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Soul Axiom News

Chapter Six Development Update

Hi everyone! Here's a quick update on how the development is going...

As you might be aware this next update has taken a lot longer than expected. The reason being we were forced to update the game engine because of a bug which made it impossible for us to continue developing on. Unfortunately, the engine update broke a lot of animations and materials in the process so we've been working hard on fixing those. Also, we've completely overhauled each level with our biggest optimisation pass throughout the game and so you should see a significant increase in FPS.

As well as FPS improvements, you'll also find huge changes to the lighting in many levels plus extra animations, gameplay tweaks and story hints throughtout the game. Not forgetting you'll also have the final installment to get stuck in to.

The content will be coming your way next week so keep an eye out for the next announcement.

Thank you all for sticking with us and we hope you're looking forward to the next update. We're so close to the end now and we can't wait to bring a content complete game to you all.

Cheers!

Wales Interactive Team

Chapter Five | New Zero Levels, Hub Revamp & Optimisation



    What’s New?

  • The final four Zero levels are finally here! Visit the Space Station, Church, Apartment and Winter HQ to reveal the endings to your character memories! With the final four Zero level we are closer than ever to the end of Soul Axiom :)




  • The Hub has had a complete visual revamp with a darker, moodier atmosphere and with it comes a complete optimisation pass for a smoother running game!




  • We’ve been continuing to optimise the Space Station level so you’ll notice straight away a huge improvement on FPS. We’re also continuing to work on the visuals and gameplay so check out some of the rooms of the new Space Station and watch this space for more visual and gameplay improvements coming soon.



  • We’ve now started up the Official Story Thread where you can discuss all things story related. We’re really looking for interaction on this thread so any contribution is much appreciated by the dev team :)





    Bug Fixes and Improvements
  • Fixed a major issues where you couldn’t escape the dino area in the Apartment.
  • You can now scroll through the volume sliders more easily.
  • Tweaked SFX in all levels including the turret gun in Warzone Zero.
  • Fixed in issue with the dino SFX still playing after you return to the apartment.
  • Fixed an issue with the grid puzzle SFX in Jungle Zero.
  • The turret now only shoots when the player is in sight.



We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don't forget you can always join us on Twitter or Facebook.

Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.

Wales Interactive Team

Huge Halloween Discounts On Soul Axiom, Master Reboot & Infinity Runner!

Happy Halloween Everybody! We've got some killer discounts for you this Halloween across all of our Steam titles including Soul Axiom, Master Reboot, Infinity Runner and Gravity Badgers!

Soul Axiom - 30% Off
http://store.steampowered.com/app/279900/


Master Reboot - 75% Off
http://store.steampowered.com/app/251850/


Infinity Runner - 75% Off
http://store.steampowered.com/app/279920/



Gravity Badgers - 90% Off
http://store.steampowered.com/app/267060/



Chapter Five | Zero Updates, Space Station Revamp, PEMO Update



Today’s update is packed full of more visual improvements on the Zero levels and more plus a new PEMO pickup update!

    What’s New?

  • Revisit all the current Zero levels to find a new, darker and more coherent Corrupt visual style!

  • The Space Station level has received its makeover with a complete overhaul of the visuals! We’ve also added an entire new ending to the level so don’t forget to check that out! Please Note: There will be heavy performance issues with this level at the moment. We have a major optimisation pass to come which will significantly increase the FPS.



  • PEMO hunters can now find any of the monkey’s they have already collected in a level as they are now visually indicating whether you’ve picked them up previously or not. We’ve played around with some of the locations (even in this update with the Space Station) so it’s now easier to update any Monkey PEMO guides.



  • We’ve now started up the Official Story Thread where you can discuss all things story related. We’re really looking for interaction on this thread so any contribution is much appreciated by the dev team :)








    Bug Fixes and Improvements
  • Fixed a shader issue with the potion puzzle portals in Mansion
  • New hologram prompts after Zero completions in the Hub.
  • Fixed an issue causing the Ice Palace chess puzzle to complete in just a couple of moves.
  • Fixed an issue with an achievement in Hospital Zero not unlocking.
  • Fixed the colour issues on the Jungle Zero puzzle
  • Added Corrupt Console hints to Hub for every level.
  • Made the crows easier to Phase when they’re close to you in Mansion Zero.





We hope you enjoy playing through with the new content in this update! If you would like to further support the game then please help us by leaving a review on the store page or sharing the game page/trailer. Don't forget you can always join us on Twitter or Facebook.

Thank you all for your support and please let us know what you think of the game so far by commenting below or starting up a discussion in the thread page.

Wales Interactive Team