v1.0.4
The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch.
v1.0.4
v1.0.4
- Froggie's level up options display in the correct order: Weapon - Survival - Bonus
- Enemies pop like fireworks after stage completion
- Horde Kill Count no longer continues to count after stage completion
- Pickup Notification font change
- Pickup Notifications stay on screen 1sec longer
- Pickup Notification window takes up less space on screen
- Pickup Notification end animation
- World Names stay on screen 0.5sec longer
- Stronger visualization for Eggs hatching
- Lowered base volume for Player Hit SFX (affectionately called "the quack")
- Lowered default starting volume to 60% for new players on initial boot-up
- Pickup Notifications no longer draw when a menu is opened
- Pickup Notifications no longer draw when quitting a stage while one is active
- Cherries coin-pull effect has a new visualization
- Improved enemy processing which should reduce load on game engine in late Endless stages
- Control/Menu lockout on the World Map extended to match fade of World Name pop up
- Control/Menu lockout on stages extended to match fade of stage objective
- Corpse Bomb visualization update
- New Corpse Bomb SFX to set it apart from other explosions