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Rift Riff News

First week of Rifting!

Hey Rifters! The game’s been out for a week now and we just want to take a minute to appreciate all of the wonderful reviews you’ve been leaving behind:

“Tower defense is a genre that comes with a lot of baggage, and Rift Riff successfully ditches so many kilo's of unnecessary nonsense, resulting in a game that is incredibly playable” — jwaap

“The gameplay strikes a perfect balance between depth and accessibility. It encourages creativity without punishing experimentation.” — DiasAida

“Very nice tower defense game, makes me use my brain but doesn't make my head hurt” — Eevulpix

“So much charm and joy in the game design, the visuals and audio in this. It's just a happy tower defense, "Otto has joined", he certainly has!” — Muppetpuppet

“Between the beautiful art design with smooth movement and satisfying animations, original music and adorable sound effects (Do yourself a favor, turn up the volume), and painstakingly balanced difficulty between the levels, this game is an absolute masterpiece with an entire little world to explore.” — mollycancook

“Rift Riff is endlessly charming, with a good bit of challenge as well. The gameplay loop is made even more satisfying with the art style, music, and overall sound design. Who doesn’t love it when your protagonist starts humming or making funny noises?? Go play this game!!” — Cognitive Glitch

We’re still recovering from the game's release for a bit. Once we have regrouped, we’ll update you with what the future for Rift Riff holds.

Currently in the works:

- The Rift Riff OST & Soundpack
- Better challenge tracking

Thanks for playing and reviewing the game! It really helps a lot and supports future development!!

Happy rifting!

Adriaan, Sim, Franz, Matthijs, and Professional Panda

v1.0.5 – mouse movement, various small fixes

New
  • Move using mouse. Can be enabled in the game's settings.


Changed
  • Improved the graphics of the 'untouched' basecamp.
  • Updated Steam plugin.
  • Improved various sound and music volumes.
  • Improved flower blossoming in Gloves.


Fixed
  • Fixes to Japanese translation.
  • Fixed being able to set interface scale so small that you couldn't ever get it back to a reasonable scale.... woopsie


Full changelog, including history:
https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/

v1.0.4 – fixing achievements, mostly

Hey Rifters! We're super thankful to all of you playing and reviewing the game. Thank you thank you thank you! It's wonderful to read through the reviews and see so many of you liking what we're doing here.

So here's a small post-release patch. Most importantly, for the completionists among you, we've fixed some bugs that prevented you from being able to 100% all the achievements.



We've also added new visuals for the mini boss 'Sentry', which you will find in Dome > Storm (second scenario).



And then we'd like to remind you again that we go through all the messages on the Steam forums, and we read every review, so if you have any suggestions: please reach out to us. Also, there's a discord where we discuss balancing, go over suggestions for challenges, etc. You can find that here: https://discord.gg/3J4JWhBCkq


The full changelog of this and future updates to the game can be found on the Steam forums here:
https://steamcommunity.com/app/2800900/discussions/0/595148973628484603/


Thanks again for buying and reviewing the game. It helps us a lot with visibility and will support continuing development of Rift Riff.

Bye for now! And as always..

GET RIFTINNNNNN!

Rift Riff is a beautifully designed tower defense game about pumping juice

Rift Riff is all about jumping through portals (okay Rifts, whatever) and extracting precious juice. Monsters don't like you doing that though but the juice must flow. It's out now with Native Linux support.

Read the full article here: https://www.gamingonlinux.com/2025/05/rift-riff-is-a-beautifully-designed-tower-defense-game-about-pumping-juice/

The tower defense comeback continues with Rift Riff, a 'remarkably forgiving' game about interdimensional juice raids




You, a bumbling cloaked wizardy figure, tumble out of a wormhole into a new world. You jog a short distance to the spot you can install your extractor—which is a tower that sucks juice out of the land. Your initial juice budget lets you buy a few defensive towers well, which you place along the path you just followed, which also happens to be the path shadowy blob monsters will follow when they pour out of space to come for your extractor...
Read more.