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Bingle Bingle News

-The Fourth Class 'Hunter' & Class Badges Update- Now Live!

[h2]New Class: Hunter[/h2]
In this patch, a new class called Hunter has been added. Depending on the actions you use most frequently during gameplay, you will gain different abilities. Utilize abilities that suit the current situation to clear the game!

[h2]Unique Class Badges[/h2]
Additionally, this patch introduces unique badges for each class. These items appear as rewards after defeating bosses and either enhance or modify the abilities of each class. Currently, five items have been added for each character except the Hunter. More items will be added in future patches, and badges for the Hunter will be included once the class has been confirmed to be functioning as intended.

[h3]Archer Rework[/h3]
Finally, adjustments have been made to the Archer class. Due to feedback that its abilities were unintuitive and difficult to use, the ability will now activate after every three uses of the ball, rather than only at the end. This change should allow for more varied and strategic use of the Archer's abilities.


[h3]
Quest and Reward Adjustments:[/h3]
- Changed the behavior of Target of Fate so that it now always grants a chip, even if the ball does not actually land in the target pocket. Additionally, clarified in the text that the ball will generally always land in the target pocket.

[h3]Bug Fixes:[/h3]
- Fixed a bug where attempting to view the details of an item without a description in the shop would display placeholder text.
- Fixed an issue where All Joker would always activate whenever a pocket ability changed.
- Fixed a bug where the Archer was not unlocked after completing the tutorial.
- Fixed an issue where the Trickster’s pocket expansion occurred excessively often.
- Fixed a bug where token duplication was guaranteed to appear in boss rewards.


- Fixed a bug where the class descriptions displayed incorrectly.
- Updated the text for Target of Fate.
- Adjusted the No More Gambling text to indicate failure occurs when a "bet" is unsuccessful, not a "chip."
- Made several minor text corrections.

Bingle Bingle + Rack and Slay bundle!

[h3]Introducing the Bingle Bingle + Rack and Slay bundle![/h3]

Thanks to Fabian Fischer's great suggestion, we've created this bundle. If you're someone who doesn’t want to stop rolling the ball, this is a bundle worth checking out.

Rack and Slay is a billiards roguelike dungeon crawler with dynamic, unpredictable gameplay, as the ball can go in any direction!

https://store.steampowered.com/bundle/45957/Bingle_Bingle__Rack_and_Slay/

Development on Bingle Bingle is also ongoing! We’re working hard towards a UI patch, and we sincerely appreciate all the feedback you've provided.

Enjoy the game and look forward to more exciting updates for Bingle Bingle!

Badges! Badges! Badges! NOW LIVE!!

In this patch, over 80 new items have been added. These include various new badges, quests, and reward badges, as well as reworks to classes and house edge, changes to the shop system and functions, and overall balance adjustments.

Previously, the limited range of choices made the gameplay feel repetitive. In version 0.5.0, we have focused on addressing this issue. This patch is not the last, and more options will be added in future updates.




[h3]Various badges, starting badges, reward badges, quests, and house edges:[/h3]

+The balance of existing balls and special pockets has been adjusted, and some mechanics have been modified.



[h3]Changes to the shop structure and functions:[/h3]

Players can now more actively search for items in the desired category. This increases the strategic options available in the shop while eliminating the frustration of waiting for the right shop to appear, as was felt in previous patches.

-You can now change the type of shop you will visit next, at the cost of 1 coin.

-The full shop lock feature has been removed. Instead, you can now right-click on individual items to lock them at the cost of 1 coin.

-Locked slots will bring up items from the next shop category, rather than the locked item, during the next shop reroll.

-Puck has been moved from the badge shop to the pocket shop.



[h3]Class abilities adjustment:[/h3]

- The coin bonus ability for all classes has been unified to gain extra coins based on the number of tokens left in the round.

The coin abilities were tied to vastly different elements, causing balance issues when adding new features. Some classes became overly powerful, while others couldn't use them at all.
This patch reduced class diversity, so we plan to add class-specific badges in future patches.

- The number of tokens in each class's basic deck has been reduced, and different betting types have been included in the first deck.

This aims to make other betting types more accessible from the start. Previously, even after adjusting pockets, finding and using the desired betting type was too restrictive.

[h3]0.5.0 hotfix 1 Patch Notes:[/h3]

Several typos have been corrected.

Performance-related issues will take some time to resolve as they require an overall system adjustment.




You can find more details in the beta version patch notes below.

0.5.0 beta hotfix 1, hotfix 2, hotfix 3

Patch Note 0.5.0 hotfix3 (beta)

[h2]Patch Note 0.5.0 hotfix3 (beta)[/h2]

- You can now lock individual items in the shop by right-clicking on them.
- Locking an item will cost 1 coin. You can spin the shop with the locked item remaining in place.
- Language files have been added. However, since this is a temporary version, some text may be missing.

[h3]Feature Adjustments:[/h3]

- Pucks now appear in the Pocket Shop, and one Pocket will appear in the Badge Shop.
- Betting upgrades will no longer appear in the Betting Shop until Special Bets are unlocked.

[h3]Bug Fixes:[/h3]

- Fixed a bug where Overeating triggered on normal balls.
- Pioneer now interacts correctly with other functions.
- Cycle now interacts correctly with other functions.
- Fixed a bug where Duality was not working at all.
- Fixed a bug where the tutorial did not work properly in the beta version.

Patch Note 0.5.0 hotfix2 (beta)

[h3]Badge Adjustments:[/h3]

- Star Pocket will now apply cumulatively when affected by multiple Star Pockets simultaneously.
- The reduction effect of Joker Pocket will now only apply once, even when influenced by multiple pockets simultaneously.
- The way Joker Pocket interacts with various badges has been changed. In most cases, this will be a buff, but if any negative effects arise for the user, please report them. (However, when counting the number of pockets, a single Joker Pocket will not be treated as multiple pockets.)
- Chain Pocket can no longer receive chips from multiple pockets simultaneously. (In a future UI patch, this will be adjusted to increase the chips from the pocket itself to improve intuitiveness.)
- Nine new badges related to pockets have been added.
- Ascending Order has been reworked: "Now increases the value of the token by 80% for each lower-value token used in that round.

[h3]Quest and Reward Adjustments:[/h3]

- Two new quests have been added.

[h3] Feature Adjustments:[/h3]

- The Bet layout has been updated to interact with Joker Pocket for display.

[h3] Bug Fixes:[/h3]

- Fixed a bug where Large Ball occasionally ignored the 0x multiplier of Equality.
- Fixed a bug where Large Ball occasionally didn’t apply the Monochrome effect.
- Dwindling Rose now properly reduces by 30%, instead of 50%.
- Fixed a bug where pocket-related items didn’t work with Joker Pocket.
- Fixed a bug where Gluttony Pocket would calculate points even though the ball was consumed.
- Fixed a crash that occurred when Portal Pocket moved multiple times.
- Fixed an issue where Portal Pocket didn’t apply when moving multiple times.
- Fixed a bug where Draw Hater’s description text was not properly updated.
- Fixed a bug where the final score exceeded 999,999,999.
- The Double Apply starting badge now interacts properly with Bard.
- Fixed a bug where Matryoshka copied tokens.
- Fixed a bug where Matryoshka could draw tokens that had been destroyed.
- Fixed a bug where Defiant was not functioning.
- Bard’s abilities have undergone significant adjustments (if you experience any unexpected interactions, please report them).
- Fixed a bug where High Chair would trigger Bard’s ability even when conditions weren’t met.
- Fixed a bug where the continue item button would not work if spread across two pages.
- Fixed a bug where House Edge’s gold increase/decrease was not applied to Gold Mace's coin calculations.

[h3]Text Adjustments:[/h3]

- Fixed a text error in Round Robin.
- The current text for Duality has been updated to specify that it only works on pockets where Duality is applied.
- Frozen Sandwich’s description has been updated to state that it gives based on the number of frozen slots within its range.
- Chaos Bet’s description has been updated to clarify that if it doesn’t meet the conditions, it becomes a normal bet.
- Ice Ball’s missing detailed description has been added.
- The description for Betting Payback has been corrected to mention chips instead of points.
- Fixed a bug where Growth Support would incorrectly display other item descriptions.

[h3]Known Issues Being Addressed:[/h3]

- There is a minor lag issue when starting the game or transitioning to the store due to store logic.
- The cause of a bug where the store occasionally provides double coins has not yet been identified. Please report any further details.