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v1.0.4

The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch.

v1.0.4
  • Froggie's level up options display in the correct order: Weapon - Survival - Bonus
  • Enemies pop like fireworks after stage completion
  • Horde Kill Count no longer continues to count after stage completion
  • Pickup Notification font change
  • Pickup Notifications stay on screen 1sec longer
  • Pickup Notification window takes up less space on screen
  • Pickup Notification end animation
  • World Names stay on screen 0.5sec longer
  • Stronger visualization for Eggs hatching
  • Lowered base volume for Player Hit SFX (affectionately called "the quack")
  • Lowered default starting volume to 60% for new players on initial boot-up
  • Pickup Notifications no longer draw when a menu is opened
  • Pickup Notifications no longer draw when quitting a stage while one is active
  • Cherries coin-pull effect has a new visualization
  • Improved enemy processing which should reduce load on game engine in late Endless stages
  • Control/Menu lockout on the World Map extended to match fade of World Name pop up
  • Control/Menu lockout on stages extended to match fade of stage objective
  • Corpse Bomb visualization update
  • New Corpse Bomb SFX to set it apart from other explosions