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Starground v0.10.0.0 Released



[h3]Starground's second major update has arrived! While the last one was focused on enhancing the dungeon experience, this update is all about automation. The main focus is the new planet Tyria, which is a completely underwater zone with brand new materials.[/h3]

What's New




Tyria is the first (of hopefully many) planet additions to the game. Players can venture onto its underwater surface after reaching the final research on Veridian. Here on Tyria, there's a whole bunch of new items, resources, buildings, technologies, music, and more.

Tyria is not a regular planet, in that there are no surface landmasses. Everything is underwater, subject to deep sea pressures. The only creatures able to evolve here are inorganic, and made out of strong minerals in order to withstand the immense pressure.

Water, electricity, and fire are a bad mix, so players will need to build underwater pressurized zones. These will give players an area that they can build inside of safely.

Below is an overview of everything new, and how they work:

[h2]Pressurized Interiors[/h2]



As mentioned, Tyria is completely underwater in a high-pressure environment. This update introduces 4 new buildings to aid players in building these zones.

Pressure walls, airlocks, and interfaces are all for the exterior of your rooms. Encircling an area with these will get things ready to go.

Once you have walls put up, you can build a pressure pump, which will stabilize the internal environment and get things ready to go.

[h2]New Buildings[/h2]



The Purifier and Tesla Coil V2 are new buildings in Starground.

The purifier does a variety of tasks, including processing uranium dust into pellets, refining slag, purifying mineral water, reprocessing nuclear waste, and more!

The Tesla Coil V2 is an upgraded version of the tesla coil, with a larger radius and being completely waterproof. This is absolutely necessary for the underwater environment on Tyria, but can also be a great addition to Veridian as well.

[h2]Space Elevators[/h2]



With multiple planets that the player can build on, being able to transfer items between them in an automated way is necessary. This is where the new space elevator comes into play.

These are large heavy-duty structures that can import and export resources from planets. They've been setup with lots of customizability, including options for when to export, what region, and elevator groups. Taking 40 SE units, these buildings are only fit for a solid power network after a self-sufficient factory has been established.

[h2]New Resources[/h2]



Tyria comes with two special new resources, which include:

[h3]Cobalt[/h3]
Cobalt is a new metal that you can harvest on Tyria. Unlike copper or iron, this metal is more complicated to process. It first must be grinded into a powder, then smelted in the foundry. This is used for high-strength buildings and other cobalt-related things.

[h3]Uranium[/h3]
Uranium is another new resource found exclusively on Tyria. Uranium is good for all sorts of things, with the main things being power (more on that below), and weaponry. Uranium can be used to assemble nuclear bombs, or can be converted into depleted uranium which will be a part of more powerful weapons.

[h2]Nuclear Power[/h2]



Burners have finally been eclipsed with the addition of nuclear power. This power source is an efficient and more advanced method of powering your industry. Nuclear power consists of two main buildings:

[h3]Nuclear Reactor[/h3]

This building takes in uranium and water to produce steam (for turbines), and nuclear waste. Nuclear waste can be reprocessed into more uranium pellets, or into depleted uranium for other things.

[h3]Nuclear Turbine[/h3]

Turbines take in steam and output 30 SE units. Their byproduct is water from condensation of steam, which can be recycled back into the reactor.


[h3]That's the main content for Tyria, with everything else being more behind the scenes, and refactoring to make new content easier to add.[/h3]


Enjoy!

Let me know if you run into any issues with v0.10 on the Steam forums, or on Discord. I can't wait to push more updates and see what's next for Starground!

[h2]Follow Along[/h2]
Want to follow the development of Starground more closely? Please consider joining the official Discord, or tuning into regular devstreams held over on Twitch.




Full Changelog

[h2]Additions[/h2]
  • Added Tyria
  • Added nuclear turbines
  • Added nuclear reactors
  • Added uranium ore
  • Added uranium dust
  • Added uranium pellets
  • Added cobalt ore
  • Added cobalt dust
  • Added cobalt ingots
  • Added recipes to grind ores in the grinder
  • Added the Purifier building
  • Added steam
  • Added mineral water
  • Added recipes to the foundry
  • Added limitations for which buildings can be underwater
  • Added pressure pumps
  • Added pressure walls
  • Added airlocks
  • Added pressure storage interfaces
  • Added a tag in the building menu to show whether a building is waterproof or not
  • Added depleted uranium
  • Added mineral water
  • Added gemstones
  • Added rain ripples
  • Added new music for Tyria (thanks Ace!)
  • Added space elevators
  • Added Tyrian structure ruins
  • Added V2 tesla coils


[h2]Changes[/h2]
  • Increased the size of the building menu to have 4 columns
  • Moved all region info into a data table, making creating new regions and maintaining older ones much easier


[h2]Fixes[/h2]
  • Fixed an issue where tesla coil overlays were offset
  • Fixed an issue where "Consumed" and "Generated" were not translated
  • Fixed an issue where the power disconnection icon did not appear after a building on low power was disconnected from a network
  • Fixed an issue where the CanPlaceLand tag didn't work when CanPlaceWater was true


[h2]Optimizations[/h2]
  • Improved performance of sessions with lots of players


Multiplayer Games Night?

Have you already got a group to play Starground online together?
Check out these other online multiplayer offerings from 2 Left Thumbs!

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Sign up for the playtest, so you don't miss the demo coming later this year!

https://store.steampowered.com/app/2326550/The_Doorway_Effect/

Starground v0.9.1.3 Hotfix

This update addresses issues related to multiplayer and players being unable to connect to hosts properly.

[h2]Fixes[/h2]
  • Fixed an issue where clients had trouble connecting to hosts, which involved:
    • Fixing an issue with player multiplayer ID assignment
    • Updating Steam Multiplayer Peer
    • Fixing invalid synchronization requests

Starground v0.9.1.2 Released

This small update addresses some issues related to UI, sounds, and some multiplayer problems.

[h2]Additions[/h2]
  • Added ambience to the space hub

[h2]Changes[/h2]
  • Branched off the Sound Effects audio bus into Sound Effects World (for sounds that should be effected by environmental audio effects)
  • Moved the location of Veridian and Enceladus to make room for a new planet (soon)

[h2]Fixes[/h2]
  • Fixed an issue where farm plots would not show their UI
  • Fixed multiple UIs not bluring the background
  • Fixed multiple depth issues with various UIs
  • Fixed multiple issues related to multiplayer synchronization
  • Fixed multiple issues with certain sound effects being attached to the master bus (meaning they would play even with SFX muted)

Starground v0.9.1.1 Released

This small Starground update addresses some game breaking issues people ran into after the launch of v0.9.0. In addition, it adds in some small QOL features, improves performance, and makes a change to inventory components for modding.

This will likely be the last version for v0.9 to cap things off for v0.10, which will be brought up again in a post about our roadmap and the plans for v0.10.

Let me know if any other issues come up, and thanks!

[h3]Additions[/h3]
  • Added the ability to mine loot chests and drop items
  • Added the take_over_resource function into ModAPI for replacing assets from other locations
  • Added an in-game screenshot functionality

[h3]Changes[/h3]
  • Changed the overridePath variable in inventory components to use a full path instead of ones only in the /Displays path

[h3]Fixes[/h3]
  • Fixed an issue where shopkeepers no longer worked
  • Fixed an issue where loot chests in dungeons crashed the game
  • Fixed an issue with underground conveyors where gaps between items would show up on low FPS
  • Fixed a potential crash related to missing translation data
  • Fixed a potential crash related to not having voices installed

[h3]Optimizations[/h3]
  • Optimized performance of underground conveyors
  • Greatly optimized performance of movers
  • Optimized performance of players

Starground v0.9.1.0 Released

Happy Halloween gamers! This small update fixes some bugs and also adds pumpkins to the game.

Alongside this is an official Halloween resource pack that can be downloaded on Discord!

[h2]Additions[/h2]
  • Added pumpkins
  • Added pumpkin pie

[h2]Changes[/h2]
  • Made it so that enemies can no longer enter rooms unless a player has already entered it

[h2]Fixes[/h2]
  • Fixed an issue where long movers could not take from conveyors that were in the same direction and were a tile away
  • Fixed an issue where movers could not take from conveyors pointing in certain directions
  • Fixed an issue where resources were spawning at the incorrect rate for large maps


[h2]Optimizations[/h2]
  • Improved the performance of players
  • Improved the performance of farm plots