1. Starground
  2. News

Starground News

Starground v0.14.1.4 Hotfix

[p]This hotfix fixes an issue where the player inventory stack was increased to 990. Just take this as a little preview for potential inventory upgrades that are on the way.[/p][h2]Changes[/h2]
  • [p]Made it so the continue button now uses autosaves[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where the player inventory stack size was x10[/p]

Starground v0.14.1.3 Hotfix

[p]This update includes the addition of a new language to Starground, Czech! Massive thanks to xefensor and their friend VVR for creating all of these translations.[/p][p][/p][p]This update also fixes various issues related to crashing and more logistics refinement and bugfixing.[/p][p][/p][h2]Additions[/h2]
  • [p]Added the Czech language to the game. Massive thanks to xefensor and VVR for their help in making this possible![/p]
  • [p]Added xefensor and VVR to the list of translators[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where underground conveyors would grab items off of the side of conveyors (thanks xefensor!)[/p]
  • [p]Fixed an issue where exiting to the main menu would cause the game to crash[/p]
  • [p]Potentially fixed multiple causes for various random crashes[/p]
  • [p]Fixed an issue where underground belts were not connecting properly (thanks xefensor!)[/p]
  • [p]Fixed an issue where movers could sometimes randomly grab items from underground belts (thanks xefensor!)[/p]
  • [p]Fixed a crash related to changing controller[/p]
  • [p]Fixed issues using and modifying the space elevator UI on multiplayer (Thanks DevNinYa!)[/p]
  • [p]Fixed an issue where the big frog battery dropped the items of a big battery (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where helmets would not properly display on multiplayer[/p]

Starground v0.14.1.2 Hotfix

[p]This small update to Starground continues to refine changes made in 0.14.1. This update includes a large variety of bug fixes, as well as some minor balancing.[/p][p][/p][p]The save/load menu has also been upgraded, now with the ability to fuzzy search, as well as options for autosave interval, number of autosaves, and separating autosaves into their own section and folder as to not confuse them with other regular saves.[/p][p][/p][h2]Additions[/h2]
  • [p]Added numbers to various sliders in the option menu[/p]
  • [p]Added two options for configuring autosaves (time interval and count)[/p]
  • [p]Added the ability to fuzzy search for saves in the save/load menu[/p]
[h2]Changes[/h2]
  • [p]Made it so that the tree of wisdom's text box is not affected by lighting[/p]
  • [p]Decreased the cooldown of the sparkstone from 1.0 to 0.5[/p]
  • [p]Increased the attack range of spider minions[/p]
  • [p]Moved autosaves into a separate section while saving/loading[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where splitters would break when a mover grabs items from them[/p]
  • [p]Fixed an issue where sorting inventories wasn't working (thanks xefensor!)[/p]
  • [p]Fixed an issue where the surge protector didn't update its warning on multiplayer (thanks yochic!)[/p]
  • [p]Fixed a potential crash related to bees on multiplayer[/p]
  • [p]Fixed a potential crash related to splitters accessing an invalid item[/p]
  • [p]Fixed an issue where player death would sometimes not sync on multiplayer (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where multiplayer clients could place multiple bombs in one click (thanks Ace!)[/p]
  • [p]Fixed an issue where movers would not push items into researchers that needed them (thanks xefensor!)[/p]
  • [p]Fixed an issue where researchers could get stuck in an active state once a research is finished[/p]
  • [p]Fixed an issue where entering and exiting text boxes in the pause menu would cause the player to start mining and moving again[/p]
  • [p]Fixed a potential crash caused by using nuclear bombs in the dungeons[/p]

Starground v0.14.1.1 Hotfix

[p]This small update addresses some confusion about changing your username to have a unique one for multiplayer.[/p][p][/p][h3]Additions[/h3]
  • [p]Added username boxes to the Steam/Manual multiplayer screens.[/p]
[h3]Changes[/h3]
  • [p]Made it so an error message is thrown from the server when joining with an empty username[/p]
  • [p]Changed the "same username" error message to be more descriptive[/p]

Starground 0.14.1 Released

[h3]Its been 1 year of Starground on Steam, and what better way to celebrate than a new update?[/h3][p][/p][p]0.14.1 includes the biggest behind-the-scenes change ever for conveyor belts and logistics in general. This update should greatly improve performance of your factories, and fix a ton of issues. This update also includes some new QOL things, like ctrl+click to grab all items from a building, an updated tutorial system, and sounds![/p][p][/p]
Whats New
[h2]Reworked Logistics[/h2][p][/p][p]The old way conveyors worked was kind of bad for performance, since every single conveyor was its own separate object. I've completely rebuilt that system up from the ground, and now conveyors are done using a tileset. This greatly improves performance since they now have no overhead.[/p][p][/p][p]Movers are also much faster, since all inventories now emit signals for when they are changed. Blah blah blah, technical mumbo jumbo, but basically this means they run way better.[/p][p][/p][h2]New Tutorial System[/h2][p][/p][p]Tutorials are now no longer linked to your save data, but are instead global. This means if you finish the tutorial in one world, it won't play again in another. You can always reset your tutorial data, or review them in the new tutorial menu (found in the main menu, or by pressing T while in-game).[/p][p][/p][p]Tutorials also now have our mascot Gearbert! Right now he's just for show, but later on he'll be more involved in the story.[/p][p][/p][h2]UI Sounds[/h2][h2][/h2][p]UI sounds are something I've wanted to add for a while, but I hadn't found a good way to do it. That's now changed, and now every button and slider have sounds! You can mute these new UI sounds if desired by using the UI volume slider.[/p][p]Obviously sounds are hard to showoff in an image or a gif, but trust me, they're there![/p][p][/p][h3]Again, thanks everybody for 1 year of Starground! The game has been much more successful than we could have hoped for, and that's thanks to all of you! We'll see you around for the next major content update![/h3][p][/p]
Changelog
[h2]Additions[/h2]
  • [p]Added sounds, particles, and vfx to the brewing station[/p]
  • [p]Completely rebuilt all conveyors, splitters, movers, and underground belts in order to improve performance[/p]
  • [p]Added the ability to rotate conveyors without consuming items[/p]
  • [p]Added Gearbert (for the tutorial right now)[/p]
  • [p]Added a tutorial for visiting Tyria[/p]
  • [p]Added sounds to all UI elements[/p]
  • [p]Added a volume slider for UI sounds[/p]
  • [p]Added track Light Beams to the main menu[/p]
  • [p]Added a menu to view previous tutorials[/p]
  • [p]Added a button to the options menu to reset tutorials[/p]
  • [p]Added weapon part previews to the toolbench[/p]
[h2]Changes[/h2]
  • [p]Improved the appearance of corner conveyors (now uses a shader)[/p]
  • [p]Made it so that items saved in the dungeon are cleared on load[/p]
  • [p]Made it so the game version is always printed to console on launch[/p]
  • [p]Made it so holding down the item grab button (F) will continue to grab items every 0.25 seconds (instead of only once)[/p]
  • [p]Made it so replacing a conveyor will now no longer drop the item on it[/p]
  • [p]Improved displaying and switching of keybinds with various bodies of text[/p]
  • [p]Reworded various tutorial texts[/p]
  • [p]Made it so cooldowns will always process regardless of movement limitations[/p]
  • [p]Added more information to Steam error messages[/p]
  • [p]Updated all translations[/p]
  • [p]Made it so tutorials are now no longer linked to worlds, but instead are now global (linked to your userdata)[/p]
  • [p]Made it so some inventories can no longer be sorted[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where farm plots would show the mushroom for a frame when placing[/p]
  • [p]Fixed an issue where hydrogen bombs didn't show up on multiplayer[/p]
  • [p]Fixed an issue where tiles on Opis could be consumed multiple times on multiplayer[/p]
  • [p]Fixed an issue where the blueprint selection would appear for everybody when someone on multiplayer activated it[/p]
  • [p]Fixed an issue where building a blueprint ghost on multiplayer would remove items from everybody[/p]
  • [p]Fixed an issue where the calorus monument had no description[/p]
  • [p]Fixed an issue where the item pickup indicator was not translating item names[/p]
  • [p]Fixed an issue where movers would grab items from buildings on load[/p]
  • [p]Fixed an issue where bees with multiple items could sometimes fail to deposit them[/p]
  • [p]Fixed an issue where tiles would not sync initially on Opis in multiplayer[/p]
  • [p]Fixed an issue where Calorus can be hit while already dead, causing a crash and improper spawning of corpses[/p]
  • [p]Fixed an issue where a dungeon could be instantly cleared as soon as it is generated[/p]
  • [p]Fixed an issue where the game could crash while starting a new world with controller[/p]
  • [p]Fixed issues with tutorial translations being the wrong language[/p]
  • [p]Fixed an issue where food was not properly consumed on multiplayer clients (thanks DevNinYa!)[/p]
  • [p]Probably fixed an issue where gas masks were not working properly on multiplayer[/p]
  • [p]Fixed multiple incorrect translations[/p]
  • [p]Fixed an issue where right clicking a stack and left clicking would duplicate items when transferring large stacks from vaults (Thanks DevNinYa!)[/p]
  • [p]Fixed an issue where changing a recipe on a recipe building (crafters, refiners, etc.) would break any connected movers (Thanks DevNinYa!)[/p]
  • [p]Fixed an issue where you can put a special weapon component on a ranged weapon, and activate it with 0 cooldown (Thanks DevNinYa!)[/p]
[h2]Optimizations[/h2]
  • [p]Improved the performance of player object hovering[/p]
  • [p]Improved the performance of bees[/p]
  • [p]Improved the performance of researchers[/p]
  • [p]Improved the performance of all crafting buildings[/p]
  • [p]Improved the performance of sound emitters[/p]
  • [p]Improved loading times for very large factories with lots of conveyor belts[/p]