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Krita News

Bugfix 4.2.3 and a Big Thank You!

Is Krita 4.2.2 (you know, the one from just a couple weeks ago) feeling a little bit long in the tooth? N-Not really? ...Oh.

Well, at any rate, I'm here again to tell you all about yet another brand new minor update, Krita 4.2.3!

Originally posted by Maintainer
Today we’re releasing Krita 4.2.3. This is mostly a bug fix release, but has one new feature: it is now possible to rotate the canvas with a two-finger touch gesture. This feature was implemented by Sharaf Zaman for his 2019 Google Summer of Code work of porting Krita to Android. The feature also works on other platforms, of course.

The most important bug fix is a workaround for Windows installations with broken, outdated or insufficient graphics drivers. The core of the issue is that our development platform, Qt, in its current version needs a working OpenGL or Direct3D installation as soon as there is a single component in the application that uses QML, a technology for creating user interfaces. We have managed to work around this issue and especially users of Windows 7 systems that have become a bit messy should be able to run Krita again.


In addition, the dev team has also squashed 29 more bugs since the last release. All of this work amounts to a Krita that runs better, crashes less, and helps you focus on the things you really care about--your artwork. For more details on exactly what has been fixed, check out the full changelog.

As always, none of this could happen without the support of our community volunteers and the generosity of our supporters, here and elsewhere. We are proud to be a free, open source, and community-driven project, and you are a big part of that equation.

When it comes to Steam in particular, this year has been a major reversal for us (in a good way) and last month was our best ever. I've mentioned before how our recent success on Steam has already helped us grow the development team, and we owe that to all of the people who have stuck with us through rough times and given us a chance to make things better, as well as to all of you who have supported the project by buying Krita or leaving honest recommendations.

Happy painting and, on behalf of the whole team, thank you. =]
- Emmet

Note: Krita's optional "rollback" branch is still pointing to the last major version, Krita 4.1.7. You shouldn't have any issues or regressions with this new update, but if you do, please remember that you can opt-in to the rollback branch if necessary. This feature is accessible through Krita's "properties" menu within Steam.

Bugfix 4.2.2.

Hi hi hi.

Many of Krita's developers are still working hard to squash as many bugs as they can and, as a result, I'm happy to tell you all that we've got another new bugfix patch out today, Krita 4.2.2. That's our second bugfix patch this month, as we are continuing our recent focus on make Krita as solid and quick as possible.

Here's the change log, with all the details about what was fixed.

And, at the risk of sounding like a broken record over here, please keep in mind that Krita is community-drive, free and open source software; it's made by a worldwide community of artists and programmers. On top of the work of the people who write code and documentation or contribute in other ways, all of this progress is only made possible thanks to the support and generosity of users like you, who donate through our website, contribute to our yearly fundraisers, buy here on Steam or elsewhere, or all of the above.

So, thank you, as always. YOU are the lifeblood of Krita. That's what makes this (and other open source projects) truly different. We won't forget that, so I hope you won't forget it either!

- Emmet

PS: Krita has been undergoing a lot of changes recently and while we've been fixing hundreds of bugs over the last few months, it's also entirely possible that new bugs will pop up. (I mean, we hope not, but...)

If you experience any serious or particularly annoying bugs after updating to the latest version: (1) Sorry about that. (2) Try opting into the "rollback" beta branch in Krita's Steam preferences to temporarily revert back to 4.1.7. (3) Consider filing a bug report so that we know about it and can work on fixing it as soon as possible. (4) If you need any help at all, please stop buy our support forum or contact us on IRC.


Hotfix 4.2.1 & Important Support Information.

Hey again,

We've just released a quick fix for a few key bugs in last week's new release. Krita 4.2.1 fixes those important bugs and also about a dozen others. Here's a brief rundown of exactly what has changed and why. Sorry if you've been affected by those bugs!

Edit: Also as of today we've retired our Q&A website, so right now the best place to find official support for Krita issues is the forum. You can also chat with developers on our IRC channel or get community help on Krita's Steam community or subreddit. Of course, if anything changes regarding how and where to get official support, I'll make sure to let you all know as quickly as possible.

Edit 2: Also (again), I want to take a minute to remind everybody that if you're having any major issues with the latest version of Krita on Steam you can opt into the "rollback" branch to use the previous version (which, right now is 4.1.7). To do this, right click on Krita in your Steam library, go to properties, open the betas tab, and select the "rollback" branch from the drop-down menu. This will automatically revert your Krita to the previous (minor) version while we work on solving your problem.

Keep artin',
- Emmet

Krita 4.2.0 Released!

Hi again, everyone. As we wrap up another spring in the northern hemisphere, I'm happy to announce the release of Krita 4.2.0.

If I had to use a single word to describe Krita 4.2.0, it would undoubtedly be "solid". While the development team is always grinding away at improving various aspects of Krita, one of the bigger goals of the last year has been to focus on the bug fixes and performance improvements that play such an huge role in making this a better tool for digital artists. While there are always new bugs to be squashed and other ways to wring out every last drop of performance, Krita 4.2.0 is, without a doubt, our most stable, smooth, and solid version yet. If nothing else, I think that you'll quickly feel the difference.

But Krita 4.2.0 is no one-trick pony!

Not only are there a boatload of bug fixes and performance improvements (oh, and did I mention tablet improvements?), 4.2.0 also comes with a bunch of interesting new features, including an overhauled palette docker, gamut masking in the artistic color selector, new and improved brush parameters, selection transformations, a looping noise generator, and many more. We're also very proud of the fact that Krita 4.2.0 is the world's first program to support painting and animation with high-dynamic-range (HDR) colors, thanks to many months of hard work and cooperation with Intel. Provided you have HDR capable hardware, you can start working with HDR images in Krita right away! Cool, huh?

Finally, we've also made many improvements to Krita's documentation, we've created a great new Q&A support site, and we've also recently overhauled our open source development infrastructure--big changes for users and developers alike. Whew!

You can find the full Krita 4.2.0 release notes right here and you can watch GDQuest's great video for a quick rundown of some of the major changes.

And now this is the part where I remind you what makes Krita truly different from the rest; you, the members of the Krita community who drive and support this project. I've said it before and I'll say it again, Krita simply would not be what it is today without the support and contributions of our community of artists, programmers, and everything between. Every code patch, documentation improvement, tutorial image or video, and every cash contribution to the project helps to make all of this possible. Krita belongs to all of us, and as our passionate and growing community of users and developers, you are the lifeblood of the project. Simply put, thank you.

As usual, on behalf of the Krita development team,
Please enjoy Krita 4.2.0 and never stop creating!
- Emmet

P.S. If for any reason you want to or need to use the previous version of Krita (4.1.7), you can still find it on Steam using the "rollback" branch. As usual, if you want to check out even older releases or new nightly builds, you can find those on the Krita website.

Thank You, Steam Supporters!

Hey all!

I just wanted to post a short, special message on behalf of the Krita development team to all of our generous supporters on Steam.

Development on Krita 4.2 is still underway and our mission to fix as many bugs as humanly possible is going well and making real progress. Without a doubt, the next version of Krita will be a great one and should be more solid and stable than ever before. Please check out our April development update for more info.

Speaking of which, I want to draw this part to your attention:

In the first place, we’ve got a new full-time developer! Tiar, who is well known in Krita’s Reddit community, graduated from university just when the increased income from Steam made it possible to hire someone to help out with this year’s big goal: bug fixing! Tiar started March 1st, and has already fixed more than a dozen or so tough bugs. Krita now finally has a real Nearest Neighbour scaling method, for instance.


Yes! You read that right! Thanks in large part due to the increased support and revenue from all of our supporters on Steam, the Krita team was recently able to hire an extra full-time developer! Remember, Krita isn't developed by some mega corporation with thousands of employees; the core team of frequent contributors is small, and the number of full-time developers is even smaller, so hiring another full-timer for a few months is a really BIG deal for the project.

And we have you to thank! You people made it happen. And so, because of the support of the Krita community once again--from all of the people who contribute effort to the project, the people who make donations through www.krita.org, and all of our users who show their support by buying Krita here on Steam and elsewhere--the next version of Krita will be just that much better than the last.

So, that's basically it. I just wanted to stop by and give all of our Steam supporters an update, and to express our genuine gratitude to all of the people that make up the community of artists and programmers who drive Krita forward each and every year.

Thanks. Keep drawing, painting, animating and creating!
- Emmet