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“The Prologue" will be launched on January 3rd! Click for details

Dear players,
First of all, thank you for your great support and feedback! We have almost finished polishing the official version and it will be officially released on January 14th! Before that, we will conduct a final free test and will release it in the form of a prologue on January 3rd! The link is as follows:
https://store.steampowered.com/app/3378120/_/

In the prologue, you can experience content different from the demo, including but not limited to:
New weapons
New treasure
Upgraded graphics performance
Storyline
Maps

And, special items that can be unlocked in the official version later! ! ! !

Add it to your wishlist now and invite your friends to experience it on January 3rd! ! !
https://store.steampowered.com/app/3378120/_/


MagicBook AutoBattler Team


MagicBookAutoBattler Update on December 12, 2024

[h3]Fixes[/h3]
-Fixed the issue where the "Shark" boss at the port occasionally failed to trigger the stun effect correctly.
-Fixed the incorrect text color issue in some language environments.
-Fixed the occasional character overlap issue in the magic book interface.
-Fixed the incorrect enemy targeting issue with some weapons for the Rogue class.
-Fixed the issue of the bleed effect triggering multiple times.
-Fixed the incorrect animation display issue with the Death Wand.
-Fixed the issue where characters sometimes cannot attack.

[h3]Changes[/h3]
-Improved the bond page, now with more noticeable prompts guiding you to switch bond effects after activating bond nodes.
-Improved the performance of some special effects.
-Adjusted the display logic when switching maps, now only showing unlocked areas.

MagicBookAutoBattler Version 0.1.098 Update

We have discovered that players in certain language regions were unable to play the game normally, with common issues such as blank talent pages, missing characters and monsters in combat scenes, or abnormal size display. These problems were due to the lack of unification between the system language and the development engine, which prevented data from being read. The issues have now been resolved.

[h3]Fixes[/h3]
-Fixed the bug that prevented players in certain language regions from playing the game normally.
-Fixed the bug with the "Cross Shield" weapon skill that failed to select the teammate with the "lowest percentage of health".

[h3]Added[/h3]
-Added a new transition image.
-Added character and monster death animations to enrich the visual experience.
-Added a large map display feature to preview when switching areas after defeating bosses.
-Added a preview feature for current game weapons in the grimoire interface, which can be toggled on and off.
-Added explanations for various functional icons on the main interface.
-Added in-game announcements that can be viewed in settings, providing information on demo content and various abnormal status descriptions.

[h3]Changes[/h3]
-Adjusted the art style of the bond page to make the bonds of each profession clearer.
-Optimized some elite monster combat animations to make the visual performance smoother.
-Adjusted the shield effects for the "Guardian" class.
-Optimized the appearance of some weapons.
-Optimized the BOSS models to better match the overall game style.
-Adjusted the effects of some artifacts.
-Optimized the initial adventurer model.
-Optimized some UI interactive feedback.
-Adjusted the attack judgment against frozen targets; now targets cannot be knocked back or knocked into the air after triggering the freeze effect.
-Adjusted the effects of three abnormal statuses: bleeding, burning, and poisoning.
-Adjusted the initial effects of some weapons, which will now scale with quality.

MagicBookAutoBattler Version 0.1.091 Update

[h3]New Additions[h3]
-New Blessing System: Blessings can now be obtained when upgrading shops, defeating bosses, and progressing through levels.
-New Port Scene Shark Boss: A new shark boss has been added to the port scene.
-New Warrior "Blood Demon's Scythe" and Mage Weapon "Staff of Death": Experience the new warrior and mage weapon.

[h3]Changes[h3]
-Adjusted the passive effects of initial characters.
-Adjusted the name prefixes of characters and added explanations of these prefix effects in the character attribute interface.
-Enhanced Wraith Staff: The effective quantity and growth values at each quality level of the Wraith Staff have been increased.
-Enhanced Barbarian Double-Axe Skill Damage and Quantity: The skill damage and effective quantity of the Barbarian Double-Axe have been enhanced.
-Increased Freeze Staff Skill Effectiveness: The effectiveness of the Freeze Staff skill has been increased.
-Enhanced Thunder Totem Skill Damage and Added "Electrified" Effect: The skill damage of the Thunder Totem has been enhanced, and an "Electrified" effect has been added.
-Improved Healing Effects of All Healing Weapons: The healing effects of all healing weapons have been improved.
-Redone Fire Dragon Treasure Effect: The effect of the Fire Dragon treasure has been redone.
-Modified "Sky Realm" Scene Style: The overall style of the "Sky Realm" scene has been modified.
-Optimized Some Equipment Appearances: The appearances of some equipment have been optimized.
-Optimized Some Melee Weapon Attack Actions: The attack actions of some melee weapons have been optimized.
-Optimized Hum and Ha Generals' Appearances: The appearances of Hum and Ha generals have been optimized.
-Optimized UI Artistic Effects: The UI artistic effects have been optimized to better match the game's overall style.
-Optimized Battle Scene Camera Performance: The camera performance in battle scenes has been optimized for smoother visual effects.
-Optimized Easy Difficulty Experience Pace: The experience pace at easy difficulty has been optimized to be closer to the pace of a fast-paced game.
-Optimized Poison, Bleeding, and Burning Effects: The representation of the three major abnormal effects—poison, bleeding, and burning—has been optimized, now more clearly visible from icons.
-Elite Monster "Captain" Removed Temporarily: The elite monster "Captain" has been temporarily removed from the game at level 15.
-Adjusted Spell Casting Frequency of Level 30 Boss: The spell casting frequency of the level 30 boss, the Doomsday Sorcerer, has been adjusted.
-Magic Book Initial Characters Come with Equipment: Initial characters appearing in the Magic Book now come with a set of equipment.
-Adjusted Some Boss Skill Characteristics: Some boss skill characteristics have been adjusted.

[h3]Fixes[h3]
-Fixed Incorrect Sorting in Team Interface Character Panel: The issue of incorrect sorting in the team interface character panel has been fixed.
-Fixed Barbarian Double-Axe Skill Attack Speed Issue: The issue where the Barbarian Double-Axe skill attack speed was not taking effect has been fixed.
-Fixed Initial Bow Poison Bug: The bug causing the initial bow to inflict poison has been fixed.
-Modified Poison's Inhibitory Healing Effect: The effect of poison that prohibited healing has been modified to now reduce healing by 50%.

We participated in the Next Fest! A brand new demo is waiting for you !

Dear players, We participated in the Next Fest! Many new contents have been added to the demo, welcome to experience it! In the brand new demo, you can experience:
Dozens of Brand-New Synergies: We've optimized the synergies for each profession, so now you can not only quickly achieve professional synergies in the game, but also cross-profession synergies through strategic equipment combinations!
Weapon System: We offer over 20 weapons with different skills, and each weapon can create unique sparks when paired with the corresponding profession!
Powerful Talents: In the talent system, players can strengthen themselves through game content, not only experiencing more distinctive gameplay but also ensuring it's not a grind!
Four brand-new starting scenarios: Each scenario profoundly influences the strategy and direction within the game. Every choice of starting scenario will be a completely new gaming experience!
In addition, we also hope that you will add our game to your wishlist, which will be very helpful to us, thank you very much!
If you have any questions, please let us know.
QQ group: 389208469
discord: https://discord.com/invite/bxzFKfZBDX

We participated in the Next Fest! A brand new demo is waiting for you !

renew!!!!
New
Multi-language adaptation has been added, now the game supports Simplified Chinese, Traditional Chinese, English, Japanese, Korean, German, French, Spanish, Portuguese and Russian.
-Newly added the equipment count assisted view function, which allows you to preview the number of similar items you already own before purchasing equipment, and you can choose to turn this function on or off in the settings according to your personal preference.
-Added a new one-click equipment organization function, which allows you to easily organize the equipment in your backpack and improve the game experience.
-Added the rule of treasures appearing in magic books, as the level of magic books increases, the probability of treasures appearing will also increase accordingly.
-Added a new text prompt when entering a level.
-Added a new special effect hint for ranged damage in Warrior's bond, so that you can more intuitively see the effect of the bond in the battle.
-Added a new first level bond effect between warrior and guardian.

Adjustments
-Opened up some talents.
-Optimized the appearance of Archmage of Doom: Optimized the appearance model of Archmage of Doom.
-Fixed the issue that the helmets in the lower character bar were in the wrong position during battle.
-Fixed the issue where the Sawtooth Necklace effect did not appear on enemies.
-Modified the formula for calculating damage reduction, now you can view the specific damage reduction value in the character details screen.