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Cinnabunny News

Cinnabunny 1.2.1 hotfix 2

Two birds (lilac breasted roller and ruby crowned kinglet) had double entries in the collection UI inside the main menu

Cinnabunny 1.2.1 hotfix 1

Sometimes two-word supplemental ingredients (like chili powder or peanut butter) would still read as "rosemary" in the recipe creation menu

Cinnabunny 1.2.1

Just a few bug fixes this time from some miscellaneous stuff added in 1.2!

  • Incorrect description on the ship wheel furniture item
  • Luminears music is only playing one instrument at a time even when all three musicians are present
  • In rare circumstances, supplemental ingredients might read as Rosemary when making a recipe
  • Fixed item duplication glitch when leaving bakery (sorry, but it caused some issues and could sometimes create ghost furniture)

Cinnabunny 1.2 - The Wall Decoration Update

[p]Hello everyone! The last two months have flown by! I've been working on something particular on the backend here otherwise this update would have seen the light of day a good bit earlier. I don't want to share exactly what I've been cooking, but I am excited to elucidate you all when the time comes (hopefully soon)! At any rate, I hope you enjoy the second major Cinnabunny update![/p][p][/p][p] [/p][p][/p][p][/p][h2]New Decoration Ability[/h2]
  • [p]Players now have the ability to decorate the walls of their bakery![/p]
  • [p]Plenty of new furniture items have been added which can be placed as wall decorations[/p]
  • [p]Players can adjust the height and location freely (there is no grid to snap to)[/p][p][/p]
[h2]New Community Upgrade[/h2][h3]Beach Volleyball[/h3]
  • [p] Adds a volleyball net at the town beach [/p]
  • [p] Requires unlocking kiteboarding first before it will display at the community upgrade board [/p]
  • [p] Is playable solo or with a friend [/p]
  • [p] Costs 1000 carrots
    [/p]
[h2]New Villager Interaction[/h2]
  • [p]Villagers will now have unique dialogue and a unique reward after maxing out their relationship status (i.e., reaching a full three hearts)[/p]
  • [p]Many new furniture items and hats are only available via max relationship rewards [/p]
[p]
[/p][h2]New Items[/h2][h3]New Wall Decoration Items[/h3]
  • [p]Paintings (simple, naturalistic, stately, nostalgic, watercolor, esoteric, mosaic, diploma) [/p]
  • [p]Ship wheel[/p]
  • [p]Wall bird plushie[/p]
  • [p]Floating bookshelf[/p]
  • [p]Floating plant shelves[/p]
  • [p]Floating mushroom shelf[/p]
  • [p]Wall ivy[/p]
  • [p]Windows (circular and square)[/p]
  • [p]First aid kit[/p]
[h3]New Hats[/h3]
  • [p]Fedora of Capitalism (an end game hat that is purchasable from Freya for one million carrots)[/p]
  • [p]Bee antennae[/p]
  • [p]Bunny ears (lol)[/p]
  • [p]Pancakes[/p]
  • [p]Slice of Bread[/p]
  • [p]Carrot Crown [/p]
[h3]New Furniture Items[/h3]
  • [p]Geode[/p]
  • [p]Garden Bench[/p]
  • [p]Garden Table[/p]
  • [p]Mini Drone Pet[/p]
  • [p]Antique Mailbox [/p][p] [/p]
[h2]Miscellaneous[/h2]
  • [p]Players now have the ability to toggle the lights in their bakery[/p]
  • [p]Added more pro bun tips to better guide new players[/p]
  • [p]New miscellaneous dialogue [/p]
[p]

[/p][p][/p]
  • [p]Miscellaneous dialogue changes[/p]
  • [p]Miscellaneous material and texture changes[/p]
  • [p]Further equalized rewards in cave red chests (made certain rare items easier to obtain)[/p]
  • [p]Altered color of crab particles on the beach[/p]
  • [p]Changed some bird spawn times to make finding certain birds less rare[/p]
  • [p]Large database restructures and miscellaneous optimization changes, particularly to improve memory consumption[/p]
  • [p]Small UI animation additions[/p]
  • [p]Adjusted times that lights turn on around town (shifted more toward twilight instead of 6pm when it was still quite light)[/p]
  • [p]Adjusted Water Bonnet spawn locations in town[/p]
  • [p]Baking furniture now has a separate icon to distinguish them from decorations in storage (rolling pin icon)[/p]
  • [p]Players can now place the mixing bowl counter in storage[/p]
  • [p]Made bunnies cuter[/p]
[p]

[/p][p][/p]
  • [p]Flare particle effect missing sprite when capturing recyclobots[/p]
  • [p]Item description typo for violin[/p]
  • [p]Two dialogue typos[/p]
  • [p]In rare circumstances, lop ear physics in start menu will behave poorly[/p]
  • [p]Sometimes Aspen would leave his guitar floating in front of his home[/p]
  • [p]Misc NPC behavior adjustments[/p]
  • [p]Issue with exiting bird image UI when on controller[/p]
  • [p]Interacting with fountain furniture item not working correctly[/p]
  • [p]Certain cave grasses not giving the correct particle color when being cut with scythe[/p]
  • [p]Console commands not behaving as intended in certain circumstances[/p]
  • [p]Gold and Blue Macaw erroneously showing the Scarlet Macaw feather pattern[/p]

Cinnabunny 1.1.2

Alright! It seems like I finally got that crashing issue fixed! Woot! New small update today with a set of bug fixes and changes. Next up will be a major update with some undoubtedly lovely additions. I'm not sure when it will happen, but hopefully sometime next month!

Thank you everyone so much for your support! Oh, and if you are enjoying the game and have some time to leave a review but haven't done so yet, I would be greatly appreciative!

[h2]Cinnabunny 1.1.2 Changelog[/h2]

[h3]Additions[/h3]
  • Added function to fix rare case of unfarmable spots on player farm (enter code "fixfarm" in settings menu while near your farm)


[h3]Changes[/h3]
  • Increased sound of planting seeds
  • Removed "switch tool" control help in initial tutorial room (since it's not needed)
  • Auto pickup items no longer zoom directly to player 1, but will now zoom to the closest player in co-hop
  • Decreased the time it takes to use a flutterby guide
  • In single player, beds now require holding confirmation to use (to prevent accidental misuse)
  • Anoette is now less tethered by time and space (deer xun works way more consistently, especially when the deer is far away)


[h3]Bug Fixes[/h3]
  • Random floating newsies hat in the town level
  • If one player is sleeping in co-hop, and the other one touches the butter churn, the first player's sleeping animation ceases
  • Farmable plants flashing a bigger size when first planting
  • Gopher flags being incorrectly occluded
  • Collision issues upon entering Sage / Juniper's home in co-hop
  • In co-hop, if one player completes an errand and the second player hasn't met that NPC yet, talking to the NPC will give repeated dialogue until leaving the area
  • Sometimes the glowing orbs would disappear unintentionally right near their destination