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Starground News

Starground v0.13.1.4 Hotfix

[p]This hotfix for Starground dives deep into the networking code, and completely replaces the way Steam multiplayer is handled. This was done to improve stability, and fix a ton of issues that were specific to Steam multiplayer.[/p][p][/p][h2]Fixes[/h2]
  • [p]Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior[/p]
  • [p]Fixed multiple issues where breaking buildings that are target by movers or bees could crash the game[/p]
  • [p]Fixed an issue where troughs would not be fully filled with movers[/p]
  • [p]Fixed an issue where spore could start laughing as he died, softlocking players in the dungeon[/p]
  • [p]Fixed an issue where a player exiting in a game through Steam would cause everyone else to also exit[/p]
  • [p]Fixed an issue where players could sometimes spawn in invisible through Steam multiplayer[/p]
  • [p]Fixed an issue where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera[/p]
  • [p]Fixed an issue where players could not access the Starlauncher on multiplayer[/p]
  • [p]Fixed an issue where movers would not properly grab items from buildings after their initial building was broken[/p]

Starground v0.13.1.3 Hotfix

[p]This small hotfix addresses some issues that were preventing people from playing multiplayer through Steam.

To those that have been affected by this issue, I apologize for your troubles. If anybody ever runs into issues like these, feel free to let me know on the Steam forums, or on Discord so that I can help and get these sort of things fixed as soon as I can.[/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed multiple multiplayer issues preventing people from playing on Steam[/p]

Starground v0.13.1.2 Hotfix

[p]This small hotfix for Starground addresses a few issues with research, and the movespeed command not working. This also introduces a change to how worlds are loaded and generated, allowing for more flexibility with modding.[/p][p][/p][h2]Changes[/h2]
  • [p]Changed world loading to loop through each region separately (good for modding)[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where players can enter the ocean on foot by building a specific terrain pattern and digging through[/p]
  • [p]Fixed an issue where researched buildings were not visible in the building menu[/p]
  • [p]Fixed an issue where the movespeed command was not functional[/p]
  • [p]Fixed an issue where the building menu on multiplayer showed all unlockable buildings[/p]
  • [p]Fixed an issue where purifier particles would be on when first built or loaded[/p]
[p][/p]

Starground v0.13.1.1 Hotfix

[p]This small update to Starground addresses some issues with dedicated servers, and adds more settings.ini functionality to them.[/p][p][/p][h2]Additions[/h2]
  • [p]Added the ability to specify generation settings in settings.ini[/p]
  • [p]Added the ability to enable commands in settings.ini[/p]
[p][/p][h2]Changes[/h2]
  • [p]Made it so dedicated servers will always generate a new world by default (using the new generation settings) if one is not found[/p]
  • [p]Made it so that the settings.ini file is generated automatically without having to rename the example-settings.ini file anymore[/p]
  • [p]Moved all settings.ini entries into sections (must be reformatted if you have a settings.ini file already)[/p][p][/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where the minimap would be the incorrect size on multiplayer[/p]
  • [p]Fixed an issue where logs were broken on dedicated servers[/p]

Starground v0.13.1 Released

[h3]Starground now supports dedicated servers! You can access these via the included Steam tool. This update also comes with a host of bug fixes (especially for multiplayer), and a couple of other nice-to-haves sprinkled in.
[/h3]

Whats New


[h2]Nighttime Glow[/h2]

All glowing buildings will now light up the darkness! This change is purely visual, but it helps navigation at night, and adds a lot of depth to the darkness.

[h2]Dedicated Servers[/h2]

Starground now has dedicated servers! This allows everyone to host a game without having to be a player and have visuals. To install your own dedicated server, you can get it from the included Steam tool called Starground Dedicated Server!

You can also join in on the first public Starground server by using the default port 4433, and connecting to 15.204.242.62

Dedicated servers are still sort of experimental, so let me know if you run into any issues!


Changelog


[h2]Additions[/h2]
  • Added dedicated server support
  • Added the whitelist command for dedicated server consoles
  • Added the banlist command for dedicated server consoles
  • Added the kick command
  • Added the stop command for dedicated server consoles
  • Added movement interpolation for all enemies

[h2]Changes[/h2]
  • Made it so usernames now have to be unique when joining a game on multiplayer
  • Made it so players cannot join a multiplayer game if they're on the wrong version
  • Made it so you can type in the chat while in the starlauncher
  • Made it so the starlauncher will glow in the dark
  • Made it so batteries and their progress bars are smooth, and also glow in the dark
  • Made it so tesla coil lightning will glow in the dark
  • Made it so researchers glow in the dark
  • Made it so the purifier glows in the dark
  • Changed the sprite for the foundry
  • Made it so the foundry glows in the dark
  • Made it so the furnace glows in the dark
  • Changed the sprite for the burner
  • Made it so the burner glows in the dark
  • Made it so the electric furnace glows in the dark
  • Made it so the oven glows in the dark
  • Made it so crafter sparks glow in the dark
  • Updated multiple skins
  • Made it so you can no longer scroll when in the fishing minigame
  • Made it so you can't open the tool wheel when in the fishing minigame

[h2]Fixes[/h2]
  • Fixed an issue where the number puzzle room had breakable parts
  • Fixed an isuse where the challenge chest could be broken
  • Fixed an issue where it was possible to "dig" tiles underneath buildings and resources, causing water gaps on save and reload
  • Fixed an issue where spore would crash the game
  • Fixed an issue where killing dreadcap would crash the game on multiplayer
  • Fixed an issue where SE units in the tesla coil had a decimal
  • Fixed an isssue where buildings would show low power when the network had 0 consumption
  • Fixed an issue where the puzzle vault room was broken on multiplayer
  • Fixed issues with the player idle UV
  • Fixed an issue where pressing Q while typing in chat would open the tool wheel
  • Fixed an issue where you can walk around while in the starlauncher and invisible by changing your tool with keys
  • Fixed an issue where items could become permanently held when the game is saved when an item is held in a player's inventory
  • Fixed an issue where research buttons would not go green in multiplayer when finished
  • Fixed an issue where orphan nodes could be created by running commands
  • Fixed an issue where movers could take items out of building input slots on game load
  • Fixed an issue where guns and projectiles were broken on multiplayer clients
  • Fixed an issue where projectile tweens were not cleared properly
  • Fixed an issue where Calorus did not play their death animation on multiplayer

[h2]Optimizations[/h2]
  • Improved performance of the research menu
  • Improved performance of inventories
  • Greatly improved performance of all fish (again)
  • Improved performance of all enemies for multiplayer clients
  • Improved performance of all dungeon doors
  • Greatly improved performance of movers for clients on multiplayer
  • Improved the performance of the building menu