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Changelog v1.5

Major Changes:

- New Halloween themed pet

- New Speedrun mode with leaderboard

- Custom missions can be shared via Steam Workshop + New items on mission editor

- Optimization for low-end configurations

- Added Japanese Language

Full patch note:

Additions:

- New Halloween themed pet, with its matching graffiti.

- District A & B have been optimized

- Added light setup for Razer peripherals

- Adding new objects in the mission editor

- Added support for Steam Workshop

- Missions downloaded through the workshop now appear in the mission editor.

- Added: A new tool to publish missions on the Workshop.

- Added leaderboard for speedrun any%

- Added speedrun mode

- The game pauses in the menus and during some dialogs in solo-mode.

- We can now electrocute cameras and drones with energy auras

- Condensers are now charged with a single aura of energy.

- The waterfalls now splash players’ screen.

- Players can spray each other with graffitis now

- Added a loading icon when the menu takes a long time to load.

- Added Japanese language

- Hover’s subtitle “Revolt of Gamers” got deleted.

- Adding cables that connect the prison’s computers

- The computers appear on the map.

- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.

- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.

- In Orbital Station, added anti-climbing security in some rooms.

- Collisions deleted from the Asian-inspired red round lamps.

- Dance emotes have been added!

- New Wanted posters added.

Fixes:

- Anisotropic option finally works.

- Canceling item positioning doesn’t make the mission editor crash.

- Chips menus use have been standardized.

- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.

- In the character’s stats menu, values now can’t display more than 100%.

- After loading an area, the character is correctly oriented.

- Players no longer go through the floor after retrying a mission.

- Gameballs no longer go through the floor after launching some missions.

- Added missing chips visuals.

- Less deformation on 3D elements displayed in the menu.

- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.

- Graffitis are now correctly displayed in the “JailGraffiti” mission.

Changelog v1.5

Major Changes:

- New Halloween themed pet

- New Speedrun mode with leaderboard

- Custom missions can be shared via Steam Workshop + New items on mission editor

- Optimization for low-end configurations

- Added Japanese Language

Full patch note:

Additions:

- New Halloween themed pet, with its matching graffiti.

- District A & B have been optimized

- Added light setup for Razer peripherals

- Adding new objects in the mission editor

- Added support for Steam Workshop

- Missions downloaded through the workshop now appear in the mission editor.

- Added: A new tool to publish missions on the Workshop.

- Added leaderboard for speedrun any%

- Added speedrun mode

- The game pauses in the menus and during some dialogs in solo-mode.

- We can now electrocute cameras and drones with energy auras

- Condensers are now charged with a single aura of energy.

- The waterfalls now splash players’ screen.

- Players can spray each other with graffitis now

- Added a loading icon when the menu takes a long time to load.

- Added Japanese language

- Hover’s subtitle “Revolt of Gamers” got deleted.

- Adding cables that connect the prison’s computers

- The computers appear on the map.

- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.

- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.

- In Orbital Station, added anti-climbing security in some rooms.

- Collisions deleted from the Asian-inspired red round lamps.

- Dance emotes have been added!

- New Wanted posters added.

Fixes:

- Anisotropic option finally works.

- Canceling item positioning doesn’t make the mission editor crash.

- Chips menus use have been standardized.

- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.

- In the character’s stats menu, values now can’t display more than 100%.

- After loading an area, the character is correctly oriented.

- Players no longer go through the floor after retrying a mission.

- Gameballs no longer go through the floor after launching some missions.

- Added missing chips visuals.

- Less deformation on 3D elements displayed in the menu.

- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.

- Graffitis are now correctly displayed in the “JailGraffiti” mission.

Change Logs 1.4



Here's the details of the latest update with the 1.4 version of Hover.

New

  • Fixed some bumpers and boosters in Haven District.
Debug

  • Tweaked the number of points to reach during the final boss to unlock medals.
  • Credits were corrected, some people were credited for the wrong things.
  • Pet animation in menus isn’t static anymore.
  • E-cops don’t teleport directly on the player in the orbital station anymore.
  • Added additional information about pets’ satisfaction.
  • Pets now properly give stat bonus.
  • Some posters didn’t link to the correct codex entry, this has now been fixed.
  • E-swap points now give the right type of chips even if you get a bad deal.
  • The Rabot now has its avatar displayed correctly during dialogs.
  • Hack Containers are now slightly more difficult to hack.
  • It’s now impossible to tag a mission objective multiple time.
  • Liff’s first grid slot is now unlocked at level 0, which allows players to finish the tutorial by taking the long way out.
  • Bringing all the pizzas to Picasso in the sewers now correctly unlocks the following Gamer Ninjas quest line.

Change Logs 1.4



Here's the details of the latest update with the 1.4 version of Hover.

New

  • Fixed some bumpers and boosters in Haven District.
Debug

  • Tweaked the number of points to reach during the final boss to unlock medals.
  • Credits were corrected, some people were credited for the wrong things.
  • Pet animation in menus isn’t static anymore.
  • E-cops don’t teleport directly on the player in the orbital station anymore.
  • Added additional information about pets’ satisfaction.
  • Pets now properly give stat bonus.
  • Some posters didn’t link to the correct codex entry, this has now been fixed.
  • E-swap points now give the right type of chips even if you get a bad deal.
  • The Rabot now has its avatar displayed correctly during dialogs.
  • Hack Containers are now slightly more difficult to hack.
  • It’s now impossible to tag a mission objective multiple time.
  • Liff’s first grid slot is now unlocked at level 0, which allows players to finish the tutorial by taking the long way out.
  • Bringing all the pizzas to Picasso in the sewers now correctly unlocks the following Gamer Ninjas quest line.

Revolt of Change Logs



As you have noticed we made a few updates since we launched the game. Here's the change logs:

For version 1.0 to 1.3

New Content

  • Added Grind-E, Great Admin, and E-deki pet DLCs.
  • Added 10 achievements (and fixed bugs with said achievements).
  • Added color scheme in the list of online players, green for friends, red for pirates (yaaarrrr).
  • Your steam name is now displayed online and not your character’s name.
Debug

  • Deleted a dialog from “Buddy” who used to tease about future feature release.
  • Collision fixes in Gameball arenas, Garbage Village, HP+ tower and other areas.
  • Fixed Grind bugs in Haven District.
  • Added some wall barriers to prevent climbing some building walls.
  • Added security cameras in the Administration District.
  • Some hitboxes size on ground level in the sewers have been decreased.
  • Fixed ; Some transitions areas that didn’t lead the player to the right place (administrative district to sewers).
  • Pet and graffiti chips don’t disappear when an other player or an AI appears.
  • Some texts were adjusted in the interface for various translations.
  • Fixed ; some texts that weren’t in the correct language.
  • Social features improved.
  • Greendy’s special grid slots are now correctly displayed.
  • Keyboard configuration is no more in french by default.
  • NPCs names are now translated.
  • When caught in the orbital station, players will no longer be sent in prison, but in a small arranged cell, therefore being caught is not so punitive anymore.
  • The E-Cop antenna in the orbital station (that let you reset your wanted level) has been deleted.
  • Flying plateforms path of the final boss have been changed.
  • Score mission from Picasso in Haven District has been moved.
  • Some characters’ traits were tweaked.
  • Pets are no longer stuck on “hungry” state when playing online.

We are very careful to all your feedback to improve the game and fix what needs to be fixed. Keep posting on the forum if you see anything wrong.

Note that we are currently working on improvements to the "Friends System" so you can gather online with your friends ever more easily than now.
Expect more addition in the coming weeks.