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The Talos Principle: Reawakened News

Puzzle Jam: Connectorless Edition!



Hey everyone!

We hope you've been having a blast with Reawakened! Whether you're reliving the magic of the original Talos Principle or tearing your hair out over tough challenges like "DayDream", it’s been amazing watching the community dive back in.

A lot of the puzzles in Reawakened were made by talented community members like you, and now, it’s your turn again! We’re kicking off a brand-new Puzzle Jam... with a twist:

This time, it’s Connectorless!

[h3]What’s the challenge?
[/h3]
  • You can use laser beams.
  • You can't use any connectors. No moveable ones, no static ones, nada!
    You can use any object that's not a connector (Hexahedron, Recorder, etc)

Connectors have been a huge part of Talos, so we're super excited to see what wild ideas you come up with when they're off the table.

You’ll have two weeks to visualize, build, and submit your puzzles. Post them on Steam and share them on Discord, and we'll be picking the winners ourselves at Croteam!

[h2]Deadline[/h2]
  • Jam starts: May 1st, 2025
  • Jam ends: May 12th at 2025, 23:00 CET

[h2]Submissions[/h2]
  • Upload your puzzle to Steam.
  • In the puzzle description, make sure to include: "#ConnectorlessPuzzleJam" to participate in the jam
  • There is no need to add "Puzzle Jam" to your puzzle name.
  • Also, drop your submission in the Puzzle Jam tag channel on our Discord submissions forum.

[h2]Winners
[/h2]The winners will be selected by us at Croteam. We will choose the top three puzzles and award them with a Croteam Bundle Key, which includes all Croteam games!

We can't wait to see what you come up with, and remember no connectors allowed! Have fun!

The Talos Principle Reawakened Update 1.01b

Hey folks, we've deployed a small hotfix update focused on bug fixes for painting mechanics, dialogue progression, graphics rendering, and gamepad inputs.

Changelog
  • Fixed an issue where the hand holding the Paint Bucket would sometimes remain in the “holding” state after painting a message.
  • Fixed a bug that allowed messages to be painted on surfaces where it should not be possible.
  • Fixed an issue where certain dialogue with administrators in Gehenna would not progress under specific conditions.
  • Fixed a graphical bug that caused flashing polygons on water surfaces when using certain AMD graphics cards.
  • Fixed various issues with gamepad key icons appearing incorrectly in input prompts.
  • Fixed several sensitivity issues when navigating menus and settings using a gamepad.
  • Fixed multiple issues related to Chinese, Japanese and Korean font rendering.



The Talos Principle Reawakened Update 1.01


Heya folks!

It’s been exactly one week since the release of Reawakened, and we’ve been reading through all your feedback and taking notes. Today, we’re excited to roll out our first update, which addresses several major issues you’ve reported, along with some cool new additions to the level editor!

Thank you, as always, for your continued support and for being so active with your feedback. We truly appreciate it!

Without further ado, here’s the full changelog:

[h2]Changes
[/h2]
  • Updated DLSS to the latest version and added an option to select the upscaling model (CNN/Transformer).
  • The key for stopping a developer comment must now be held for 1 second, rather than just pressed once.
  • Fixed a bug where the “Press the Serpent” achievement would not be awarded. If you have already met the conditions to obtain it, it will now be retroactively granted upon loading your save game.
  • Fixed a bug where the music would start glitching after spending a long time in a single level.
  • Fixed a bug where NPC robot names would often not appear when looking at them.
  • Fixed a bug where the ItB intro cutscene would not progress if the text language was set to Japanese.
  • Improved the sequence for collecting the B7 purple sigil.
  • Fixed a bug where a mine that was already jammed could not be jammed by another jammer if a Plasma Door was behind it.
  • Fixed a bug where avatars on tombstones would sometimes not appear.
  • Fixed a bug where dev comments were not being stopped when the player reached the game’s ending.
  • Fixed an issue where the terminal cursor sound was audible during the credits sequences.
  • Fixed a bug where a certain credits sequence after a specific ending was not functioning properly.
  • Fixed a bug where already collected Messenger Tokens would continue to produce sounds.
  • Fixed a bug where skipping the “In the Beginning” intro cutscene behaved differently from how intro cutscenes for other game types are skipped.
  • Fixed various visual and collision bugs across levels.
  • Fixed various localization bugs.

[h2]Puzzle Editor
[/h2]
  • Added the “Terminal Swapper” actor, which allows creators to swap the contents of two terminals upon activation.
  • Added an “Enable Sun” checkbox.
  • Added the ability to place Purple Sigils and use them in Arrangers.
  • Disabled the redundant auto-rotation of wire tips.
  • Fixed a bug where the Jammer could jam items through the ground.
  • Fixed a bug where the “Draw Plasma Door” tool sometimes created gaps between the Plasma Door and nearby walls or columns.
  • Fixed a conflict between the “Toggle Grid” and “Toggle Group” hotkeys.













Back To Reality | Community Puzzle Spotlight

Hi everyone!
The Talos Principle is back with Reawakened, and we're incredibly happy to see our modding community alive and kicking. More than 80 community puzzles have been published in the Workshop since its launch, so we thought it was fair to play through them and shine a light on some of the most creative and well-crafted submissions. After all, these user-made creations deserve recognition for their ingenuity, design, and the unique challenges they bring to the world of The Talos Principle.

In each spotlight, we'll feature standout puzzles and a few words from their creators, offering insights into their design process and what inspired them.

[h3]Let’s kick off this series with a look at Back To Reality.[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3464331222

This puzzle makes excellent use of connectors, fans, hexahedron, and recorder devices, cleverly combining them in a way that feels both challenging and rewarding. While it leans toward the more difficult side, don’t let that or the presence of a recorder discourage you. The puzzle is built around a series of smart, well-thought-out steps that will make you feel clever as you progress. By the time you reach the final move, the sense of accomplishment is incredibly satisfying leaving you with that classic "aha!" moment that we all strive for.

Back to Reality was created by Benzo, who was kind enough to give us a virtual sit-down and chat about the puzzle and what inspired it.

BASEMENT CHATS WITH YASEN


Hey Benzo, it's a pleasure to have you here! You've been a long-time puzzle enthusiast and creator, known for your iconic collections like Schrödinger’s Cat for the original Talos Principle, as well as many contributions to the Portal series. Could you tell us a bit more about your background? When did you first get into puzzle games, and what inspired you to start designing your own?

It all started in 2015. Braid was the first puzzle game I ever played. After seeing others create mods, I thought, Why not try it myself? I finished my first mod in 2016.

That same year, I started playing Portal and The Talos Principle. When I discovered that both games had Steam Workshop support, I began creating puzzles. The level editor for Portal was relatively easy to use, so I made a number of puzzles for it. The editor for The Talos Principle, however, was much more advanced, and at the time, I gave up on the idea of making puzzles for it.

But I actually loved The Talos Principle more—it had beautiful scenery, charming background music, and a fast player movement speed. So in 2018, I decided to learn how to use the Serious Editor through various resources, and eventually completed my project Schrödinger's Cat.

Later, in 2019, the Serious Editor was updated, which made many older Steam Workshop levels incompatible. As a result, I updated my levels and released Schrödinger’s Cat Level Pack 1 through 3.

With Reawakened introducing a new, more user friendly level editor that's accessible to the community, what tips would you give to new puzzle creators just starting out? Do you have a specific creative process when beginning a new puzzle, and what advice would you offer to help them get started and stay inspired?

You should have a solid understanding of the game mechanics. For example, knowing how high you can reach by stacking boxes helps determine how tall the walls in your puzzle should be. Understanding the character’s movement speed and jump distance is essential when planning gaps between platforms. And being familiar with how different props work allows you to design more effective and engaging prop based challenges.

If you come up with a puzzle idea, act on it right away so you don’t forget it. You can sketch it out on paper or use a drawing tool before building it in the level editor.

If you're running low on ideas, try playing more official puzzles or exploring creations made by other players you might find inspiration there.

Also, be open to feedback. Listening to others can help you catch unintended solutions. And if a particular solution ends up being too difficult or obscure, it’s perfectly fine to leave it out.

And to wrap things up, could you share a bit about your future creative plans? Can we look forward to more puzzles for Reawakened? Feel free to share anything else on your mind—or give a shoutout to anyone as we close out!

I'm working on Schrödinger's Cat: Reawakened, which will combine the levels from the original game with some brand-new ones. It will be released once all the puzzles are complete. Any future levels may be released as standalone additions.
By the way, I’m also eagerly waiting for the level editor for The Talos Principle 2!

The Talos Principle: Reawakened goes back to the beginning for a touching coda to its musings on what it means to be human




I'm a big fan of the Talos Principle games, and so was happy to hear that the original, now more than 10 years old, was getting the remaster treatment as The Talos Principle: Reawakened. And it's not just a graphical overhaul: The updated edition also features an entirely new chapter that takes players back to the very earliest days of the simulation that brought about the rebirth of humanity...
Read more.