Thank You, Steam Supporters!
Hey all!
I just wanted to post a short, special message on behalf of the Krita development team to all of our generous supporters on Steam.
Development on Krita 4.2 is still underway and our mission to fix as many bugs as humanly possible is going well and making real progress. Without a doubt, the next version of Krita will be a great one and should be more solid and stable than ever before. Please check out our April development update for more info.
Speaking of which, I want to draw this part to your attention:
Yes! You read that right! Thanks in large part due to the increased support and revenue from all of our supporters on Steam, the Krita team was recently able to hire an extra full-time developer! Remember, Krita isn't developed by some mega corporation with thousands of employees; the core team of frequent contributors is small, and the number of full-time developers is even smaller, so hiring another full-timer for a few months is a really BIG deal for the project.
And we have you to thank! You people made it happen. And so, because of the support of the Krita community once again--from all of the people who contribute effort to the project, the people who make donations through www.krita.org, and all of our users who show their support by buying Krita here on Steam and elsewhere--the next version of Krita will be just that much better than the last.
So, that's basically it. I just wanted to stop by and give all of our Steam supporters an update, and to express our genuine gratitude to all of the people that make up the community of artists and programmers who drive Krita forward each and every year.
Thanks. Keep drawing, painting, animating and creating!
- Emmet
I just wanted to post a short, special message on behalf of the Krita development team to all of our generous supporters on Steam.
Development on Krita 4.2 is still underway and our mission to fix as many bugs as humanly possible is going well and making real progress. Without a doubt, the next version of Krita will be a great one and should be more solid and stable than ever before. Please check out our April development update for more info.
Speaking of which, I want to draw this part to your attention:
In the first place, we’ve got a new full-time developer! Tiar, who is well known in Krita’s Reddit community, graduated from university just when the increased income from Steam made it possible to hire someone to help out with this year’s big goal: bug fixing! Tiar started March 1st, and has already fixed more than a dozen or so tough bugs. Krita now finally has a real Nearest Neighbour scaling method, for instance.
Yes! You read that right! Thanks in large part due to the increased support and revenue from all of our supporters on Steam, the Krita team was recently able to hire an extra full-time developer! Remember, Krita isn't developed by some mega corporation with thousands of employees; the core team of frequent contributors is small, and the number of full-time developers is even smaller, so hiring another full-timer for a few months is a really BIG deal for the project.
And we have you to thank! You people made it happen. And so, because of the support of the Krita community once again--from all of the people who contribute effort to the project, the people who make donations through www.krita.org, and all of our users who show their support by buying Krita here on Steam and elsewhere--the next version of Krita will be just that much better than the last.
So, that's basically it. I just wanted to stop by and give all of our Steam supporters an update, and to express our genuine gratitude to all of the people that make up the community of artists and programmers who drive Krita forward each and every year.
Thanks. Keep drawing, painting, animating and creating!
- Emmet