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1.19 + Earth Appreciation Festival

[h2]Earth Appreciation Festival[/h2]

Dear Space Colony Managers, we’re happy to be on board for this year's Earth Appreciation Festival. Many devs discount their games and pledge a certain % of sales to the cause of protecting forests. In our case half of Imagine Earth sales go to the Cool Earth initiative between April 1 and 7 which is supporting indigenous people in preserving their forests.



[h2]New Update 1.19 Out Now[/h2]

Canceling a building process or use of tools is again possible
Had to replace Temporal Anti Aliasing (TAA) again in favour of Subpixel Morphological Anti Aliasing (SMAA), because it was producing very ugly artifacts on the planet surface.
Fixed pixel artifacts in some panel backgrounds
Rare resource graphics now show up reliably when blowing up mountains
Fixed some graphic animations sometimes stuttering
Using the “sell overproduction” button at a trader no longer automatically sells rare resources that you may want to use for crafting
Fixed build ring not working correctly outside your territory
Fixed some minor things in the Magni mission
Fixed some minor things in the Tuto mission

https://youtu.be/Olh_bklBErc

[h2]German Voice Over[/h2]

We experimented with automated translation for a complete german voice output for the campaign. Please give it a listening and tell us what you hear. Interesting how well that already works even though some sentences come across a little weird. For some it might surely be enjoyable. If not, please just switch back to the English voices.

[h2]DLC Release on April 8[/h2]

Please stay tuned, our big Galaxy DLC is finally releasing in a week...

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

Release Trailer out now!

[h2]Dear Space Colonist community,[/h2]

We have one last little update for you before the long-awaited DLC is finally released. But by the way the [h3] Galaxy DLC will be released on April 8 [/h3]

[h2]Official DLC Trailer [/h2]

See the official trailer showing off most of the exciting new features of the DLC and please wishlist:

https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

[h2]Improved HDR & Anti-Aliasing[/h2]

The update mainly brings us improvements in the image quality of Imagine Earth: Temporal Anti-Aliasing (TAA) and HDR brightness levels are now available as we have upgraded the game to Unity 6 with this release! See and be amazed.

[h2]Medicine Production [/h2]

The medical lab upgrade in the health district now produces medicine and the hospital upgrade applies it automatically when a pandemic is breaking out.



[h2]Disaster warnings improved[/h2]

Warnings are now also displayed for areas controlled by allied natives.

[h2]More Fixes [/h2]

  • Workshop crafting sounds are not so loud anymore.
  • Description of City Districts has been shortened and made up to 40% more concise.
  • A short time limit now prevents you from accidentally pressing away freshly popped story dialogs.


If you like our work please write a review. Thanks for your support!
Jens & Martin

DLC Beta-Test & Update 1.18

Ladies and Gentlemen,

welcome and thanks for coming over. Before we bring you the benefits of update 1.18 we want to invite you to join the beta test of our Galaxies DLC.

If you’re interested in giving the new game mode an exclusive test run please join the beta channel in our discord. There we can grant you access and discuss the balancing of new features and functions.

[h2][ Join the beta test via our Discord ][/h2]
Update: The beta test has already reached the maximum number of participant. Stay tuned for the final DLC release.



Update 1.18


[h2]Ring System Improvements[/h2]

By default you get the build ring, by clicking the right mouse button again. That is supposed to give you direct access to inventory, functions and multi tools and all construction options without looking for a free field to open the build ring.

  • We also rebuilt the ring that appears outside of your build radius and made it uniformly appear the same way on all outer fields of the planet.
  • shows the option to directly build a city center and tells you directly how much more people you need for a new landing permit.
  • it also offers access to tools, functions and inventory

[h2]AI Improvements[/h2]

So far the AI often ran itself into bankruptcy, e.g. by throwing out a lot of money on tech licenses, demolishing production relevant buildings that were recently built, to make room for other buildings, putting crafting efforts into items that are not urgently needed and quickly planting loads of trees. All of this and more has now been improved along with the algorithm to choose a city landing spot that fits well into the goals and values of the faction.



[h2]Planet Emission Sequestration[/h2]

This comes as a definable value now. You can change how much emissions the planet's atmosphere and ecosystem can compensate and thereby how fast emissions will lead to a climate collapse.

[h2]More Construction Freedom[/h2]

You can now build directly on fields with forests and rocks. They will be dismantled automatically. That saves a lot of extra clicks and time.



[h2]Relocate City Inhabitants[/h2]

If you tear down districts the people in it will be relocated into other available homes. If there aren’t any empty houses the deconstruction process idles until you build new districts to provide room for your people.

[h2]List of Buildings[/h2]

We optimized the panel with the list of buildings to show the info and values for a certain upgrade that you want to apply. That makes it clearer which benefits you’re actually unlocking by investing in your budget.



[h2]More Improvements[/h2]

  • You will now be informed when another faction has taken over parts of your territory
  • We doubled the time an epidemic needs to spread because organizing 3 medicines can be quite devastating.
  • Better visual warning from dangers in the city panel

[h2]Bug fixes[/h2]



  • Infinite Money Bug fixed - sorry! ;D
  • Tool overlays with fire at the temple
  • Presentation of the build selector in the water fixed


[h2]Update 1.18.2[/h2]
  • Fixed crash on Tuto and on some workshop planets (e.g. dead industries)
  • Fixed graphic artifacts related to gold asteroid approaching planet
  • Fixed 'jump to partner camp' button overlapping with relocate
  • Fixed trade with other factions not working
  • Added German translation for Gaia Container and unified naming of frontier buoy


[h2]Update 1.18.3[/h2]
  • Adapt mouth animation to pauses in speech
  • AI no longer complains when you take your previously owned territory back
  • Added support for home, end and delete keys for input field
  • Fixed severe error in Bora mission stopping the mission from continuing because the external aggressor was not able to land on the planet (thanks MaBeHo!)
  • Fixed goals button for mission planets not showing anything when planet is not started yet (thanks Jessi81)
  • Fixed “multitalent” achievement not working correctly (thank Project Gateway!)
  • Fixed consumption of rare resources below 1% (thanks ComplexUnit!)
  • Fixed rare crash during takeover of other cities


[h2]Update 1.18.4[/h2]
  • Fixed severe bug: Next planet directly shows up in campaign galaxy when previous one is finished - thanks burningironbutterfly and Roderick!
  • AI consumes content of supply capsules (finally!)
  • When wildfires are deactivated, forest no longer start to burn when damaged by nearby explosions or thunderstorms take place


If you like what we do, please wishlist the DLC and give Imagine Earth a review on Steam!

Warm regards, Martin and Jens


https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies

Galaxies DLC Wishlist Now!

Hello everyone, the Galaxies DLC is almost finished. By now the Store Page is online and you can wishlist the game already. Thank you for your patience! But before we start an open beta test in Januar, I want to use this opportunity to announce another new feature and heat up the anticipation. Please let us know what you think of the new features and support Imagine Earth with a review!


https://store.steampowered.com/app/3365760/Imagine_Earth__Galaxies/

[h2]Endless Game[/h2]

You can choose to colonize whole new galaxies totally freely in the endless game mode. Inhabitable Planets will be discovered after some time and can be entered with a new landing permit..



[h2]Game Mode[/h2]



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

[h2]Colonization of whole Galaxies[/h2]



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

[h2]The Space Station[/h2]

You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.



[h2]Orbital Lift[/h2]



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

[h2]Extensions[/h2]



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

[h2]Story Campaign[/h2]



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

[h2]Space Capsule Delivery[/h2]



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing.

I hope these infos can raise the excitement about the DLC. We're also curious to see exactly how a beta test event like this works on Steam, this is our first attempt...

If you like Imagine Earth, please support us with a review on Steam and tell others about the current sale! Thank you and see you next month!

Martin & Jens

Galaxies DLC Preview

Hello, faithful souls, our Galaxies DLC is almost finished. Thank you for your patience! But before we start an open beta test in December, I can already talk about the new features and heat up the anticipation. Please let us know what you think of the new features and support Imagine Earth with a review!

[h2]Game Mode[/h2]



In this campaign style game mode, we colonize entire galaxies and coordinate our progress on a central space station. The corporations compete to establish thriving colonies on several planets.

[h2]Colonization of whole Galaxies[/h2]



The corporation that has earned the most victory points at the end of the pioneer phase is announced as main administrator of the galaxy.

[h2]The Space Station[/h2]

You get a space station. It serves as our headquarters and central hub for your planetary colonies. It also enables interplanetary research and licensing of technology and allows you to unlock extensions for your city centers. Here you can also trade at a much better rate than in your colonies.



[h2]Orbital Lift[/h2]



With this new high-tech construct you can move your resources and items quickly and free of charge between the colonies and your headquarters space station and thus also ensure exchange between the planets.

[h2]Extensions[/h2]



Extensions provide special abilities for your city centers. You can install a maximum of 3 of them per city center. You can install them directly in your landing capsules right here or install them in your city centers later, which comes at additional costs.

[h2]Story Campaign[/h2]



There is also a four-planet Story Campaign centered around the Genesis Seed Initiative, starring our new USN Advisor Ixas.

[h2]Space Capsule Delivery[/h2]



Your City Center capsules can now pack items from your space station. You can redefine the extensions to be installed before landing.

I hope these infos can raise the excitement about the DLC. We're also curious to see exactly how a beta test event like this works on Steam, this is our first attempt...

If you like Imagine Earth, please support us with a review on Steam and tell others about the current sale! Thank you and see you next month!

Martin & Jens