[p]This is the first "real" release of an experimental build for Opis! (the first one being for bugfixes) This update includes a ton of things, mostly focusing on automation, general stability, and QOL.[/p][p][/p][p]Many of these changes were merged into the main branch in order to fix multiplayer issues, however they'll be reported on alongside these experimental releases and eventually the full release of 0.14.[/p][p][/p][p]Let me know on Discord or on Steam Forums how things are feeling balance-wise. I will continue to tweak things, add new buildings, and get this update ready for the 14th.[/p][p][/p]
Changelog
[h2]Additions[/h2]
- [p]Added lightning that will strike electrical buildings without proper protection[/p]
- [p]Added a new automation planet called Opis[/p]
- [p]Added a recipe to craft land tiles with stone[/p]
- [p]Added track Radio Waves to Opis[/p]
- [p]Added track Floating Memories to Opis[/p]
- [p]Added track Waiting Room to the space hub[/p]
- [p]Added track Arid Heat to Tephra[/p]
- [p]Added track Sea Foam to the main menu[/p]
- [p]Added hydrogen bombs[/p]
- [p]Added asteroid collectors[/p]
- [p]Added creative generators (only accessible through the create command)[/p]
- [p]Added the explosionGriefing world option that disables explosions from breaking buildings and terrain (can also be included as a tag in dedicated servers)[/p]
- [p]Added environmental modifiers to each building that change solar/wind efficiency[/p]
- [p]Added wind turbines[/p]
- [p]Added atmosphere collectors[/p]
- [p]Added gold ore[/p]
- [p]Added gold ingots[/p]
- [p]Added voltrum ingots (gold and copper alloy)[/p]
- [p]Added voltrum wires[/p]
- [p]Added lenses[/p]
- [p]Added microprocessors[/p]
- [p]Added a building category for farming & husbandry[/p]
- [p]Added the item info popup to research requirements[/p]
- [p]Added an info panel to recipes[/p]
- [p]Added more info to regions in the starlauncher[/p]
- [p]Added a dungeon room icon for challenge rooms[/p]
- [p]Added a dungeon room icon for chest rooms[/p]
- [p]Added a dungeon room icon for puzzle rooms[/p]
- [p]Added a startup mod error menu that shows reasons for why mods did not load[/p]
- [p]Added the big frog battery[/p]
[h2]Changes[/h2]
- [p]Made it so research buttons now wrap their text in the research menu[/p]
- [p]Decreased the cost of land tiles in Burgundy the snail's shop[/p]
- [p]Changed the default zoom level to be more zoomed out[/p]
- [p]Made it so the research command will now actually complete and process all researches without needing to start each one manually[/p]
- [p]Made it so only files ending with .zip will try to be loaded as a mod[/p]
- [p]Updated track Dark Side Of The Moon with a new mix[/p]
- [p]Changed building menu ingredients to use a horizontal format[/p]
- [p]Improved the appearance of focus boxes on UI to prevent them from getting cut off or extending past buttons[/p]
- [p]Removed some old unused assets, decreasing the game's filesize[/p]
- [p]Increased the size of the building menu[/p]
[h2]Fixes[/h2]
- [p]Fixed an issue where the show completed button would permanently hide completed research[/p]
- [p]Fixed a minor issue where item slots would still be changing size after hovering and closing the inventory[/p]
- [p]Fixed a longstanding issue where item slots would not become refocused when an item is dropped into a new slot[/p]
- [p]Fixed a crash when trying to place a land tile on top of a building that does not have a valid building entry[/p]
- [p]Fixed an issue where the highlighted button in the build menu was not saved properly after closing the menu[/p]
- [p]Fixed an issue where clicking the mod button while already in the menu would duplicate your mods[/p]
- [p]Fixed multiple issues with dungeon rooms not displaying the proper kind of room icon[/p]
- [p]Fixed an issue where items with effects would not be treated as food[/p]
- [p]Fixed an issue where servers did not default to loading world.dat in the working directory[/p]
- [p]Fixed an issue where tesla coils will show their lightning zaps when a network is created without any power generation[/p]
- [p]Fixed multiple issues where breaking buildings that are target by movers or bees could crash the game[/p]
- [p]Fixed an issue where troughts would not be fully filled with movers[/p]
- [p]Fixed an issue where spore could start laughing as he died, softlocking players in the dungeon[/p]
- [p]Fixed an issue where a player exiting in a game through Steam would cause everyone else to also exit[/p]
- [p]Fixed an issue where players could sometimes spawn in invisible through Steam multiplayer[/p]
- [p]Fixed an issue where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera[/p]
[h2]Modding[/h2]
- [p]Added the Hidden tag to buildings and research, that allows a secret building/and or research to be hidden from normal menus[/p]
[h2]Optimizations[/h2]
- [p]Optimized the performance of nuclear and hydrogen bomb explosions[/p]
- [p]Optimized performance of movers[/p]
- [p]Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior[/p]