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Full Release Update | Hotfix #2

Okay, three weeks have passed since the release and Imagine Earth is being played and reviewed by many. We are very happy about the sales figures, because they show us that Imagine Earth appeals to you and that we have created something great in the seven years of Early Access. We thank you for your massive, constructive feedback in the reviews and especially in the forum and on Discord, as it allows us to make Imagine Earth bug-free and improve it further.

[h3]Complexity reduction[/h3]

Herewith we officially distribute the second hotfix for the release update, in which we continued to take care of the worst problem, that people get annoyed because the control over camera and actions in the game is taken away from them, because cutscenes start or the attention should be directed to a certain place or event. Many of these dialogs are now wrapped up in quests that the player can click on independently, making it less likely that events will interrupt their actions in the game.

[h3]Notification feature[/h3]

There is also a brand new central notification function in the message panel. This shows when there is a quest somewhere on the planet. By clicking on this icon, you can jump to current messages and quests from virtually anywhere in the world and resolve them in a targeted manner.

[h3]Rounos, Magni and Bora missions[/h3]

We found some very game flow disturbing dependency and structure problems in the scripts of these missions and really wondered. Guys, why don't you say something, it really can't have been meant that way at one point or another ;) Fortunately this update provides a remedy. Please post your thoughts, ideas and constructive criticism on our Discord server or in the official forum.

[h3]Highscore Reset[/h3]

We also had to reset the highscore another time, because a player's liquid funds were counted into the colony rating. So it was easy to let time pass when the balance was positive and drive the highscore to meaningless heights. This has now come to an end, but anyone who goes back into the game and checks their score will get it updated.

[h3] More fixes & improvements[/h3]

  • Fixed buildings & ruins sometimes not being listed in buildings list
  • Moved active quest notifications into icon panel at bottom center of screen
  • Alt+tabbing out of the game no longer sends phantom "alt" signals
  • Ctrl+S is no longer also trigger S (rotation & selection)
  • Changed threading logic to address not reproducible crashes
  • Removed old tech license animation
  • Introduced proper button for licensing buildings
  • Fixed description for plundering temple ruins
  • Removed money & resources from highscore colony rating
  • Display difficulty influence on colony rating
  • Improved share market descriptions
  • Changed share or colony package form 5% to 4%
  • Limited value decrease for polluted fields to the value of the field
  • Fixed clickable area of no longer active goals
  • Re-enable autosave when mission is played again and finished
  • Fixed victory point messages being displayed in free play mode
  • When player surrenders, all his shares from other colonies must be surrendered
  • Introduced info icon for rocket at space port
  • Fixed pseudo-randomization which made asteroids target the same field again
  • Show victory points of profile
  • Fixed volcanoes not damaging a targeted field - especially for Assimilators
  • Allow selling offensive weapons to other factions without need for alliance
  • Fixed assimilator drone health not being correctly display
  • Magni: Introduced a few dropped quest icons instead of directly jumping to events
  • Magni: Improved ordering and dependencies for missions elements
  • Bora: Introduced a few dropped quest icons instead of directly jumping to events
  • Bora: Improved ordering and dependencies for missions elements
  • Fixed bookmarks panel counting native camps multiple times
  • Fixed wrong icons being randomly shown for resources and buildings
  • Fixed a few more technical errors