2]Why is shop rework necessary?[/h2]

Basically, the existing shop overwhelmed new players with too many choices, leading to confusion. Also, there was an inherent problem where the game's depth decreased despite the increased burden on the player, because there were actually fewer meaningful choices in the existing shop. Therefore, the structure of the shop was completely redesigned.

[h2]How was it reworked?[/h2]

[h3]1. The goals of the revamped shop are primarily threefold:[/h3]

First, we aim for new players not to be overwhelmed by too many choices offered in the game and to naturally concentrate on the game.

Second, compared to the previous version's shop, we hope to be able to choose where to focus. For example, in versions prior to 0.2.0, you could always get the necessary elements, but in version 0.3.0, when the shop configuration that suits me appears, you can choose whether to lock the shop, allowing you focus on the necessary elements.

Also, with the reduction in reroll prices, it will be much easier to focus on obtaining desired badges, balls, bets, etc., compared to before. In other words, I hope that players will have more control over their strategies.

Third, we hope to address the issue of the previous version's shop, where players could attempt desired builds every match. The shop in version 0.3.0 opens up the possibility of trying out new builds by offering discounted items, while at the higher HE, players won't just clear using the preferred build, but rather, balance the initial build based on discounted items, and strategically find supporting items. This direction is aimed at balancing to encourage players to compose their early builds based on discounted items and strategically find supporting items for later stage of the game.

[h3]2. Separated the upgrade elements.[/h3]

By separating the way tokens are strengthened, we've resolved the problem of balancing balls and bets properly, which was difficult in the existing method. (The current state doesn't mean good balance, but it means that it is now structurally possible to adjust the values for each element separately. Compared to the previous version where multiple elements were tied to one upgrade.)

[h3]3. Created item tags.[/h3]

We've adjusted the appearance probability of each item based on the tags attached to the items. For example, items that can only be used in specific situations (e.g., items that give additional scores in pockets 6 and 28) have been modified to have slightly lower appearance probabilities when there is not many pockets 6 and 28. This reduces the probability of items that are overly suitable for specific situations from filling up the shop. But, unless specifically stated otherwise, there won't be an increase in item appearance probability over base value. (Currently, there is an issue where the variety of items feels less than before due to this change, and we plan to address this by quickly adding more items.)

[h3]****Added detailed descriptions for upgrades****[/h3]

Added a feature where you can view detailed descriptions of certain items or token upgrades by pressing the left Shift key. In-game explanations and UI for detailed descriptions, and controller support will be added at official release.


[h2]Balance Adjustments:[/h2]

- Now the shop displays 6 items, and among them, 2 are non-rerollable discounted items that can be purchased at a lower price than the original price.
- The reroll price has been reduced to 1 gold.
- A loan feature has been added to the shop. When used, you receive 1 gold in that turn, and you must repay 2 gold in the next round. It can be used up to 3 times in one shop turn.
- The shop now has predefined layout types, and when rerolling, it will only provide items from the same category.
- Each layout can be maintained for the next shop through locking.
- Now, the scoring upgrades for tokens and the special abilities upgrades for balls/betting are separated. Typically, the cost for token upgrades, which could previously be 3, 5, 7, 9, 11, 13, has been changed to 3, 4, 5, 6, 7, 8. However, token upgrades no longer enhance the abilities of balls or betting. The abilities of balls or betting can now be strengthened by purchasing ball ability upgrade or betting ability upgrade from the shop. Through these enhancements, special abilities can be upgraded up to +3 levels(when not upgraded, it will have a +1 level).
- The way of equipping bets to tokens has been reworked, now choosing bets no longer overwrites the existing bets. Now bets are divided into betting types and betting abilities. Betting type determines where to place the bet, (such as color, odd/even, corner, etc), while betting ability refers to enhancing the bet (such as Ice Bet, Gold Bet, Echo Bet, etc). Now, instead of purchasing a single bet combining both type and ability, you can purchase betting types and betting abilities separately.
- Each badge now has a tier. Purchasing “Unique” badges will decrease the probability of other unique badges appearing. Additionally, the starting bonus, the rare item box, has been changed to provide unique badges. Furthermore, each badge is tagged to have different appearance probabilities depending on the situation. Specific tag will be shown in UI with the official update.
- The chip gift / point gift / score gift has been added to the shop. Instead of selecting one out of three like a random item box, these gifts immediately provide a randomly selected badge from the corresponding category. These items will no longer appear if you already own at least one item with the corresponding tag.

[h2]Ball or Bets Adjustments:[/h2]

- Multi Ball’s base point increases from 5,7,10,10,12,15,15 to 5,7,9,11,15,19,25
- Multi Ball rolls 3/4/5 balls at each ability level.
- Super Ball’s base point decreased from 25,40,60,85,115,150,190 to 15,20,25,35,45,55,75
- Super Ball grants 2x/2.5x/3x base point at each ability level.
- Repeat Ball ability grants 1/2/3 times repeat at each ability level.
- Frozen Ball freeze 9/13/19 pockets at each ability level.
- Heart Ball is fragile after 1/3/5 uses at each ability level.
- Large Ball has 3/5/7 times the size at each ability level.
- Large Ball can now interact with pocket related badges multiple times with one roll.
- Pocket Ball’s base point increases from 5,7,10,10,12,15,15 to 5,7,9,11,15,19,25
- Pocket Ball is fragile after 1/2/3 uses at each ability level. (Will be adjusted later)
- Target Ball target 7/5/3 pockets at each ability level.
- Wave Ball’s base point increases 3/6/10 points per roll at each ability level

- Gold Bet now retains 1/2/3 times before turning into normal bet at each ability level.
- Ice Bet now freeze 6/8/12 nearest pockets at each ability level.
- Echo Bet now grants 0.5x/1x/1.5x chips at each ability level.
- Flash Bet now grants 2x/2.5x/3x chips at each ability level.
- Mirror Bet now grants 1.5x/2x/2.5x chips at each ability level.
- Straight Up Bet is now called Straight Bet

[h2]Badge Adjustments:[/h2]

- Badge Rarity is properly added to all badges. (It will be shown in badge description at official patch)
- The price of Bailout is adjusted from 9 coins to 11 coins.
- The price of The Cavalry is adjusted from 9 coins to 8 coins. Token multiplier changed from 1.5x to 2x.
- The threshold for Scrooge decrease has been reduced from 5 gold to 3 gold.
- Betsudo provides 90 chips instead of 100. Reduced chip for empty pocket has been reduced from 20 to 15
- Prime Number provides 75 chips instead of 60.
- Slot four Discard provides 1 discard instead of 2 discards.
- The price of Flash Duration is adjusted from 11 coins to 9 coins.
- The price of Longer Echo is adjusted from 10 coins to 9 coins.
- The price of Repulsion is adjusted from 5 coins to 7 coins.
- The price of Harbinger Ball is adjusted from 5 coins to 9 coins.
- The price of SubZero is adjusted from 11 coins to 9 coins.
- The price of Wave bet is adjusted from 9 coins to 11 coins.
- The price of Aftershock is adjusted from 9 coins to 11 coins.
- The price of Ascending Order is adjusted from 9 coins to 11 coins. Token multiplier changed from 0.4x to 0.5x.
- The price of Splendor is adjusted from 7 coins to 11 coins. Multiplier changed from 2x to 2.5x.
- The price of Growing love is adjusted from 7 coins to 11 coins. Provides 40 points instead of 20.
- Get Over Here provides 60 base chips instead of 40.
- The price of Prince and The pauper is adjusted from 7 coins to 11 coins. Multiplier changed from 4x to 5x.
- Indecisive pocket now records slot changed before buying the badge.
- Keep the change now records spending money before buying the badge.

[h2]Class Adjustments:[/h2]

- Trickster’s ability now more likely to give special ability of each behavior. (ex) If last bought item is pocket, “Pocket Changing ability” will be more likely to happen than before.
- Now ability granting random badge only proc when last bought item is Badge. You can now control whether you want to gain random badge or not.
- Increased overall chance of mark appearing
- Free reroll ability grants one more free reroll
- Now locking shop also locks mark of trickster

[h2]House Edge or Challenge Mode Adjustments:[/h2]

- Sealing Hipflask now lock only 1 token instead of half of tokens.
- Reroll Bellini now increase reroll price 1 coin per reroll at the shop

[h2]Feature Addition:[/h2]

- When at the betting table, the exception of appearance of the highest number of bets only applies to straight to line betting. Now, for all other bets, whenever the number of bets is not equal, the highest number of bets will always be displayed.

[h2]Bug Fixes:[/h2]

- Fixed a bug where Indecisive Pocket crashes the game.
- Fixed a bug where badges related to the Target ball do not work under certain conditions.
- Fixed a bug where the Ice related boss turns a frozen pocket into an unfrozen pocket.
- Fixed a bug where the edges were cut off in the shop display.

[h2]Known Issues Being Addressed:[/h2]

- It has been pointed out that changing pockets feels excessively difficult compared to before. We acknowledge that this is a real issue and adjustments are planned
- Super Ball and Flash Bet’s base values do not appear correctly in the UI
- Some Bet Ability shows placeholder description.
- Certain item shows text out of bound when pressing Shift