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Quantum Odyssey News

minor changes, EA1.2.28

30+ new puzzle related quotes
small tweaks to the learning curve, fixed some typos
progress on the offline mode

Patch EA1.2.27: Quote system overhaul, learning curve improvements, offline WIP

[p]Someone said once science is built on the "shoulders of giants". I know it was intended as a pun and I'm using it out of context but I'll go with it anyway. The giants of today are our living professors, physicists, computer scientists and mathematicians that actively keep the fields growing and distillate knowledge in ways (incomprehensible science papers, or succinct, using metaphors, whatever it takes) that we can understand it in our modern era. I never thought it would be so hard to find actual quotes from contemporary scientists, I always thought that opinions are like nipples, everyone has one. Turns out, the people closest to the work often say the least, while those farthest from it have an opinion on everything.[/p][p][/p][p]The main thing in this patch is a complete overhaul of the quote system in tutorials. Each puzzle now has a quote (sometimes more than one, from different scientists that never even got the chance to work together!) that exists there to enforce the lesson the tutorial puzzle is giving beyond what the Sages have to say. The old system had quotes from yoga teachers sneak in our random quote system about quantum physics and after this patch they left the server. The new quotes have been tediously researched and hand-picked to fit the tutorial puzzles. There still is room for improvement, but we are getting there.[/p][p][/p][p]Speaking of the server, we are gradually taking stuff to be playable offline. It will take some time but progress is made. Seeing how people play QO has helped (and continues to) a TON in making sure the learning curve is smoothened, puzzles do what they intend to (teach a concept) and are solvable by people with different backgrounds including those who are not even here to learn quantum mechanics but simply enjoy some good open-ended puzzle solving.[/p][p][/p][p]I'd advise everyone to redo the lessons in the first two rings (what gamers call tutorials) on Quantum Computing/ Physics. This patch brings a lot of small changes in how information is presented to you over the first 3 hours of play (the most important ones tbh. You will either feel you are learning quantum in a way you haven't had the chance before or want to alt+f4, this is why the intros still remain for me the most important thing to ensure they do their job).[/p][p][/p][p]Soon(ish):[/p][p]QO Offline mode, font size and colorblind settings[/p][p][/p]

Control module better explained

Small improvements this time, mostly an overhaul over the explanations behind Control module (the node after Z gate). Would advice everyone to redo it and would be great to get some feedback. We managed to separate Control operator from all CX, CCX Toffoli etc so this might require a few more iterations until we nail it straight since you won't see this operator standalone in any quantum sim out there.

Offline play under development

[p]Dear Seekers,[/p][p]We've heard you. You'd like to be able to play Quantum Odyssey without an internet connection, hence we are preparing to rollout features tin two phases hat allow for it to happen:[/p][p][/p][p]Phase 1: Asynchronous Gameplay Flow [/p][p]We're introducing a system where you no longer have to necessarily wait for the server to respond with your score and XP after each puzzle. These updates will be handled asynchronously, letting you move straight to the next puzzle. This should improve the experience of players on spotty internet connections! [/p][p][/p][p]Phase 2: Fully Offline Mode [/p][p]We’re planning to support full offline play, where all progress is saved locally and synced to the server once you're back online. This means you’ll be able to enjoy the game uninterrupted, even without an internet connection[/p][p][/p][p]We are also now doing research for implementing features that support colorblind, font scaling and keeping an eye out if after the latest patch there are still folks who's laptops heat up. If I am missing anything, do let me know![/p]

Improved hw resource usage

Set fps cap at 60
Changes to draw calls
Improvements to MoF and MS1