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Worshippers of Cthulhu News

Portuguese Spanish fix

Now chainging language to Spanish sets Spanish and changing to Protuguese sets Portugese. There was a bug where these two languages were switched, sorry!

Patch: 1.0.0.2 – The Whispered Patch

[p]Acolytes of the Abyss[/p][p]A new patch slithers forth, weaving refinement into madness and offering clarity amid the chaos. The sigils have been corrected. The scripts, translated. The eldritch architecture, stabilized. And for our Portuguese-speaking brethren, the veil is lifted.[/p][p][/p]
  • [p]Portuguese Language Support has been fully added. The gospel of the Great Old One now echoes in more tongues.[/p]
  • [p]The Remains effect in Chapter III now vanishes once all remains are burned, as it was foretold.[/p]
  • [p]Save files will no longer disappear under strange and cursed conditions.[/p]
  • [p]A new notification now appears when a Ceremony becomes ready, ensuring no sacred rite is forgotten.[/p]
  • [p]New Setting is added which allows you to define the maximum number of auto-saves to be stored - because memory is a fragile vessel.[/p]
  • [p]Resolved an issue where buildings could be placed beneath stones in Chapter III. The land no longer swallows its own.[/p]
  • [p]Corrected the Dreamspire quest in Chapter III. The ship count now matches the prophecy.[/p]
  • [p]The pillar in Chapter IV shall no longer vanish after the chapter’s end. It endures, as do all truths.[/p]
  • [p]Fixed building placement beneath the bridge in Chapter II. The foundation is now firm.[/p]
  • [p]The camera shake setting now functions as intended in Chapter IV. Feel the tremor or command the stillness.[/p]
  • [p]Resolved an issue where the Autocomplete Ritual option vanished after placing the Sacrificial Altar. The rite is restored.[/p]
  • [p]Camera rotation speed now remains consistent, even after remapping controls.[/p][p]
    [/p]
[p]We thank you, Cult Leaders, for reporting the strange, the broken, the unseen. Your gaze keeps the void in check.[/p][p]May your horrors grow wise and your rituals precise.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Patch 1.0.0.1 - bugfixes

Fixed achievement for uniting both factions in Chapter IV – it now unlocks correctly upon completion.
Damaged building effect ona Chapter IV – buildings on conquered islands were not affected by the damage-related debuff (no work if slightly damaged); now they are.
Follower assignment window – fixed sorting by workplace, which previously displayed incorrect or inconsistent results.
Fixed bug in Chapter III when attempting to collect ruins from the defensive ttower – gathering now proceeds as intended.
Dreamspire quest in Chapter III – text now correctly states the requirement of 35 Acolytes instead of 25.
Fixed UI bug involving the Deep Sea Altar and Beacon Altar – both menus now behave properly and no longer block input.
Prevented softlock when Deep Sea Altar required Tier 3 Followers – Fungus resource now appears on the first island in Chapter III.
Reeducator exploit resolved – dismantling the Reeducator building no longer gives back Sandstone, preventing progression-breaking exploits.
Pillar bug in Chapter IV – players could delete and repair the Pillar, which is now no longer possible.

The Stars Have Aligned - Worshippers of Cthulhu 1.0 Has Awakened



Cult Leaders, the prophecy is fulfilled.
The final glyph has been etched in blood. The last chant has risen beneath the crimson moon.
The veil has torn. There is no turning back.

Worshippers of Cthulhu has clawed its way from the void. Version 1.0 has awakened.
It is complete. It is terrible. It is divine.



What began as a whisper in the dark, a spark beneath the tides, has become a sprawling, seething testament to your devotion.
With every sacrificial offering, every feedback rune etched in sanity’s remnants, you helped shape this grotesque creation.

The cult is whole. The rite is sealed.



[h2]Each is a gift. Each, a curse. All await your command.[/h2]

  • Chapters 3 & 4 unlocked – witness the culmination of your unholy work.
  • A new Ceremony – unlike any ritual before it, binding fate in ways no mind should comprehend.
  • A new Horror emerges – one that does not knock, but slithers into dreams.
  • A new Environment revealed – serene on the surface, unspeakable beneath.
  • A new Ritual – its cost is steep, its power unfathomable.




Today, May 22nd, marks the end of Early Access.
The archipelago trembles.
The cult rises unshackled.
The stars are right.

Your journey through madness has forged something more than a game. It is a realm now eternal. A shrine to all that should not be.

Go forth, Cult Leaders.
Spread the word. Stir the void.
Leave a mark where others may follow
And may your review serve as a sigil of your allegiance.

Worshippers of Cthulhu 1.0 is out now.
The descent is complete. The madness... eternal.

https://store.steampowered.com/app/2807150/Worshippers_of_Cthulhu/

The Eve of 1.0 is Upon Us



Harken, Leaders!

Our deepest gratitude goes to you. Those who’ve been there from the beginning, those who’ve joined the journey, those who’ve supported us and Cthulhu, and those who have been waiting for this moment. Your support has been overwhelming, and we hope you will enjoy the newest update.

As we draw nearer to the fated date of May 22nd, the Great Old one is stirring. Early Access will be but a distant memory as 1.0 is bestowed upon us.

Mark the time: 4pm CEST | 9am CT | 10am ET

Cthulhu has deemed us worthy, mortal. Take the New Features and explore them well.



The Final Chapters Unlocked – The conclusion to your cult’s saga awaits. Explore and battle across two brand new story maps with unique challenges and final enemies. Will this be narrative closure or will the madness finally consume you?

New Environments – Traverse fresh, haunting biomes the likes of which you’ve never seen before. Explore warped landscapes, marred by the passage of ancient horrors and forgotten rituals

New Ritual – A forbidden act, now possible, granting you the chilling powers to twist the fate of your followers

New Ceremony – Perform a never before seen ceremony that opens the path to powers beyond your understanding

Ancient Ruins (Tier II) – Unearth the ancient ruins across your domains, for they hold new rewards, deeper lore, and new ways to strengthen your settlement, if only you can unlock their secrets.

New Horror Unit – A monstrous new ally answers your call. This fresh new Horror comes with unique abilities and the potential for synergy. An apex predator for your growing armada.

New Buildings – Support your advanced rituals with new structures

On the eve of this glorious favor, we ask that you, dear Leader, accept the upcoming challenges, and help further spread the knowledge by leaving a review if you like the game.