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Quantum Odyssey News

Control module better explained

Small improvements this time, mostly an overhaul over the explanations behind Control module (the node after Z gate). Would advice everyone to redo it and would be great to get some feedback. We managed to separate Control operator from all CX, CCX Toffoli etc so this might require a few more iterations until we nail it straight since you won't see this operator standalone in any quantum sim out there.

Offline play under development

[p]Dear Seekers,[/p][p]We've heard you. You'd like to be able to play Quantum Odyssey without an internet connection, hence we are preparing to rollout features tin two phases hat allow for it to happen:[/p][p][/p][p]Phase 1: Asynchronous Gameplay Flow [/p][p]We're introducing a system where you no longer have to necessarily wait for the server to respond with your score and XP after each puzzle. These updates will be handled asynchronously, letting you move straight to the next puzzle. This should improve the experience of players on spotty internet connections! [/p][p][/p][p]Phase 2: Fully Offline Mode [/p][p]We’re planning to support full offline play, where all progress is saved locally and synced to the server once you're back online. This means you’ll be able to enjoy the game uninterrupted, even without an internet connection[/p][p][/p][p]We are also now doing research for implementing features that support colorblind, font scaling and keeping an eye out if after the latest patch there are still folks who's laptops heat up. If I am missing anything, do let me know![/p]

Improved hw resource usage

Set fps cap at 60
Changes to draw calls
Improvements to MoF and MS1

Patch EA1.2.25 is now out!

[p]Added 10 awesome puzzles on the SX and Entanglement challenges.[/p][p]Fixed an exploit (complicated one!) that allowed players to submit an algorithm with less gates.[/p][p]Total overhaul over the first 3 tutorials - I recommend everyone to redo the intros: they do a better work at explaining what a sigil is : not an occult symbol, but coefficients of the quantum state vector that describes the quantum system![/p][p]Did lots of changes over the learning curve, some things are better explained using LESS text.[/p][p][/p][p]Some cool things at the horizon, I hope you all love how the game is shaping up. Please support our work by leaving a Steam review, we've been hovering at 49 since forever! [/p][p][/p][p][/p]

Patch 1.2.24 is out + YT content

-Forever (hopefully) fixed being able to end a puzzle with 0 gates
-Sigils now pause on most mid screen pop-ups
-Both Advanced Circuit Tool and Sigil State Info are now persistent if switched ON
-Circuit no longer hidden in the second tutorial (TAB key to open/ close) and stays persistent as ON

For quantum mechanics/ quantum computing in depth explanations visit Mack's YT channel:
https://www.youtube.com/@MackAttackx

For developer's insights and tutorials visit:
https://www.youtube.com/@QuarksInteractive