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Interstellaria News

V1.1 is LIVE!

I'm excited to bring you a nice big patch for you space game lovers. Interstellaria is, and always will be, my baby and I just can't walk away from it. I have a huge vision for what I wish Interstellaria could be - and until I can see that vision come true I'll keep slow-boating updates to this game where I can.

This patch covers several things:
  • Additional Pirate corvette/weapons (cheap upgrade from starter) on a Pirate planet
  • Adjustments to the UI in several places
  • Optimization of asset loading/unload and pathfinding
  • SEVERAL bug fixes for a number of various crashes people were experiencing.
  • Fixes for several resolution issues (cut off levels, wobbly, text, etc...)
  • Fixes to improper stats loaded for stations/weapons/items


Thanks for playing!

V1.09c IS LIVE, CAPTAIN!

Good evening, Captains.

I come to you with a meaty update. This is the second in a series of a planned patches that will address critical bugs and playability issues. With the Coldrice Games discord in full swing, I have been able to continue to push on development for the game with updates to the optimizations of the game as well as several quality of life needs. I have some new smaller projects on the horizon as well which I hope will bring in funds to further push Interstellaria.

Without extra comment, I will also add that Interestellaria is no longer being published by Chucklefish.


WHATS NEW
  • Dramatically overhauled the "tile" management system of the game, allowing for incredibly fast loading of planets.
  • Added a percentage on screen when loading a planet
  • Pathfinding has been dramatically optimized. Should be almost instantaneous in most areas, and very fast in the others.
  • When fighting in space, enemies will no long "BLOCK EXIT," instead every encounter has a timer to leave based on how many enemies there are.
  • You can now access the full fleet inventory even when on a planet
  • In order to work with UNITY, putting mod images must be done in the interstellaria_data/resources/mods folder
  • Crewmen can no longer harvest when inventory is full
  • Ulu has been made more navigable
  • Adjusted oloke to only require the death of one giant lizard
  • Adjusted the description of ships so that their stats match properly when purchasing
  • Removed some invisible blocks here and there
  • Slightly renamed some items, adjusted text for others.
  • Made some adjustments to run speed


BUG FIXES
  • Fixed a bug where race specific dialogue wasn't coming up.
  • Fixed a bug with bulk buying
  • Fixed a bug where you could apply repair plates to destroyed ships
  • Fixed bugs with the reload and return feature
  • Fixed a bug with power armor
  • Fixed a bug with poison or sticky effects
  • Fixed a bug where repair all charged money but didn't repair ship
  • Fixed a bug where you could install a stacked station, losing them.
  • Fixed a bug where damaged pod event didn't give you a crewman
  • Fixed a crash with distress signal event.
  • Fixed a bug where you could put a stock of weapons into a weapon slot
  • Fixed a bug where the landing screen would clip the planet graphics/texts
  • Fixed a bug where you could take off from trenzalore without repairing.
  • Fixed some bugs with rogue queen's attack
  • Fixed a bug where you could get a hull leak on the freighter that can't be reached.
  • Fixed some bugs with achievements
  • Fixed a bug where you could click the starmap through combat screen
  • Fixed NPC issues at the casino
  • Fixed NPC issues on Tharkad
  • Fixed some naming issues with Robar and Kere
  • Fixed a bug where if the player loses to the General and reloads, the game proceeds as if you won
  • Fixed a bug with background NPC hair
  • Fixed a bug where you could walk off the size of anskad
  • Fixed a bug where opening a menu when taking off makes them freeze
  • Fixed a bug with the wormhole event
  • Fixed a bug that allowed infinite items when crew window is open
  • Fixed a crash with some ships
  • Fixed a crash with landing on asteroids
  • Fixed a crash when returning to Aibit Nest
  • fixed a crash on derelict stations
  • fixed a crash on stores in kaidun space and anoa space
  • fixed a bug where you could edit stations on destroyed ships

v1.09b Live

Holidays are over, back to work! I have a few minor bugs to clear up from the last patch. More as time goes on.


-Fixed a bug where png/sprites weren't loading from mod folder
-Fixed a bug where the stats of a crewmen were being swapped in the UI
-Fixed a bug where tooltips were displayed for ships not on screen

V1.09 Launched, Basic Modding!

I bring to you the first of a series of patches for Interstellaria. This initial patch will allow for the basic modding and editing of the game, as well as several critical bug fixes.

I set out updating interstellaria for the first year and a half after release. Sadly, the games faults were too much and it didn't perform very well. I was not generating income to continue work in game development, and I had to instead focus on my full time job. I had failed, and was considering giving up. I put together some little small demos here and there to try to get back into game development, but ultimately was not hopeful in securing funds.

Surprisingly I had been contacted a few times the last update here and there by people who did love the game. I appreciated that despite its many flaws, they enjoyed the experience. Its because of you I began working on a new project (which is still very early in development) as well as "slow boating" updates on Interstellaria, much of which involved overhauls of deep outdated systems. This patch, and future patches, are for those fans who appreciate the universe I built and honestly inspired me to try again.



NEW
-MODDING - all items, ships, races, weapons, traits, and enemies are editable via XML. You can either directly edit them, or place an edited copy in the "mod" folder and it will automatically load. placing PNG's in the mod folder will also be loaded at run time for custom graphics.
-Added a popup when you try to travel, and you don't have navigation manned or engines with energy
-You can now equip items, use medpacks, etc... regardless of how close you are to the ship
-Crewmen harvesting resources will now automatically return to the ship when none exist
-The game will give percentage update while loading a level
-Updated the tutorial text
-Increased the EXP gains from crew using stations
-added a slight "background" to tiles to give resources, stations, etc.. a more background appearance
-Added new "frame" graphics similar to orginal UI
-Did more to prevent the UI from overlapping when it shouldnt
-Sped up map travel
-Added some Effects with the ui
-The game alerts you when you pick up items during combat
-Reloading option added to crewmen controls, where a crewmen will reload, and come back to where they were
-Changed some of the placement of text alerts
-Text alerts will now time out on their own
-Adjusted/added/removed various alerts in the game
-Adjusted the cost of hiring crew
-Crewmen now move quicker
-NPC's with no use are darkened and places in the background
-Updated the way resolutions are handled in game to prevent cutting off the UI at certain resolutions. Also supports those users who are editing the resolution manually in the settings file
-Removed some stat tracking features of the game
-Adjusted collision
-adjusted the spawn rate and speed of enemy ships



BUGS FIXED
-Fixed a bug where the game generates an infinite number of items
-Fixed a bug where the "dino" kill didn't register for the mission
-Fixed a bug where the oloke quest didn't trigger properly
-Fixed a bug where a crewmen would arrive at a resource, animate that its harvesting, but actually do nothing and be stuck
-Fixed a bug where you couldn't land on asteroids
-Fixed a bug where you couldn't land on abandoned stations
-Fixed a bug where Equipped guns sometimes show up blank
-Fixed a bug where you can click the minimap through the trade screen
-Fixed a bug where the pause button was clickable through the UI
-Fixed a graphical issue on sakari windows
-Fixed a bug with hot keys triggering while typing in names
-Fixed a bug where closing a menu also deselects your current crewmen
-Fixed a bug where the "no power" text would persist
-Fixed a bug where the game would crash if it can't find the correct dialogue
-Fixed a bug where station icons were visible through menus
-Fixed a bug where repair sounds didn't trigger, or triggered too many times
-Fixed a bug where repair plates didn't work
-Fixed a bug where sometimes hiring didn't work
-Fixed a bug where the game would crash while a crewmen was fighting, but then boarding the ship
-Fixed a bug where flying enemies didn't properly collide ceilings
-Fixed a bug where drop points on new Terra didn't trigger
-Fixed a bug where crewemen wouldnt spawn on the station they were using when you load a game
-Fixed a bug with giant enemies and the way they attack
-Fixed a bug where the starmap moves around while using other parts of the UI
-Fixed a bug where you could click the "land" button through the UI

v1.089b Live!

Only some bug fixes for today!


-fixed issue where menus could go up past top of screen
-fix an issue where items could stack more than their max stack
-fixed and issue where clicking menu buttons didn't close that menu
-fixed a bug where releasing shift when naming a ship or a crewmen will cause a double letter to show up
-slightly adjusted the efficiency of pathfinding in preparation for a future update
-fixed a bug where items might be invisible when selling a ship, making it unclickable/usable