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Rift Riff News

Rift Riff is out now!

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After 1,5 years of development, Rift Riff is finally out!!! And just these last 6 months have been particularly exciting for us as we've been playtesting and iterating heavily on the game: producing more rifts, more towers, more monsters, more scenarios, more challenges, more achievements… and we're proud to say we didn't cut any ideas and it all made it into this release!


With this release, playing all rifts once will take you ±5 hours. But there's a lot more to the game! Completing additional scenarios and challenges will help you unlock more towers, tower upgrades, and companions – which time and time again playtests have shown enable more creative tower loadouts and therefore juicier strategies. We genuinely can't wait to see what you all come up with (aka how you'll break the game finding OP tower combo's haha).


Any player should be able to beat most of the scenarios in the first half of the game without too much resistance, but once you unlock the challenges, that's where REAL difficulty will come in. Edge of your seat kind of difficulty. The race to getting the 'completed all challenges' achievement is on?


As always, we are open to all ideas, suggestions, bug reports, and any feedback you may have. Please share them in the Steam Forums or on our Discord server.


We'd like to thank all playtesters for being so generous with their time and guiding us through development. We genuinely couldn't have made it the game it is today without them. They're all in the game's credits!

Anyway, if you've read this far: please buy the game & leave an honest review! Maybe even share it with someone who you think might like Rift Riff. If the game does well enough, we will be able to create more worlds, towers, companions, bosses, etc. We'd LOVE to do that, but we can only do it sustainably.

Get in and GET RIFTING! Bye for now!

Love,

Adriaan, Sim, Professional Panda, Matthijs, and Franz

Rift Riff Releases May 9!

Rifters – May 9th!!!

We're happy to announce that Rift Riff will be releasing in two weeks on Friday, May 9th!

We've been working on a final world, with a big bad ancient citadel from eons past. Maybe it's still operable, even?



You can also expect a lot more upgrades, towers, companions, and the necessary balancing of those against all the existing and new enemy waves. New? Why yes! There are completely new second scenarios for all levels, along with new enemies to discover.

Let's count it up. On release, Rift Rift will include the following content that should be good for 10–15 hours of gameplay:

  • 15 worlds with 30 scenarios
  • 30 challenge variants; one for each scenario
  • 14 towers further exploited with 6 types of overpowered upgrades
  • 25 monsters, including some one-of-a-kind boss monsters
  • 6 companions to keep you company
  • 36 Achievements for those 100%ers




We can't wait to get this thing shipped, and we have plenty of ideas for post-launch content that will be fantastic additions the Rift Riff universe.



- Adriaan, Sim, Franz, Matthijs, and Professional Panda

Get the Next Fest Demo!

Hey Rifters,

Ya'll probably know by now how important Steam Next Fest is for small devs teams like us! So please play the heck out of the demo and wishlist the game – it helps in reaching more people who may love the game as well, in getting us more feedback and prioritizing development of remaining features, and it helps us get ready for the game's launch in April.



And in case you missed it: we JUST added companions to the Next Fest demo so that you can play around with it and tell us how it feels!



We look forward to a fun and hectic week! If you need us, for anything, reach out to us through the Steam Forums.
- Adriaan, Sim, Franz, Matthijs, and Professional Panda

New: Companions

Hey Rifters! We just updated the demo and added companions! You can now use a prism to unlock the first companion: Otto. This little guy follows you around shooting things. Pew pew.



We added companions partly because many of you played the demo and gave us the feedback you were missing a bit of action with the player character. Companions are only part of the answer to that; we have another feature in mind that we'll share with you later.



We've so far designed 6 companions that'll make it in the final game, but we'll reveal more at a later point.

Have fun with Otto!
- Sim, Adriaan, Franz, Matthijs, and Professional Panda

Demo in 14 languages

Hey Rifters! Localisation just hit the demo build! Which means the game is now available in 14 languages.

Good luck defending your basecamp in your preferred language :D