1. Hover
  2. News
  3. Changelog v1.5

Changelog v1.5

Major Changes:

- New Halloween themed pet

- New Speedrun mode with leaderboard

- Custom missions can be shared via Steam Workshop + New items on mission editor

- Optimization for low-end configurations

- Added Japanese Language

Full patch note:

Additions:

- New Halloween themed pet, with its matching graffiti.

- District A & B have been optimized

- Added light setup for Razer peripherals

- Adding new objects in the mission editor

- Added support for Steam Workshop

- Missions downloaded through the workshop now appear in the mission editor.

- Added: A new tool to publish missions on the Workshop.

- Added leaderboard for speedrun any%

- Added speedrun mode

- The game pauses in the menus and during some dialogs in solo-mode.

- We can now electrocute cameras and drones with energy auras

- Condensers are now charged with a single aura of energy.

- The waterfalls now splash players’ screen.

- Players can spray each other with graffitis now

- Added a loading icon when the menu takes a long time to load.

- Added Japanese language

- Hover’s subtitle “Revolt of Gamers” got deleted.

- Adding cables that connect the prison’s computers

- The computers appear on the map.

- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.

- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.

- In Orbital Station, added anti-climbing security in some rooms.

- Collisions deleted from the Asian-inspired red round lamps.

- Dance emotes have been added!

- New Wanted posters added.

Fixes:

- Anisotropic option finally works.

- Canceling item positioning doesn’t make the mission editor crash.

- Chips menus use have been standardized.

- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.

- In the character’s stats menu, values now can’t display more than 100%.

- After loading an area, the character is correctly oriented.

- Players no longer go through the floor after retrying a mission.

- Gameballs no longer go through the floor after launching some missions.

- Added missing chips visuals.

- Less deformation on 3D elements displayed in the menu.

- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.

- Graffitis are now correctly displayed in the “JailGraffiti” mission.