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Starground News

Starground v0.9.1.2 Released

This small update addresses some issues related to UI, sounds, and some multiplayer problems.

[h2]Additions[/h2]
  • Added ambience to the space hub

[h2]Changes[/h2]
  • Branched off the Sound Effects audio bus into Sound Effects World (for sounds that should be effected by environmental audio effects)
  • Moved the location of Veridian and Enceladus to make room for a new planet (soon)

[h2]Fixes[/h2]
  • Fixed an issue where farm plots would not show their UI
  • Fixed multiple UIs not bluring the background
  • Fixed multiple depth issues with various UIs
  • Fixed multiple issues related to multiplayer synchronization
  • Fixed multiple issues with certain sound effects being attached to the master bus (meaning they would play even with SFX muted)

Starground v0.9.1.1 Released

This small Starground update addresses some game breaking issues people ran into after the launch of v0.9.0. In addition, it adds in some small QOL features, improves performance, and makes a change to inventory components for modding.

This will likely be the last version for v0.9 to cap things off for v0.10, which will be brought up again in a post about our roadmap and the plans for v0.10.

Let me know if any other issues come up, and thanks!

[h3]Additions[/h3]
  • Added the ability to mine loot chests and drop items
  • Added the take_over_resource function into ModAPI for replacing assets from other locations
  • Added an in-game screenshot functionality

[h3]Changes[/h3]
  • Changed the overridePath variable in inventory components to use a full path instead of ones only in the /Displays path

[h3]Fixes[/h3]
  • Fixed an issue where shopkeepers no longer worked
  • Fixed an issue where loot chests in dungeons crashed the game
  • Fixed an issue with underground conveyors where gaps between items would show up on low FPS
  • Fixed a potential crash related to missing translation data
  • Fixed a potential crash related to not having voices installed

[h3]Optimizations[/h3]
  • Optimized performance of underground conveyors
  • Greatly optimized performance of movers
  • Optimized performance of players

Starground v0.9.1.0 Released

Happy Halloween gamers! This small update fixes some bugs and also adds pumpkins to the game.

Alongside this is an official Halloween resource pack that can be downloaded on Discord!

[h2]Additions[/h2]
  • Added pumpkins
  • Added pumpkin pie

[h2]Changes[/h2]
  • Made it so that enemies can no longer enter rooms unless a player has already entered it

[h2]Fixes[/h2]
  • Fixed an issue where long movers could not take from conveyors that were in the same direction and were a tile away
  • Fixed an issue where movers could not take from conveyors pointing in certain directions
  • Fixed an issue where resources were spawning at the incorrect rate for large maps


[h2]Optimizations[/h2]
  • Improved the performance of players
  • Improved the performance of farm plots

Starground v0.9.0.2 Hotfix

This small hotfix addresses an issue with underground conveyors. Big thanks to Aurehnd for the bug report!

[h2]Fixes[/h2]
  • Fixed an issue where underground belts would not take in items

Starground v0.9.0.1 Hotfix

This hotfix for Starground addresses issues that were caused by the launch of v0.9.0.0, related to multiplayer, buildings, and entities. Let me know if you have any other issues on the forums or on Discord!

[h2]Fixes[/h2]
  • Fixed an issue where enemies would not flip their orientation on multiplayer to face players
  • Fixed an issue where the computer had a key as the description
  • Fixed an issue where log .txt files were not exported
  • Fixed an issue where the lab tileset pillars were not blue
  • Fixed an issue where the lab tileset was not set on multiplayer
  • Fixed an issue where refiner recipes were linked together
  • Fixed an issue where bosses would sometime not play their final death script
  • Fixed an issue where corpses and items would spawn when clearing a dungeon
  • Fixed broken entity movement, causing client entities to be at spawn
  • Fixed an issue where underground belts would not link properly
  • Fixed an issue where the spore monument was not a part of the decorations research
  • Fixed an issue where the starlauncher sound had clicking
  • Fixed multiple issues related to opening and seeing buildings on multiplayer


[h2]Optimizations[/h2]
  • Improved performance of underground belts
  • Improved performance of object interaction icons
  • Improved performance of tesla coils
  • Greatly improved performance of dropped items
  • Improved performance for all target finding (involves enemies, bees, and more)
  • Slightly improved performance of resource spawning