MagicBookAutoBattler Version 0.1.098 Update
We have discovered that players in certain language regions were unable to play the game normally, with common issues such as blank talent pages, missing characters and monsters in combat scenes, or abnormal size display. These problems were due to the lack of unification between the system language and the development engine, which prevented data from being read. The issues have now been resolved.
[h3]Fixes[/h3]
-Fixed the bug that prevented players in certain language regions from playing the game normally.
-Fixed the bug with the "Cross Shield" weapon skill that failed to select the teammate with the "lowest percentage of health".
[h3]Added[/h3]
-Added a new transition image.
-Added character and monster death animations to enrich the visual experience.
-Added a large map display feature to preview when switching areas after defeating bosses.
-Added a preview feature for current game weapons in the grimoire interface, which can be toggled on and off.
-Added explanations for various functional icons on the main interface.
-Added in-game announcements that can be viewed in settings, providing information on demo content and various abnormal status descriptions.
[h3]Changes[/h3]
-Adjusted the art style of the bond page to make the bonds of each profession clearer.
-Optimized some elite monster combat animations to make the visual performance smoother.
-Adjusted the shield effects for the "Guardian" class.
-Optimized the appearance of some weapons.
-Optimized the BOSS models to better match the overall game style.
-Adjusted the effects of some artifacts.
-Optimized the initial adventurer model.
-Optimized some UI interactive feedback.
-Adjusted the attack judgment against frozen targets; now targets cannot be knocked back or knocked into the air after triggering the freeze effect.
-Adjusted the effects of three abnormal statuses: bleeding, burning, and poisoning.
-Adjusted the initial effects of some weapons, which will now scale with quality.
[h3]Fixes[/h3]
-Fixed the bug that prevented players in certain language regions from playing the game normally.
-Fixed the bug with the "Cross Shield" weapon skill that failed to select the teammate with the "lowest percentage of health".
[h3]Added[/h3]
-Added a new transition image.
-Added character and monster death animations to enrich the visual experience.
-Added a large map display feature to preview when switching areas after defeating bosses.
-Added a preview feature for current game weapons in the grimoire interface, which can be toggled on and off.
-Added explanations for various functional icons on the main interface.
-Added in-game announcements that can be viewed in settings, providing information on demo content and various abnormal status descriptions.
[h3]Changes[/h3]
-Adjusted the art style of the bond page to make the bonds of each profession clearer.
-Optimized some elite monster combat animations to make the visual performance smoother.
-Adjusted the shield effects for the "Guardian" class.
-Optimized the appearance of some weapons.
-Optimized the BOSS models to better match the overall game style.
-Adjusted the effects of some artifacts.
-Optimized the initial adventurer model.
-Optimized some UI interactive feedback.
-Adjusted the attack judgment against frozen targets; now targets cannot be knocked back or knocked into the air after triggering the freeze effect.
-Adjusted the effects of three abnormal statuses: bleeding, burning, and poisoning.
-Adjusted the initial effects of some weapons, which will now scale with quality.