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Rift Riff News

Preview: more rifts, towers, and monsters

[p]Hey Rifters! We've been working on a lot of cool new things. We're currently prototyping new levels, tweaking new towers, and crafting new monsters. This is just a teaser, but we will post another update here when we the things that are currently works in progress are more or less done. Here's a bunch of screenshots of new towers in action:[/p][p][/p][p][/p][p]Happy Rifting! Adriaan, Sim, Franz, Matthijs, & Professional Panda[/p]

v1.1.2 - minor fixes

[p]Hey rifters! This minor patch does the following:[/p]
  • [p]Fixed the Rift Manager achievement not triggering upon completing all first scenarios.[/p]
  • [p]Fixed player character moving while scrolling when moving using mouse is enabled.[/p]
  • [p]Fixed the Rocket monster not always damaging your basecamp.[/p]
[p][/p][p]As always, the full change log can be found here:[/p][p]https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/[/p][p][/p][p]Happy rifting,[/p][p]Adriaan (& the rest of the team)[/p]

v1.1 - More Challenges & QoL improvements

[p]Hey Rifters! New version of Rift Riff just dropped.[/p][p][/p][p]For the die hards among ya'll: there are now 6 new challenges to complete. We also greatly improved the 'tracked challenge experience' by showing the tracked challenge in during the tower selection and in the pause screen. Tracking a challenge before entering a rift:[/p][p][/p][p][/p][p]Showing the tracked challenge in the tower selection:[/p][p][/p][p][/p][p]Showing the tracked challenge in the pause screen:[/p][p][/p][p][/p][p]Furthermore, we've made a lot of small tweaks, among which a clearer visualisation of fertile grounds. The whole area is spotty and lighter now. And the upgrade 'nodes' have gotten a small set of animations.[/p][p][/p][p]Fertile grounds in Crab:[/p][p][/p][p][/p][p]Upgraded towers now have slightly slicker looking 'upgrade shards' that nicely transition in and out of existence prettier than before:[/p][p][/p][p][/p][p]The level spokes also had a visual revamp:[/p][p][/p][p][/p][p]All in all, a lot of small things that just make the game that little bit nicer again. Full changelog here, as per usual:[/p][p]https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/[/p][p][/p][p]We are currently working on new levels, towers, and a few more scenarios, but don't have anything to announce on that front just yet. As always, if you have suggestions, those are welome and listened to! Throw 'm in the Steam Forums or on our Discord.[/p][p][/p][p]Happy Rifting,[/p][p]Adriaan, Sim, Franz, Matthijs, and Professional Panda[/p]

Rift Riff OST out now!

Hey Rifters! Our musical artist and sound magician Matthijs Koster compiled all of Rift Riff's music and remastered it for the perfect listening experience outside of the game. It is available on the Steam store page as of NOW. We won't be releasing it on vinyl (yet), but here's a mockup anyway!



The Rift Riff Original Soundtrack is built from the same sonic fabric as the game itself. It all began with a single theme — the musical heart of Rift Riff — which then unfolded into a collection of tracks, each a variation shaped by different moods, levels, and gameplay dynamics.



Blending ambient soundscapes, hypnotic rhythms, and expressive synth layers, this electronic score moves fluidly between tension and release, harmony and dissonance. It’s a soundtrack designed not just to support the game, but to stand on its own as an immersive listening experience.



Disc 1 features a wide-ranging selection of original compositions from the game, offering a diverse musical journey through its world. Disc 2 zooms in with a focused set of alternate takes and variations on the tracks Building Towers and Enemy Wave — each reimagined to explore different tonalities and rhythmic approaches.

As a bonus, Disc 3 includes a comprehensive soundpack featuring many of the custom-designed sounds created for the game.



And for the completionists among ya'll, we made a bundle with Rift Riff + OST, to get both at a discount.

Happy listening, and keep on Rifting!

Adriaan, Sim, Matthijs, Franz, Professional Panda

Dome Keeper x Rift Riff

[previewyoutube][/previewyoutube]

Hey Rifters!

A dome keeper landed on one of the worlds accessible through a rift in Rift Riff. The keeper has long left the facility, but the orchard tree they planted thrives. There must be a reason the keeper thought this was a fertile location to start doing their digging. And this lush world seems to be the perfect place for us to start tapping some juice!

We collaborated with Dome Keeper's artist to create this awesome looking artefact in the middle of Rift Riff's world 'Dome'. Suck in the pretty art while you defend your base from monsters in both the Dig and Storm scenarios!



PS: find the little easter egg in this world to complete one of Rift Riff's achievements!

HAPPY RIFTING!