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Game Update 1.17

[h2]Dear all, [/h2]

Before we finally get down to finishing the long-awaited Galaxies DLC, we're serving you one last polish update today. And it's definitely the last tidy-up before we can manage entire galaxies. You wouldn't believe how happy we are about it ( as they say in German ). But as you can see, some important and fundamental things are being straightened out here.

As always, please let us know what you think of all this and don't spare us your ideas and suggestions. It's great that you've all stuck with us and Imagine Earth for so long. Oh, and as a small indie studio, it can't be said often enough. If you haven't written a review yet, you should definitely do it, it helps our game tremendously.

But now have fun with Update 1.17!, Jens & Martin

[h2]Switch off voice output[/h2]

Finally you can choose between voice output, radio noises or complete silence. I personally can forgive the professor for speaking so strangely slowly, especially since the dubbing was so expensive ;D. But voice acting is basically a matter of taste and many people prefer to read and listen to music, especially if they don't understand English.

[h2]Game speed[/h2]

We have built a tutorial into the game that allows you to freely set the time faster and slower, because we have noticed that many people get bored in the game before they realize what extensive control they have over the game speed.

[h2]Reset campaign[/h2]

You can now reset the campaign completely. Of course, you will lose all your progress and savegames, but it's worth the chance to start from scratch!

[h2]Security Complex[/h2]

We have improved the abilities of the security district because some of you found it too superfluous. It no longer creates a negative atmosphere and protects surrounding warehouses from pirate looting. Martin also felt the need to formulate the description of the building in a more positive way ;D

[h2]Quick start button[/h2]

There is now such a button in the competitive and endless game, so that you can quickly colonize a planet without a lot of configuration work.

[h2]Building production[/h2]

We have limited the basic supply of item-generating buildings to a maximum of 5, because we have noticed that sometimes a lot of superfluous items are generated, which players are annoyed to have to sell. Although this is an okay extra income, it somehow doesn't make sense for the game experience.

[h2]Music enhancement[/h2]

When the mission is completed, the enthusiastic success music no longer comes too late, but in time with the dialog and the fireworks. We have optimized the transition of the background music, previously when a threat occurred, the atmosphere seemed to be interrupted and always started again when the danger was over. We've also made sure that the music in the campaign menu is continuous and doesn't constantly restart between planets and galaxies.

[h2]Diplomacy[/h2]

Mood for gifts now improves immediately, sometimes the context was not clear.

[h2]Warnings[/h2]

When you are informed about disasters in the message panel, you can now click directly on the message to jump to the event.

[h2]User interface[/h2]

It has never bothered us, but we have received a lot of feedback about it: When you click on buildings, the information no longer hangs out of the screen. A few modifications make it possible and the camera also pans a little when you click on a building too close to the edge.

[h2]Mission corrections[/h2]

[h3]Planet Edora[/h3]

Fixed: When taking rare resources from a supply capsule on planet EDORA, the number of rare resources available for sale decreases and can go negative.

[h3]Planet Bora[/h3]

Fixed: The landing sequences of the other factions are also skipped on this planet
Fixed: The goal "Make fire with the pyramid" stops too many mission hints if you don't fulfill it.

[h3]Planet Rounos[/h3]

Fixed: With 2 new building types, the tech panel opens automatically, but the buildings are not highlighted.
Fixed: Leen gives us the financial district, builds it next to him, but you never realize that, he has to get a mission icon.

[h2]Bugfixes[/h2]

Workshop animation when crafting works again
If you go to the stock screen with a tool on the cursor, for example, the sell option is not available
Item Trader never has room to buy anything
City Energy Shield disappears when leveling up and is not centered

[h2]Update 1.17.1[/h2]

Fixed rare error in Rounos mission, where Leen could not land on the planet
Fixed exception related to parallel access to sounds
Fixed exception related to movement of units

[h2]Update 1.17.2[/h2]

Fixed bug that allowed to apply world congress results multiple times (thanks HenryG123789!)

[h2]Update 1.17.3[/h2]

Removed outdated privacy button
Introduced opt-in for crash & error reporting

Ocean Day Sale

[h3]WDC World Ocean Day Charity Sale [/h3]

We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day!
The WDC World Ocean Day Sale starts today and runs until 15th June, 10am PDT 2024, and you can save a fin-tastic 55% off Imagine Earth. We will also donate 20% of our net profits to WDC to support their conservation work.*

[h3]Who is WDC?[/h3]

WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins.
Their expert-led teams in the UK, Europe, the Americas, and Australasia work across the whole spectrum of threats, from climate breakdown to accidental entanglements in fishing gear. They bring together, and work hand-in-hand with, businesses, philanthropists, scientists, NGOs, governments and grassroots communities to find solutions to the problems faced by whales and dolphins.
Their aim is to reverse the global decline in whale and dolphin populations by creating safe seas for these majestic creatures.
Entanglement in fishing gear, or ‘bycatch’ as it’s known, is the biggest threat whales and dolphins face. Many hundreds of thousands die in nets or get tangled up in fishing gear every year. As air-breathing mammals like us, when they get trapped in a net, panic can take over and they can sustain terrible injuries before either escaping, or suffocating. It is a massive problem and so WDC are working on some innovative solutions. 

[h3]What WDC has been doing so far [/h3]

WDC have been working across the globe to protect whales, dolphins and porpoises from dying in fishing gear:


  • They’re collaborating with creel fishers in Scotland to trial new types of fishing gear to reduce entanglements of humpback and minke whales.
  • They’re working with colleagues and partner organisations in the Central Baltic Sea to develop a recovery plan for a critically endangered group of Baltic harbour porpoises.
  • On the west coast of the United States, critically endangered North Atlantic right whales are facing extinction. Entanglement is a massive threat to their survival, and WDC have been working with fishers to trial alternative gear types.

Imagine Earth is now available on macOS

[h3]That's basically it.[/h3]

The headline says it all. After Imagine Earth came into Early Access 2014 it’s now today finally available for Mac players. We hope it runs without any unwanted surprises, please try it and let us know what you experience.



Maybe we have some funny record in game development in terms of time spending again ;D.. Of course I wanted to write an epic history for this special moment about the weirdly long development odyssey but to be honest it's far from over…



[h3]Not only is there a DLC..[/h3]

ready to be released as far as the game is on all platforms. Also tomorrow Imagine Earth will be landing on Switch and Playstation!
[h3]Please have a look at the brand new game trailer on the store page![/h3]
Well ...it's still uploading but i don't have time for that. I'll fire out the news right now ;)



[h3]Also check out the cool new cover art[/h3] we made for our climate crisis city builder survival thriller!
Have good rest of the day! Where ever you are on this little planet.

Greatings,
Jens & Martin




Earth Day Donations

[h3]Happy Earth Day, Humans🌍![/h3]

[h3]Today all proceeds from Imagine Earth are donated to reforestation![/h3]

The game is also part of the Earth Appreciation Fest starting at 7pm. You'll get 30% off & 10% are donated all week long. You'll notice the banner on top of Imagine Earth's store page as soon as it kicked off later today.



[h3]Yearly Impact Report[/h3]

We document our efforts to generate real world impact with this game project in the annual impact report. Check out what we achieved last year.

[h3]Mac Release Date is May 9[/h3]

Also big news for us: Imagine Earth will release on May 9 for Mac on Steam, Switch , Playstation 4 / 5. Wishlist now!

1.16 Alien Signals

Dear colony managers, we have continued to improve the global management system, but have also found and ironed out a few bugs.

[h3]Radio Noises[/h3]
When characters speak, the voice output is sometimes missing because we have added new content to the game since the dubbing. The replacement sounds no longer sound like talking backwards, which irritated many people. Instead, they sound like real radio interference.



[h3]Holographic Projection[/h3]
We've also added a fancy holographic projection effect. When characters radio in and out.

[h3]Building Debris[/h3]
Damaged and destroyed buildings now emit a rain of components that have been loosened by the explosion. I don't know if anyone noticed, but they were rocks ;D



[h3]Cancel actions for items [/h3]
You can now only cancel item processes with a quick right-click, so that you don't accidentally deactivate them when moving the camera.

[h3]Bookmark Panel[/h3]
Descriptions of buildings are now displayed in the bookmark panel. A planet icon is now displayed outside the construction area.



[h3]More Improvements[/h3]

  • Warehouse Auto-Harvest remains off when you move a building or build new ones.
  • Visualizing pause play time more clearly
  • A guide to user interface, controls and handling. Big thanks to MB for writing a detailed explanation of the interface and all its elements!


[h3]Bug Fixes[/h3]
  • Merchant pays more for landing permit than he takes
  • Satellite Hub: Positioning of the satellite
  • Upgrades are shown in tool ring of foreign cities
  • Multi-talent achievement does not work
  • Generated planets have slums
  • Fish trawlers "being flooded"
  • Wrong text for explanation of "Indoctrination"
  • Typo: "Idea bomb" instead of "Ideon bomb"
  • Tuto landing cutscene broken
  • Bangka Island cannot be taken over
  • Explosions from last game no longer stay on the planet after loading a savegame
  • Mission briefing in pause screen when message is locked
  • Game rarely hangs in the challenge menu
  • Error in temperature calculation


[h3]Update 1.16.1[/h3]
  • Fixed Nootila faction not having audio voices in the faction selection for a new game
  • Fixed trade panel speakers moving their mouth without actually speaking


[h3]Update 1.16.2[/h3]
  • Fixed reduced animation quality of camera following landing and starting ships.
  • Fixed missing Japanese translations in voting screen
  • Re-added missing glow on atmosphere entry of city capsules