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Interstellaria News

Interstellaria V1.07b is live, and whats to come

Very excited to bring you guys another build. Remember, I do my best to read/consider feedback regularly so don't be afraid to post in the steam forums! I may not be able to implement all ideas due to conflicts, scope, or balance, but I do read them all!





PLANET PROGRESS SAVE/RESPAWN
-This is a bit more of a bigger mechanic. Levels you visit will now stay saved for 20 minutes, and will respawn after that. It may increase in the future, but I'd like to see it played first before I change it.

NEW CREW GUNS
-Bashien Flash Gun
-Suna Seed Dart
-Kaidun Dynamite
-Kursha Stun Prod

Several maps will change over time now, with more to come.

New Random Event

The prices of all the crew guns have been adjusted

Pathfinding should feel a lot "quicker"

--BUGS FIXED--
-Fixed a game crash in a human space encounter
-Fixed a bug where ships would "flip" nonstop during combat
-Fixed a bug where crew would try to face an enemy on a ledge and then fall off it
-Fixed a floating resources
-Fixed a bug where crewmen would not be entertained by leaving the ship


Now what is to come:

There will be a slight gap in updates in the next month with some bigger things on the horizon, so I wanted to warn the players ahead of time!

*I have additional content which I am very excited about, but do not want to itemize here until it's complete.

*New/Shorter Tutorial

*Overhaul of UI

It is mostly UI and Tutorial will take a bit longer than past updates. It's asked about a lot, and it's just one of those things that is a bit more time consuming but has been on our radar!

PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!'

--NEW--
-All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
-Re-balanced the costs of ships, and some stations
-Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
-Reduced the chance to get items from destroying enemy ships
-Adjusted the chance to have stations damaged, fires, or hull leaks
-You now travel faster on the star map
-Added an Anoa Long Gun
-Guns use their bigger sprite when being purchased

--FIXED--
-Fixed a bug where hotkeys were enabled while renaming ships or crew
-fixed a bug where installing guns could cause a crash
-Fixed enemy ship repair rates being WAYYY too fast
-using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
-Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind



PAX is over, so v1.07 Is live!

First, thanks to everyone who stopped by our display at PAX in Seattle last weekend! It was great to be able to talk to players in person as well as show the game to new people. Don't worry, it wasn't all play time. I have some new things for everyone!'

--NEW--
-All crew guns have been "normalized" to match the game progression. This means that many weapons had their damage output reduced, some increased, and many didn't change.
-Re-balanced the costs of ships, and some stations
-Crewmen will continue traveling to a point instead of stopping/going when you click the same point multiple times
-Reduced the chance to get items from destroying enemy ships
-Adjusted the chance to have stations damaged, fires, or hull leaks
-You now travel faster on the star map
-Added an Anoa Long Gun
-Guns use their bigger sprite when being purchased

--FIXED--
-Fixed a bug where hotkeys were enabled while renaming ships or crew
-fixed a bug where installing guns could cause a crash
-Fixed enemy ship repair rates being WAYYY too fast
-using your scroll wheel to toggle through your ships should no longer freak out when said ship is also shaking from an attack
-Disabled fast forward when taking off, should curb most issues with taking off and automatically responding "yes" to leaving crew behind



Oh Hey, v1.06f is up and running!

Here's the low down for what's new!

-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.

-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship

Oh Hey, v1.06f is up and running!

Here's the low down for what's new!

-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.

-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship