1. Interstellaria
  2. News

Interstellaria News

Oh Hey, v1.06f is up and running!

Here's the low down for what's new!

-NEW-
-Quest log now starts at the most current quest item
-Crew hunger/sleep/bored cooldowns have been extended. As a result they take longer to need food or sleep or entertainment.
-As a result of the above fix, medical stations heal slightly faster
-new trait - radioactive (turns your crewmen green, very very slightly damages a crewman sometimes)
-new Lighting bolt gun, somewhere out there
-Other crew will come to the aid of a crewmen in combat within 2 or 3 tiles, unless being specifically moved by the player
-Mouse wheel support added for the various menus. Everything should work smoothly, but if I missed anything let me know.

-FIXED-
-Fixed a bug where enemy ship armor repair amounts were much too fast/high
-Escape now closes menus properly
-Fixed a bug where sell all sold all but 1
-Nano pods should no longer continue while paused
- Fixed a visual bug with boarding ships
-Fixed a bug where, on Trenzalore, a single rank insignia was floating around
-Cargo pods no longer overlap each other causing issues.
-You should no longer get popped out of your ship when a ship station is on the edge of the ship
-death beams should no longer be mislabed when they drop off an enemy ship

V1.06e is Live! More cool stuff!

Thought I went quiet? No way! Just working hard. There are some really cool things on the horizon!

--NEW--
-Add the option to buy/sell from your fleet inventory when on planets

-Added the ability to equip items from your away mission cargo while in space for both your crew, and your ship
-Reduced the amount of shields/armor repaired by engineering stations
-Adjusted some travel speeds of enemy ships
-You no longer have to exit menus fully to go to the next menu, and instead hotkeys will swap instantly from one menu to the next. It's quite... pleasing.

--FIXED---
-Fixed a bug where space bullets or bad ship conditions would still work while the game was paused
-Fixed a crash for when you're deleting a game
-Fixed a bug where entertainment station 3 was using the wrong sprite on install
-Fixed a few bugs with the enemy ship AI, including the ships leaving the combat map
-Fixed an issue with some stations clipping the floor
-Iraelas no longer loses the gun she is given
-Fixed a few issues with event text
-Fixed a large number of typos
-Fixed a bug where your clone would say it survived (it didn't)
-Reduced the chance to get the trait "hipster" by a lot
-Fixed a bug where you could rapid click "buy" on ships in the shipyard and have more than 5 ships in your fleet

V1.06e is Live! More cool stuff!

Thought I went quiet? No way! Just working hard. There are some really cool things on the horizon!

--NEW--
-Add the option to buy/sell from your fleet inventory when on planets

-Added the ability to equip items from your away mission cargo while in space for both your crew, and your ship
-Reduced the amount of shields/armor repaired by engineering stations
-Adjusted some travel speeds of enemy ships
-You no longer have to exit menus fully to go to the next menu, and instead hotkeys will swap instantly from one menu to the next. It's quite... pleasing.

--FIXED---
-Fixed a bug where space bullets or bad ship conditions would still work while the game was paused
-Fixed a crash for when you're deleting a game
-Fixed a bug where entertainment station 3 was using the wrong sprite on install
-Fixed a few bugs with the enemy ship AI, including the ships leaving the combat map
-Fixed an issue with some stations clipping the floor
-Iraelas no longer loses the gun she is given
-Fixed a few issues with event text
-Fixed a large number of typos
-Fixed a bug where your clone would say it survived (it didn't)
-Reduced the chance to get the trait "hipster" by a lot
-Fixed a bug where you could rapid click "buy" on ships in the shipyard and have more than 5 ships in your fleet

v1.06d is now LIVE! Weee

Another one that took a little bit more time to get life. Stepping into August I'll be evaluating a lot of the suggestions from the forums and see what is possible/probable to implement. No promises!

--NEW--
-A few slight tutorial Adjustments
-new battle stations option! Toggle this to give important crewmen a job to snap to when combat begins in space.


-Improved combat AI framework - only a basic AI is in, racial AI will follow soon

--FIXED--
-Fixed bug where InternetJanitor lagged the game
-Fixed bug where two InternetJanitor's would spawn, causing a crash when talking to the second one
-Quick Select menu now properly displays tooltips
-vultures no longer get stuck on the ground
-Huge oloke dino's no longer spawn before their quest
-Fixed a bug where, after using the "Sell all" option, selling other items would always sell all
-Fixed a bug when buying ships and saving at the starport, causing the player to be unable to load
-Fixed a bug where enemy ships that could repair themselves continued to repair themselves while the game was paused
-Fixed a bug where sometimes in the tutorial the game would get stuck on the inital "damaged station" portion

v1.06c is now live!

Keeping it short and sweet, a rather annoying save game issue just had to be resolved right away.

//NEW
-Adjusted enemy spawns

--FIXED--
-Adjusted asteroids rapidly destroying clumps of ships during combat
-Fixed a rather annoying bug with saving on planets, causing a save file to be unable to load
-Adjusted a few tooltips
-the crew quick select menu should now only show the crew actually on the planet