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Starground News

Starground 0.14.1.0-ex1 Released

[p]This experimental update for Starground introduces a massive behind-the-scenes change to how logistics work. This involves a complete rebuild of conveyors, movers, splitters, underground conveyors, and lots of changes to every building in the game. Let me know things run, and if you run into any issues, feel free to report them on Steam forums, or on Discord. Thanks![/p][p][/p][h2]Additions[/h2]
  • [p]Added sounds, particles, and vfx to the brewing station[/p]
  • [p]Completely rebuilt all conveyors, splitters, movers, and underground belts in order to improve performance[/p]
  • [p]Added the ability to rotate conveyors without consuming items[/p]
[h2]Changes[/h2]
  • [p]Improved the appearance of corner conveyors (now uses a shader)[/p]
  • [p]Made it so that items saved in the dungeon are cleared on load[/p]
  • [p]Made it so the game version is always printed to console on launch[/p]
  • [p]Made it so holding down the item grab button (F) will continue to grab items every 0.25 seconds (instead of only once)[/p]
  • [p]Made it so replacing a conveyor will now no longer drop the item on it[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where farm plots would show the mushroom for a frame when placing[/p]
  • [p]Fixed an issue where hydrogen bombs didn't show up on multiplayer[/p]
  • [p]Fixed an issue where tiles on Opis could be consumed multiple times on multiplayer[/p]
  • [p]Fixed an issue where the blueprint selection would appear for everybody when someone on multiplayer activated it[/p]
  • [p]Fixed an issue where building a blueprint ghost on multiplayer would remove items from everybody[/p]
  • [p]Fixed an issue where the calorus monument had no description[/p]
  • [p]Fixed an issue where the item pickup indicator was not translating item names[/p]
  • [p]Fixed an issue where movers would grab items from buildings on load[/p]
  • [p]Fixed an issue where bees with multiple items could sometimes fail to deposit them[/p]
[h2]Optimizations[/h2]
  • [p]Improved the performance of player object hovering[/p]
  • [p]Improved the performance of bees[/p]
  • [p]Improved the performance of researchers[/p]
  • [p]Improved the performance of all crafting buildings[/p]
  • [p]Improved the performance of sound emitters[/p]
  • [p]Improved loading times for very large factories with lots of conveyor belts[/p]
  • [p]Massively improved the performance of movers[/p]
[p][/p]

Starground x Prospector Bundle

[h2]Prospector, a new automation game enters the galaxy![/h2][p]Land on a distant planet in this chill resource management game. Harvest alien resources, build and automate machinery, uncover secrets across the stars and strike shipping deals with distant colonies for exclusive rewards![/p][p][/p][h2]Bundle[/h2][p]Starground and Prospector are collaborating to offer a 15% discounted bundle. Buying both games in the bundle gives a 15% discount (on top of any regular game discounts too). If you've enjoyed the automation and resource gathering in Starground, give Prospector a try![/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Starground v0.14.0.3 Hotfix

[p]This quick hotfix for Starground fixes an issue that would prevent modified tiles from syncing on multiplayer.[/p][h2]Fixes[/h2]
  • [p]Fixed an issue where modified tiles on multiplayer would not get synced[/p]

Starground v0.14.0.2 Hotfix

[p]This small patch to Starground fixes some issues created as a result of the rework of the building rotation system in 0.14.[/p][h2]Fixes[/h2]
  • [p]Fixed an issue where placing non-symmetrical buildings would break collision (pressure walls, refiner, asteroid collector, etc.)[/p]
  • [p]Fixed an issue where placing down a blueprint would instantly mine and break the blueprint[/p]
  • [p]Fixed an issue where opening the blueprint menu while the building menu was open would not close the building menu[/p]
[p][/p]

Starground 0.14.0.1 Hotfix

[p]This small patch for Starground fixes an issue where splitters were not placed on the grid, as well as an isuse where multiplayer players couldn't open the starlauncher.[/p][h2]Changes[/h2]
  • [p]Made it so blueprints are always instantly destroyed when mined[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where ingredient lists under blueprints were offset wrong[/p]
  • [p]Fixed an issue where splitters weren't snapping to the grid properly[/p]
  • [p]Fixed an issue where dragging and spam placing splitters could sometimes place one off-grid[/p]
  • [p]Fixed an issue where starlauncher menus were inaccessible on multiplayer[/p]