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Special Pockets & Dart Update



“In this patch, Special Pockets, Darts, and Pocket Packs have been added.

Special Pockets are abilities that add various effects to the roulette. They can be purchased from the shop, added to the roulette, and provide various abilities based on different concepts.”

- Star Pocket: Balls that enter this slot gain 50% more points. Price - 7 Coins.
- Gold Pocket: When a ball enters this slot, you gain 1 Gold. It can be activated once per round. Price - 4 Coins.
- Forge Pocket: Tokens from balls that enter this slot are leveled up. Price - 9 Coins
- Frozen Pocket: This slot is frozen at the start of the round. Price - 2 Coins
- Joker Pocket: This slot is treated as any number and color. Price - 7 Coins
- Portal Pocket: Balls that enter this slot are moved to another designated Pocket. Price - 6 Coins
- Chain Pocket: Select three Pockets at once. When a ball enters this slot, you gain 10% of the bet from all other Chain Pocket slots. Price - 6 Coins
- Gluttony Pocket: Consumes balls that enter this slot. Each consumed ball grants 15 points. Price - 5 Coins

“Darts are unlocked after clearing Stage 3 once and become available in the next game. They start appearing from Stage 2 and modify the roulette.”

“Darts add various positive or negative effects to the round, providing diversity to regular rounds. The number of Darts increases as you progress through the stages, with 0 to 3 Darts appearing per round.”

- Gold Pocket Dart: Adds 6 Gold Pockets during this round.
- Forge Pocket Dart: Adds 2 Forge Pockets during this round.
- Token Upgrade Dart: Upgrades the last used token.
- Token Downgrade Dart: Lowers the level of the first used token by 1.
- More Token Dart: Adds one more token for the round.
- More Target Score Dart: Increases the score required to clear the round by 20%.
- Color Pocket Dart: Changes the roulette's color to the specified color during this round.
- 0 Pocket Dart: The first slot where a ball lands becomes 0.
- Discard Reduce Dart: Reduces the number of discards by 2.
- Bet Freeze Dart: Freezes 33% of the Pockets in the first bet.
-

“Additionally, Pocket Packs have been introduced, allowing a new way to adjust the numbers on the roulette. After selecting the corresponding bet, Pocket Packs provide multiple numbers related to that bet. They appear with low probability in the shop’s Pocket slots. With Pocket Packs, players can more actively modify the roulette to their desired form.”

“The overall system has been balanced accordingly due to the addition of these elements.”

[h3]Balance Adjustments:[/h3]

“Until now, the game design allowed players to automatically get stronger as they progressed, with increases in round tokens, discards, and reward coins. This excess in later rounds overshadowed the sense of achievement from active strategies like using items or quests. To address this, we're standardizing resource amounts in the later game stages. This patch will introduce new features to help players grow stronger in a more balanced way.”

- Starting from Stage 2, round tokens and discards per round will be consistently 6 and 5, regardless of the stage
- Starting from Stage 2, each round will give 8 gold coins.
- Starting from Stage 2, boss rounds will provide 12 gold coins.

[h3]Ball or Bet Adjustments:[/h3]

Balls

“The multi-ball was already the most valuable in earlier versions. With new special pockets, its value rose further, leading to adjustments. Now, while the multi-ball's base value is higher, its enhancement from scoring points has been moderated.”

- Corrected the issue where balls had lower point values at higher token levels.
- Super Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Repeat Ball Points: 10/15/15/20/25/25 > 10/15/20/25/35/45/60
- Ice Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Heart Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Large Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Target Ball Points: 15/20/25/30/35/40/45 > 15/20/25/30/45/60/80
- Wave Ball Points: 1/1/1/1/1/1/1 > 1/4/7/10/16/22/31
- Multi Ball Points: 5/7/9/11/15/19/25 > 10/15/20/25/35/45/60
- Multi Ball: now only score x0.5
- Multi Ball: number of balls 2/3/4/5 > 3/4/5/6 depending on the level.

“Although Mirror Bet was intended to be used with balls like the Target Ball or Large Ball, its power level was too weak, making it often better not to use it. This ambiguity in its usefulness led to it feeling like a poor choice and thus, it was rarely used. By enhancing its strength, it is intended to be used in a variety of ways.”

- Mirror Bet: x1.5/x2/x2.5/x3.5 > x2/x3/x4/x5
- New: Crown Bet
- Crown Bet: Provides additional chips when there are no other affecting bets in the same pocket. Chips x1.5/x2/x2.5/x3.5 depending on the level.
- Crown Bet Price: 8coins
- Flash Bet Price: 3coins > 7coins
- Echo Bet Price: 3coins > 6coins
- Ice Bet Price: 3coins > 6coins
- Color/ Even odd/ High low Bet Chips: 20/30/40/70/100/130/180 > 20/30/40/50/70/90/120
- Column/ Dozen Bet Chips: 30/45/60/100/140/180/240 > 30 50 70 90 130 170 230
- Line Bet Chips: 50/75/100/150/200/250/320 > 50/80/110/140/200/260/350
- Corner Bet Chips: 60/90/120/180/240/300/400 > 60/95/130/165/235/305/410
- Street Bet Chips: 70/105/140/210/280/350/460 > 70 110 150 190 270 350 470
- Split Bet Chips: 80/120/160/240/320/400/540 > 80/125/170/215/305/395/ 530
- Straight Bet Chips: 100/150/200/300/400/500/700 > 100/160/ 220/ 280/ 400/ 520/ 700

[h3]Badge Adjustments:[/h3]

“The value of the Target Ball has been adjusted to match that of other balls, and the values of the following items have been accordingly modified.”

- Too many targets: points 80 > 40
- Bull’s eye: points x3 > x2.5


[h3]Boss Adjustments:[/h3]

- Rapid cooling now applies by rounding up the number of frozen slots.

[h3]Quest and Reward Adjustments:[/h3]

- Monochrome: Chips x3 > x4

[h3]House Edge or Challenge Mode Adjustments:[/h3]

- The basic house edge no longer increases prices based on the number of the pocket.
- The basic house edge increases the price of rerolls by 1 coin every three rerolls.
- Reroll bellini: now increases the price of rerolls by 1 coin every two rerolls.


[h3]Bug Fixes:[/h3]

- Fixed a bug where the game would crash if the Trickster started and then continued after an immediate exit.
- Fixed a bug where the "Repeat repeat" only worked when certain specific items were present.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug where the number of pockets was not displayed correctly when Monochrome was first acquired.
- Fixed a bug where a specific recently saved run file was preventing the game from progressing.
- (0.4.0 hotfix) Fixed a bug where Trickster did not decrease prices in sale shop when the discount ability was activated.
- (0.4.0 hotfix) Fixed a bug where Trickster's effect did not trigger when filling the third slot with a pocket using the pocket ability.
- (0.4.0 hotfix) Fixed the incorrect position display of Trickster's discount effect.
- (0.4.0 hotfix) Fixed a bug where multiple activations of pocket balls incorrectly changed the pocket.
- (0.4.0 hotfix) Fixed a bug where receiving the same pocket in the same space could stack effects.
- (0.4.0 hotfix) Fixed a bug where Trickster could not copy pocket packs using the pocket ability.
- (0.4.0 hotfix) Fixed a bug where Keen Eye was increasing the value of bets in certain situations instead of decreasing it.
- (0.4.0 hotfix) Fixed a bug where the icon for Trickster's ability didn't disappear after purchasing the item.
- (0.4.0 hotfix2) Fixed the issue where special pocket tooltips were visible while the roulette was spinning.
- (0.4.0 hotfix2) Fixed the issue where special pocket tooltips were visible when using the target ball.
- (0.4.0 hotfix2) Fixed the bug where pressing Enter would make the mouse disappear.
- (0.4.0 hotfix2) Fixed the bug where incorrect music would play when toggling options in the menu.
- (0.4.0 hotfix2) Fixed the bug where the Cycle badge did not consume the bard's abilities.
- (0.4.0 hotfix2) Fixed the bug where the Cycle badge would activate at the end of the shop.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit would decrease when restarting with a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit would not decrease when exiting and retrying with a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the maximum limit was incorrectly displayed when attempting a house edge above 270.
- (0.4.0 hotfix2) Fixed the bug where the harbinger ball did not interact with special pockets.
- (0.4.0 hotfix2) Fixed the bug where the pocket ball did not correctly copy certain special pockets.
- (0.4.0 hotfix2) Fixed the bug where the gluttony pocket did not consume the ball in specific situations.
- (0.4.0 hotfix2) Fixed the bug where the previous exit would not disappear when equipping a portal pocket to another portal pocket.
- (0.4.0 hotfix2) Fixed a bug where 00 pockets were displayed as 0 when highlighted.
- (0.4.0 hotfix2) Fixed a bug where items activated upon acquisition would also activate upon restart.
- (0.4.0 hotfix2) Fixed a bug where the Pocket Fixer caused a crash when moving to the next round.
- (0.4.0 hotfix2) Fixed a bug where Investment showed incorrect effects when scoring.

[h3]Feature Adjustments:[/h3]

- (0.4.0 hotfix2) Add safeguard to prevent duplicate selections when choosing special pockets.
- (0.4.0 hotfix2) Some unnatural sounds have been fixed.

Patch Note 0.3.0d

Patch Note 0.3.0d


[h2]Balance Adjustments:[/h2]

- Ball & Bet Upgrade categories in the shop are now merged into the ball category and bet category.
- Therefore, from now on, ball upgrades will appear in the ball section, and betting upgrades will appear in the betting section in the shop.
- The probability of upgrades appearing will increase as the stages progress. By the time you reach stage 3, the desired upgrades will appear at the same probability as before, and the probability will increase further as you advance.

[h2]Ball or Bets Adjustments:[/h2]

- The Pocket Ball has been reworked.
- The Pocket Ball now allows you to select 4/3/2/1 number of pockets based on its ability level before rolling the ball. The pocket where the Pocket Ball lands will be one of the selected pockets.
- The Pocket Ball is no longer fragile.

- The Repeat Ball has been updated. The Repeat Ball now interacts with Multi Balls according to the remaining counts. If there are 3 uses left but 5 Multi Balls are rolled, 3 balls will occupy the Repeat Ball slot (the display of remaining uses will be added later).

[h2]Badge Adjustments:[/h2]

- Duality now provides 50 chips instead of 20 chips per two-colored pocket.
- Duality now only provides chips for pockets with two colors.
- Prime Number has been buffed, providing 90 chips instead of 75 chips.
- Indecisive Pocket now provides 4% extra score per pocket change instead of chips.
- The price of Indecisive Pocket has increased from 9 coins to 11 coins.
- Betsudo has been reworked: instead of reducing chips by the number of empty pockets, it now provides chips based on the length of the streak of the same color adjacent to the pocket where the ball lands, giving 15 chips per connected same-color pocket.
- Do a Barrel Reroll has been reworked: now, rerolling earns stacks, which are randomly distributed into ball points/chips/score upon each reroll. Do a Barrel Reroll starts with 30 stacks when purchased.
- The price of Do a Barrel Reroll has increased from 7 coins to 9 coins.

[h2]Quest and Reward Adjustments:[/h2]

- Natural Selection has been updated: its basic functionality remains, but the description has been made more intuitive.
- Natural Selection now provides 4 discard attempts / 1 attempts for House Edge(Quest Varoni) when chosen.
- The clear condition for Natural Selection in House Edge mode (Quest Varoni) has been changed from requiring success in two rounds to only one round.
- Investment now provides 4% extra score per gold instead of chips.
- Monochrome now changes the first 3 bet types to color bets when selected.

[h2]Bug Fixes:[/h2]

- Fixed a bug where the game couldn't restart after exiting the perk shop.
- Fixed the issue where repulsion caused a crash when all pockets on the wheel had the same number.
- Fixed a bug where bet abilities appeared in the tutorial.
- Fixed a bug where Snowdrop's multiplier was not being applied.

[h2]Text Adjustments:[/h2]

- Updated the description of the Reroll Bellini to match the changed shop.

Patch Note 0.3.0c

Patch Note 0.3.0c


[h3]Feature Adjustments:[/h3]

- Added a feature to display the number of items when there are two or more of the same item.

[h3]Bug Fixes:[/h3]

- Fixed a bug where duplicated items disappeared when restarting the game.
- Fixed the bug where the Frozen Sandwich was not activating.
- Fixed a bug where the Indecisive Pocket effect appeared when it should not.
- Fixed a bug where the Bet Diversity effect appeared when it should not.
- Fixed a bug where Ascending Order did not trigger the Bard’s abilities.
- Fixed a bug where the multiplication symbol for Ascending Order was incorrectly displayed.
- Fixed a bug where the Bard's ability sound played multiple times.
- Fixed a bug where the Bard’s ability was calculated multiple times in situations where it should not be (e.g., Multi-Ball or when a single item triggers simultaneously).
- Fixed a bug where the Bard's ability, when recalculated in the shop, caused the item count to become negative.
- Fixed a bug where items were permanently used up if the game was restarted after using the Bard's ability in the shop.
- Fixed a bug where the Pocket's highlight remained continuously.
- Fixed a bug where the previous page button did not appear when there were many items after restarting the game.
- Fixed a bug where the value of the Super Ball was not applied correctly.
- Fixed a bug where the value of the Flash Bat was not applied correctly.
- Fixed a bug where the value of the Mirror Bat was not applied correctly.
- Fixed a bug where the value of the Normal Bat upgrade was not applied correctly.
- Fixed a bug where the value of the Normal Ball upgrade was not applied correctly.
- Fixed a bug where the Trickster's ability erased marks from slots that had not been used.
- Fixed a bug where restarting was impossible after starting via the continue option.
- Fixed a bug where restarting was possible during the tutorial.

[h3]Text Adjustments:[/h3]

- Improved the clarity of some descriptions.

Shop Rework & New Class Now Live! 0.3.0

The shop has been reworked!

We have decided to apply the new shop configuration to the live version as well. You can check out the detailed description of the new shop in the 0.3.0(beta) and 0.3.0a(beta) patch notes. We also want to extend our gratitude to everyone who participated in the beta test and provided feedback.

New Class

A new class, Bard, has joined the casino! Clear stages with the Bard’s mystical ability to activate badge effects twice!

Bug Fixes

-Fixed a bug where the mirror bet was not working correctly
-Fixed a bug where tokens could be selected in situations where they shouldn't be
-Fixed a bug where the 8-ball kept multiplying indefinitely / improved clarity of the description
-Fixed a bug where the loan amount persisted even after restarting

We were unable to include some features that should have been patched in version 0.3.0. The features that were not added will be included in a follow-up patch scheduled for a few days later.